some optimizations in changes in player avoidance code

This commit is contained in:
jeefo 2015-07-01 00:47:39 +03:00
commit dbd22ec99e
3 changed files with 79 additions and 54 deletions

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@ -1020,7 +1020,8 @@ private:
int FindGoal (void);
void FilterGoals (const Array <int> &goals, int *result);
void FindItem (void);
void CheckTerrain (float movedDistance, const Vector &dir, const Vector &dirNormal);
void CheckTerrain (float movedDistance, const Vector &dirNormal);
void CheckCloseAvoidance (const Vector &dirNormal);
void GetCampDirection (Vector *dest);
void CollectGoalExperience (int damage, int team);