some optimizations in changes in player avoidance code
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3 changed files with 79 additions and 54 deletions
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@ -1020,7 +1020,8 @@ private:
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int FindGoal (void);
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void FilterGoals (const Array <int> &goals, int *result);
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void FindItem (void);
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void CheckTerrain (float movedDistance, const Vector &dir, const Vector &dirNormal);
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void CheckTerrain (float movedDistance, const Vector &dirNormal);
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void CheckCloseAvoidance (const Vector &dirNormal);
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void GetCampDirection (Vector *dest);
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void CollectGoalExperience (int damage, int team);
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