bot: add more support for zombie mod scenario (ref #563)
added multiple items to custom.cfg, so game delay timer cvar is now configurable, the infected team is configurable as well. creature (well, just zombies) now correctly detects their "creature" status even with custom model names (assumes that bot is on an infected team = zombie) Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
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8 changed files with 91 additions and 14 deletions
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@ -122,6 +122,7 @@ public:
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void setLastWinner (int winner);
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void checkBotModel (edict_t *ent, char *infobuffer);
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void checkNeedsToBeKicked ();
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void refreshCreatureStatus ();
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bool isTeamStacked (int team);
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bool kickRandom (bool decQuota = true, Team fromTeam = Team::Unassigned);
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