fixed variable collisions
fixed active grenade timer running too fast fixed reacting on sound function setting pvs instead of pas
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7 changed files with 42 additions and 32 deletions
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@ -2257,8 +2257,9 @@ void StartFrame (void)
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}
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g_timePerSecondUpdate = engine.Time () + 1.0f;
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}
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else if (g_timePerSecondUpdate * 0.5f < engine.Time ())
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bots.UpdateActiveGrenades ();
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// keep track of grenades on map
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bots.UpdateActiveGrenades ();
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// keep bot number up to date
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bots.MaintainBotQuota ();
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