tasks: always delay collusion checks while in attack task

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jeefo 2025-02-17 09:46:56 +03:00
commit e09d75f245
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@ -509,8 +509,10 @@ void Bot::attackEnemy_ () {
m_moveToGoal = false;
m_checkTerrain = false;
if (!game.isNullEntity (m_enemy)) {
// always ignore collision checks in this task
ignoreCollision ();
if (!game.isNullEntity (m_enemy)) {
attackMovement ();
if (usesKnife () && !m_enemyOrigin.empty ()) {