Force T bot to plant the bomb if inside bomb-plant area and has C4.
Minor refactoring.
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60556a0e4c
commit
e15b6219ec
4 changed files with 56 additions and 25 deletions
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@ -3025,7 +3025,7 @@ void Bot::RunTask_Normal (void)
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}
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// bots rushing with knife, when have no enemy (thanks for idea to nicebot project)
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if (m_currentWeapon == WEAPON_KNIFE && (engine.IsNullEntity (m_lastEnemy) || !IsAlive (m_lastEnemy)) && engine.IsNullEntity (m_enemy) && m_knifeAttackTime < engine.Time () && !HasShield () && GetNearbyFriendsNearPosition (pev->origin, 96) == 0)
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if (m_currentWeapon == WEAPON_KNIFE && (engine.IsNullEntity (m_lastEnemy) || !IsAlive (m_lastEnemy)) && engine.IsNullEntity (m_enemy) && m_knifeAttackTime < engine.Time () && !HasShield () && GetNearbyFriendsNearPosition (pev->origin, 96.0f) == 0)
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{
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if (Random.Int (0, 100) < 40)
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pev->button |= IN_ATTACK;
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@ -3137,14 +3137,17 @@ void Bot::RunTask_Normal (void)
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m_hostages[i] = nullptr; // clear array of hostage pointers
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}
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}
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else if (m_team == TERRORIST && Random.Int (0, 100) < 80)
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else if (m_team == TERRORIST && Random.Int (0, 100) < 75)
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{
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int index = FindDefendWaypoint (m_currentPath->origin);
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PushTask (TASK_CAMP, TASKPRI_CAMP, -1, engine.Time () + Random.Float (60.0f, 120.0f), true); // push camp task on to stack
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PushTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, engine.Time () + Random.Float (5.0f, 10.0f), true); // push move command
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if (waypoints.GetPath (index)->vis.crouch <= waypoints.GetPath (index)->vis.stand)
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auto path = waypoints.GetPath (index);
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// decide to duck or not to duck
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if (path->vis.crouch <= path->vis.stand)
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m_campButtons |= IN_DUCK;
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else
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m_campButtons &= ~IN_DUCK;
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@ -3183,7 +3186,10 @@ void Bot::RunTask_Normal (void)
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PushTask (TASK_CAMP, TASKPRI_CAMP, -1, engine.Time () + campTime, true); // push camp task on to stack
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PushTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, engine.Time () + Random.Float (5.0f, 11.0f), true); // push move command
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if (waypoints.GetPath (index)->vis.crouch <= waypoints.GetPath (index)->vis.stand)
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auto path = waypoints.GetPath (index);
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// decide to duck or not to duck
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if (path->vis.crouch <= path->vis.stand)
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m_campButtons |= IN_DUCK;
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else
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m_campButtons &= ~IN_DUCK;
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@ -3211,7 +3217,7 @@ void Bot::RunTask_Normal (void)
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// do pathfinding if it's not the current waypoint
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if (destIndex != m_currentWaypointIndex)
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FindPath (m_currentWaypointIndex, destIndex, ((g_bombPlanted && m_team == CT) || yb_debug_goal.GetInt () != -1) ? SEARCH_PATH_FASTEST : m_pathType);
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FindPath (m_currentWaypointIndex, destIndex, m_pathType);
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}
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else
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{
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@ -1119,20 +1119,17 @@ void ClientDisconnect (edict_t *ent)
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// to reset his entity pointer for safety. There are still a few server frames to go once a
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// listen server client disconnects, and we don't want to send him any sort of message then.
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bots.AdjustQuota (false, ent);
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int index = engine.IndexOfEntity (ent) - 1;
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int i = engine.IndexOfEntity (ent) - 1;
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InternalAssert (index >= 0 && index < MAX_ENGINE_PLAYERS);
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InternalAssert (i >= 0 && i < MAX_ENGINE_PLAYERS);
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Bot *bot = bots.GetBot (i);
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Bot *bot = bots.GetBot (index);
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// check if its a bot
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if (bot != nullptr)
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{
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if (bot->pev == &ent->v)
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bots.Free (i);
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}
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if (bot != nullptr && bot->pev == &ent->v)
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bots.Free (index);
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bots.AdjustQuota (false, ent);
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if (g_gameFlags & GAME_METAMOD)
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RETURN_META (MRES_IGNORED);
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@ -1297,7 +1297,7 @@ void Bot::NewRound (void)
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m_defendHostage = false;
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m_headedTime = 0.0f;
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m_timeLogoSpray = engine.Time () + Random.Float (0.5f, 2.0f);
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m_timeLogoSpray = engine.Time () + Random.Float (5.0f, 30.0f);
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m_spawnTime = engine.Time ();
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m_lastChatTime = engine.Time ();
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@ -626,7 +626,7 @@ void Bot::CheckTerrain (float movedDistance, const Vector &dirNormal)
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if (IsOnFloor () || IsInWater ())
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{
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pev->button |= IN_JUMP;
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m_jumpStateTimer = Random.Float (1.0f, 2.0f);
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m_jumpStateTimer = Random.Float (2.0f, 3.0f);
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}
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break;
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@ -1150,7 +1150,6 @@ bool Bot::DoWaypointNav (void)
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m_lastEnemy = ent;
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m_enemy = ent;
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m_lastEnemyOrigin = ent->v.origin;
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}
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else if (IsValidPlayer (ent) && IsAlive (ent) && m_team == engine.GetTeam (ent))
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{
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@ -1193,7 +1192,7 @@ bool Bot::DoWaypointNav (void)
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if (waypointDistance < desiredDistance)
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{
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// Did we reach a destination Waypoint?
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// did we reach a destination waypoint?
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if (GetTask ()->data == m_currentWaypointIndex)
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{
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// add goal values
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@ -1247,7 +1246,7 @@ bool Bot::DoWaypointNav (void)
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{
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float distance = (bombOrigin - waypoints.GetPath (taskTarget)->origin).GetLength ();
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if (distance > 512.0)
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if (distance > 512.0f)
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{
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if (Random.Int (0, 100) < 50 && !waypoints.IsGoalVisited (taskTarget))
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RadioMessage (Radio_SectorClear);
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@ -2427,8 +2426,10 @@ bool Bot::HeadTowardWaypoint (void)
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GetBestNextWaypoint ();
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m_minSpeed = pev->maxspeed;
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TaskID taskID = GetTaskId ();
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// only if we in normal task and bomb is not planted
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if (GetTaskId () == TASK_NORMAL && g_timeRoundMid + 5.0f < engine.Time () && m_timeCamping + 5.0f < engine.Time () && !g_bombPlanted && m_personality != PERSONALITY_RUSHER && !m_hasC4 && !m_isVIP && m_loosedBombWptIndex == -1 && !HasHostage ())
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if (taskID == TASK_NORMAL && g_timeRoundMid + 5.0f < engine.Time () && m_timeCamping + 5.0f < engine.Time () && !g_bombPlanted && m_personality != PERSONALITY_RUSHER && !m_hasC4 && !m_isVIP && m_loosedBombWptIndex == -1 && !HasHostage ())
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{
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m_campButtons = 0;
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@ -2467,6 +2468,24 @@ bool Bot::HeadTowardWaypoint (void)
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else if (Random.Int (1, 100) > m_difficulty * 25)
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m_minSpeed = GetWalkSpeed ();
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}
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// force terrorist bot to plant bomb
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if (taskID == TASK_NORMAL && m_inBombZone && !m_hasProgressBar && m_hasC4)
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{
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int newGoal = FindGoal ();
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m_prevGoalIndex = newGoal;
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m_chosenGoalIndex = newGoal;
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// remember index
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GetTask ()->data = newGoal;
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// do path finding if it's not the current waypoint
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if (newGoal != m_currentWaypointIndex)
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FindPath (m_currentWaypointIndex, newGoal, m_pathType);
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return false;
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}
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}
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}
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@ -3373,12 +3392,21 @@ bool Bot::IsPointOccupied (int index)
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if (bot->m_notKilled && m_currentWaypointIndex != -1 && bot->m_prevWptIndex[0] != -1)
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{
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int targetId = bot->GetTask ()->data;
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if (index == targetId)
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return true;
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// check bot's current waypoint
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int occupyId = GetShootingConeDeviation (bot->GetEntity (), &pev->origin) >= 0.7f ? bot->m_prevWptIndex[0] : m_currentWaypointIndex;
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if (index == occupyId)
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return true;
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// length check
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float length = (waypoints.GetPath (occupyId)->origin - waypoints.GetPath (index)->origin).GetLengthSquared ();
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if (occupyId == index || bot->GetTask ()->data == index || length < GET_SQUARE (64.0f))
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if (length < GET_SQUARE (128.0f))
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return true;
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}
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}
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