fixed crash on escaping from bomb on really small maps (de_iceworld ie)
reworked how yb_quota works fixed engine is not notified about bot cvar is beeing changed
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8a9ccfd083
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db79df8d38
9 changed files with 127 additions and 145 deletions
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@ -10,7 +10,7 @@
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#include <core.h>
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ConVar yb_autovacate ("yb_autovacate", "0");
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ConVar yb_autovacate_smart_kick ("yb_autovacate_smart_kick", "1");
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ConVar yb_autovacate_smart_kick ("yb_autovacate_smart_kick", "0");
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ConVar yb_quota ("yb_quota", "0", VT_NORMAL);
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ConVar yb_quota_mode ("yb_quota_mode", "normal");
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@ -108,11 +108,10 @@ void BotManager::CallGameEntity (entvars_t *vars)
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player (vars);
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}
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int BotManager::CreateBot (const String &name, int difficulty, int personality, int team, int member)
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int BotManager::CreateBot (const String &name, int difficulty, int personality, int team, int member, bool isConsoleCmd)
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{
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// this function completely prepares bot entity (edict) for creation, creates team, difficulty, sets name etc, and
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// then sends result to bot constructor
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edict_t *bot = NULL;
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char outputName[33];
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@ -195,8 +194,9 @@ int BotManager::CreateBot (const String &name, int difficulty, int personality,
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if (!IsNullString (prefixedName))
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strcpy (outputName, prefixedName);
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}
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bot = g_engfuncs.pfnCreateFakeClient (outputName);
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if (engine.IsNullEntity ((bot = (*g_engfuncs.pfnCreateFakeClient) (outputName))))
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if (engine.IsNullEntity (bot))
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{
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engine.CenterPrintf ("Maximum players reached (%d/%d). Unable to create Bot.", engine.MaxClients (), engine.MaxClients ());
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return 2;
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@ -213,6 +213,9 @@ int BotManager::CreateBot (const String &name, int difficulty, int personality,
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engine.Printf ("Connecting Bot...");
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if (isConsoleCmd)
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yb_quota.SetInt (yb_quota.GetInt () + 1);
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return 1;
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}
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@ -296,7 +299,7 @@ void BotManager::PeriodicThink (void)
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}
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}
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void BotManager::AddBot (const String &name, int difficulty, int personality, int team, int member)
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void BotManager::AddBot (const String &name, int difficulty, int personality, int team, int member, bool isConsoleCmd)
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{
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// this function putting bot creation process to queue to prevent engine crashes
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@ -308,12 +311,13 @@ void BotManager::AddBot (const String &name, int difficulty, int personality, in
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bot.personality = personality;
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bot.team = team;
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bot.member = member;
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bot.console = isConsoleCmd;
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// put to queue
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m_creationTab.Push (bot);
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}
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void BotManager::AddBot (const String &name, const String &difficulty, const String &personality, const String &team, const String &member)
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void BotManager::AddBot (const String &name, const String &difficulty, const String &personality, const String &team, const String &member, bool isConsoleCmd)
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{
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// this function is same as the function above, but accept as parameters string instead of integers
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@ -380,20 +384,20 @@ void BotManager::VerifyPlayersHasJoinedTeam (int &desiredCount)
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{
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Client &cl = g_clients[i];
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if ((cl.flags & CF_USED) && cl.team != SPECTATOR && !IsValidBot (cl.ent))
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if (!(cl.flags & CF_USED) || cl.team == SPECTATOR || IsValidBot (cl.ent))
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continue;
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FOR_EACH_AE (m_trackedPlayers, it)
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{
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FOR_EACH_AE (m_trackedPlayers, it)
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{
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if (cl.ent != m_trackedPlayers[it])
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continue;
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if (cl.ent != m_trackedPlayers[it])
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continue;
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m_balanceCount--;
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desiredCount--;
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m_balanceCount--;
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desiredCount--;
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m_trackedPlayers.RemoveAt (it);
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m_trackedPlayers.RemoveAt (it);
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break;
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}
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break;
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}
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}
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}
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@ -410,7 +414,7 @@ void BotManager::MaintainBotQuota (void)
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if (!m_creationTab.IsEmpty () && m_maintainTime < engine.Time ())
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{
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CreateQueue last = m_creationTab.Pop ();
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int resultOfCall = CreateBot (last.name, last.difficulty, last.personality, last.team, last.member);
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int resultOfCall = CreateBot (last.name, last.difficulty, last.personality, last.team, last.member, last.console);
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// check the result of creation
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if (resultOfCall == 0)
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@ -429,15 +433,20 @@ void BotManager::MaintainBotQuota (void)
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// now keep bot number up to date
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if (m_quotaMaintainTime < engine.Time ())
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{
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// don't allow that quota is below zero
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if (yb_quota.GetInt () < 0)
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yb_quota.SetInt (0);
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// keep the quota number in valid ranges
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{
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if (yb_quota.GetInt () < 0)
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yb_quota.SetInt (0);
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if (yb_quota.GetInt () > engine.MaxClients ())
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yb_quota.SetInt (engine.MaxClients ());
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}
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int numBots = GetBotsNum ();
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int numHumans = GetHumansJoinedTeam ();
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int numHumans = yb_autovacate_smart_kick.GetBool () ? GetHumansNum () : GetHumansJoinedTeam ();
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int desiredCount = yb_quota.GetInt ();
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if (yb_join_after_player.GetInt () > 0 && !numHumans)
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if (yb_join_after_player.GetBool () && !numHumans)
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desiredCount = 0;
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// quota mode
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@ -448,20 +457,17 @@ void BotManager::MaintainBotQuota (void)
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else if (mode == 'm') // match
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desiredCount = max (0, yb_quota.GetInt () * numHumans);
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if (yb_autovacate.GetBool ())
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desiredCount = min (desiredCount, engine.MaxClients () - (numHumans + 1));
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else
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desiredCount = min (desiredCount, engine.MaxClients () - numHumans);
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desiredCount = min (desiredCount, engine.MaxClients () - (numHumans + (yb_autovacate.GetBool () ? 1 : 0)));
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if (yb_autovacate_smart_kick.GetBool () && numBots > 1 && desiredCount > 1)
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VerifyPlayersHasJoinedTeam (desiredCount);
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if (desiredCount > numBots)
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AddRandom ();
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AddRandom (false);
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else if (desiredCount < numBots)
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RemoveRandom ();
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RemoveRandom (true);
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m_quotaMaintainTime = engine.Time () + 0.90f;
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m_quotaMaintainTime = engine.Time () + 0.40f;
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}
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}
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@ -506,30 +512,17 @@ void BotManager::FillServer (int selection, int personality, int difficulty, int
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for (int i = 0; i <= toAdd; i++)
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AddBot ("", difficulty, personality, selection, -1);
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yb_quota.SetInt (toAdd);
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engine.CenterPrintf ("Fill Server with %s bots...", &teamDesc[selection][0]);
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}
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void BotManager::RemoveAll (bool zeroQuota)
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void BotManager::RemoveAll (void)
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{
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// this function drops all bot clients from server (this function removes only yapb's)`q
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if (zeroQuota)
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engine.CenterPrintf ("Bots are removed from server.");
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engine.CenterPrintf ("Bots are removed from server.");
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for (int i = 0; i < engine.MaxClients (); i++)
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{
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if (m_bots[i] != NULL) // is this slot used?
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m_bots[i]->Kick ();
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}
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m_creationTab.RemoveAll ();
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// reset cvars
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if (zeroQuota)
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{
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yb_quota.SetInt (0);
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yb_autovacate.SetInt (0);
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}
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yb_quota.SetInt (0);
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}
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void BotManager::RemoveFromTeam (Team team, bool removeAll)
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@ -625,19 +618,18 @@ void BotManager::KillAll (int team)
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engine.CenterPrintf ("All Bots died !");
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}
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void BotManager::RemoveRandom (void)
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void BotManager::RemoveRandom (bool keepQuota)
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{
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// this function removes random bot from server (only yapb's)
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bool deadBotFound = false;
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// first try to kick the bot that is currently dead
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for (int i = 0; i < engine.MaxClients (); i++)
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{
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if (m_bots[i] != NULL && !m_bots[i]->m_notKilled) // is this slot used?
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{
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m_bots[i]->Kick ();
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m_bots[i]->Kick (keepQuota);
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deadBotFound = true;
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break;
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@ -666,7 +658,7 @@ void BotManager::RemoveRandom (void)
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// if found some bots
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if (index != 0)
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{
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m_bots[index]->Kick ();
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m_bots[index]->Kick (keepQuota);
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return;
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}
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@ -675,7 +667,7 @@ void BotManager::RemoveRandom (void)
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{
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if (m_bots[i] != NULL) // is this slot used?
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{
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m_bots[i]->Kick ();
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m_bots[i]->Kick (keepQuota);
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break;
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}
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}
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@ -887,6 +879,7 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int member, c
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engine.IssueCmd ("kick \"%s\"", STRING (bot->v.netname)); // kick the bot player if the server refused it
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bot->v.flags |= FL_KILLME;
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return;
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}
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MDLL_ClientPutInServer (bot);
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@ -957,12 +950,6 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int member, c
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m_wantedTeam = team;
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m_wantedClass = member;
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int newBotsNum = bots.GetBotsNum () + 1;
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// keep quota number up to date
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if (newBotsNum < engine.MaxClients () && newBotsNum > yb_quota.GetInt ())
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yb_quota.SetInt (newBotsNum);
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NewRound ();
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}
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@ -1246,12 +1233,7 @@ void Bot::NewRound (void)
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if (Random.Long (0, 100) < 50)
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ChatterMessage (Chatter_NewRound);
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const float interval = (1.0f / 30.0f) * Random.Float (0.95f, 1.05f);
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if (g_gameFlags & GAME_LEGACY)
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m_thinkInterval = 0.0f;
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else
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m_thinkInterval = interval;
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m_thinkInterval = (g_gameFlags & GAME_LEGACY) ? 0.0f : (1.0f / 30.0f) * Random.Float (0.95f, 1.05f);
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}
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void Bot::Kill (void)
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@ -1262,18 +1244,16 @@ void Bot::Kill (void)
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bots.TouchWithKillerEntity (this);
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}
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void Bot::Kick (void)
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void Bot::Kick (bool keepQuota)
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{
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// this function kick off one bot from the server.
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engine.IssueCmd ("kick \"%s\"", STRING (pev->netname));
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engine.CenterPrintf ("Bot '%s' kicked", STRING (pev->netname));
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int newBotsNum = bots.GetBotsNum () - 1;
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// keep quota number up to date
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if (newBotsNum < engine.MaxClients () && newBotsNum < yb_quota.GetInt ())
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yb_quota.SetInt (newBotsNum);
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if (!keepQuota)
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yb_quota.SetInt (Clamp <int> (yb_quota.GetInt () - 1, 0, yb_quota.GetInt ()));
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}
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void Bot::StartGame (void)
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