tasks: always delay collusion checks while in attack task
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1 changed files with 3 additions and 1 deletions
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@ -509,8 +509,10 @@ void Bot::attackEnemy_ () {
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m_moveToGoal = false;
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m_checkTerrain = false;
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// always ignore collision checks in this task
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ignoreCollision ();
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if (!game.isNullEntity (m_enemy)) {
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ignoreCollision ();
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attackMovement ();
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if (usesKnife () && !m_enemyOrigin.empty ()) {
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