bot: add more support for zombie mod scenario (ref #563)
added multiple items to custom.cfg, so game delay timer cvar is now configurable, the infected team is configurable as well. creature (well, just zombies) now correctly detects their "creature" status even with custom model names (assumes that bot is on an infected team = zombie) Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
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8 changed files with 91 additions and 14 deletions
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@ -47,7 +47,8 @@ CR_DECLARE_SCOPED_ENUM (GameFlags,
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HasFakePings = cr::bit (10), // on that game version we can fake bots pings
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HasBotVoice = cr::bit (11), // on that game version we can use chatter
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AnniversaryHL25 = cr::bit (12), // half-life 25th anniversary engine
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Xash3DLegacy = cr::bit (13) // old xash3d-branch
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Xash3DLegacy = cr::bit (13), // old xash3d-branch
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ZombieMod = cr::bit (14) // zombie mod is active
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)
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// defines map type
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