Force T bot to plant the bomb if inside bomb-plant area and has C4.

Minor refactoring.
This commit is contained in:
jeefo 2016-11-03 23:56:22 +03:00
commit e15b6219ec
4 changed files with 56 additions and 25 deletions

View file

@ -3025,7 +3025,7 @@ void Bot::RunTask_Normal (void)
}
// bots rushing with knife, when have no enemy (thanks for idea to nicebot project)
if (m_currentWeapon == WEAPON_KNIFE && (engine.IsNullEntity (m_lastEnemy) || !IsAlive (m_lastEnemy)) && engine.IsNullEntity (m_enemy) && m_knifeAttackTime < engine.Time () && !HasShield () && GetNearbyFriendsNearPosition (pev->origin, 96) == 0)
if (m_currentWeapon == WEAPON_KNIFE && (engine.IsNullEntity (m_lastEnemy) || !IsAlive (m_lastEnemy)) && engine.IsNullEntity (m_enemy) && m_knifeAttackTime < engine.Time () && !HasShield () && GetNearbyFriendsNearPosition (pev->origin, 96.0f) == 0)
{
if (Random.Int (0, 100) < 40)
pev->button |= IN_ATTACK;
@ -3137,14 +3137,17 @@ void Bot::RunTask_Normal (void)
m_hostages[i] = nullptr; // clear array of hostage pointers
}
}
else if (m_team == TERRORIST && Random.Int (0, 100) < 80)
else if (m_team == TERRORIST && Random.Int (0, 100) < 75)
{
int index = FindDefendWaypoint (m_currentPath->origin);
PushTask (TASK_CAMP, TASKPRI_CAMP, -1, engine.Time () + Random.Float (60.0f, 120.0f), true); // push camp task on to stack
PushTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, engine.Time () + Random.Float (5.0f, 10.0f), true); // push move command
if (waypoints.GetPath (index)->vis.crouch <= waypoints.GetPath (index)->vis.stand)
auto path = waypoints.GetPath (index);
// decide to duck or not to duck
if (path->vis.crouch <= path->vis.stand)
m_campButtons |= IN_DUCK;
else
m_campButtons &= ~IN_DUCK;
@ -3183,7 +3186,10 @@ void Bot::RunTask_Normal (void)
PushTask (TASK_CAMP, TASKPRI_CAMP, -1, engine.Time () + campTime, true); // push camp task on to stack
PushTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, engine.Time () + Random.Float (5.0f, 11.0f), true); // push move command
if (waypoints.GetPath (index)->vis.crouch <= waypoints.GetPath (index)->vis.stand)
auto path = waypoints.GetPath (index);
// decide to duck or not to duck
if (path->vis.crouch <= path->vis.stand)
m_campButtons |= IN_DUCK;
else
m_campButtons &= ~IN_DUCK;
@ -3211,7 +3217,7 @@ void Bot::RunTask_Normal (void)
// do pathfinding if it's not the current waypoint
if (destIndex != m_currentWaypointIndex)
FindPath (m_currentWaypointIndex, destIndex, ((g_bombPlanted && m_team == CT) || yb_debug_goal.GetInt () != -1) ? SEARCH_PATH_FASTEST : m_pathType);
FindPath (m_currentWaypointIndex, destIndex, m_pathType);
}
else
{

View file

@ -1119,20 +1119,17 @@ void ClientDisconnect (edict_t *ent)
// to reset his entity pointer for safety. There are still a few server frames to go once a
// listen server client disconnects, and we don't want to send him any sort of message then.
bots.AdjustQuota (false, ent);
int index = engine.IndexOfEntity (ent) - 1;
int i = engine.IndexOfEntity (ent) - 1;
InternalAssert (index >= 0 && index < MAX_ENGINE_PLAYERS);
InternalAssert (i >= 0 && i < MAX_ENGINE_PLAYERS);
Bot *bot = bots.GetBot (i);
Bot *bot = bots.GetBot (index);
// check if its a bot
if (bot != nullptr)
{
if (bot->pev == &ent->v)
bots.Free (i);
}
if (bot != nullptr && bot->pev == &ent->v)
bots.Free (index);
bots.AdjustQuota (false, ent);
if (g_gameFlags & GAME_METAMOD)
RETURN_META (MRES_IGNORED);

View file

@ -1297,7 +1297,7 @@ void Bot::NewRound (void)
m_defendHostage = false;
m_headedTime = 0.0f;
m_timeLogoSpray = engine.Time () + Random.Float (0.5f, 2.0f);
m_timeLogoSpray = engine.Time () + Random.Float (5.0f, 30.0f);
m_spawnTime = engine.Time ();
m_lastChatTime = engine.Time ();

View file

@ -626,7 +626,7 @@ void Bot::CheckTerrain (float movedDistance, const Vector &dirNormal)
if (IsOnFloor () || IsInWater ())
{
pev->button |= IN_JUMP;
m_jumpStateTimer = Random.Float (1.0f, 2.0f);
m_jumpStateTimer = Random.Float (2.0f, 3.0f);
}
break;
@ -1150,7 +1150,6 @@ bool Bot::DoWaypointNav (void)
m_lastEnemy = ent;
m_enemy = ent;
m_lastEnemyOrigin = ent->v.origin;
}
else if (IsValidPlayer (ent) && IsAlive (ent) && m_team == engine.GetTeam (ent))
{
@ -1193,7 +1192,7 @@ bool Bot::DoWaypointNav (void)
if (waypointDistance < desiredDistance)
{
// Did we reach a destination Waypoint?
// did we reach a destination waypoint?
if (GetTask ()->data == m_currentWaypointIndex)
{
// add goal values
@ -1247,7 +1246,7 @@ bool Bot::DoWaypointNav (void)
{
float distance = (bombOrigin - waypoints.GetPath (taskTarget)->origin).GetLength ();
if (distance > 512.0)
if (distance > 512.0f)
{
if (Random.Int (0, 100) < 50 && !waypoints.IsGoalVisited (taskTarget))
RadioMessage (Radio_SectorClear);
@ -2427,8 +2426,10 @@ bool Bot::HeadTowardWaypoint (void)
GetBestNextWaypoint ();
m_minSpeed = pev->maxspeed;
TaskID taskID = GetTaskId ();
// only if we in normal task and bomb is not planted
if (GetTaskId () == TASK_NORMAL && g_timeRoundMid + 5.0f < engine.Time () && m_timeCamping + 5.0f < engine.Time () && !g_bombPlanted && m_personality != PERSONALITY_RUSHER && !m_hasC4 && !m_isVIP && m_loosedBombWptIndex == -1 && !HasHostage ())
if (taskID == TASK_NORMAL && g_timeRoundMid + 5.0f < engine.Time () && m_timeCamping + 5.0f < engine.Time () && !g_bombPlanted && m_personality != PERSONALITY_RUSHER && !m_hasC4 && !m_isVIP && m_loosedBombWptIndex == -1 && !HasHostage ())
{
m_campButtons = 0;
@ -2467,6 +2468,24 @@ bool Bot::HeadTowardWaypoint (void)
else if (Random.Int (1, 100) > m_difficulty * 25)
m_minSpeed = GetWalkSpeed ();
}
// force terrorist bot to plant bomb
if (taskID == TASK_NORMAL && m_inBombZone && !m_hasProgressBar && m_hasC4)
{
int newGoal = FindGoal ();
m_prevGoalIndex = newGoal;
m_chosenGoalIndex = newGoal;
// remember index
GetTask ()->data = newGoal;
// do path finding if it's not the current waypoint
if (newGoal != m_currentWaypointIndex)
FindPath (m_currentWaypointIndex, newGoal, m_pathType);
return false;
}
}
}
@ -3373,12 +3392,21 @@ bool Bot::IsPointOccupied (int index)
if (bot->m_notKilled && m_currentWaypointIndex != -1 && bot->m_prevWptIndex[0] != -1)
{
int targetId = bot->GetTask ()->data;
if (index == targetId)
return true;
// check bot's current waypoint
int occupyId = GetShootingConeDeviation (bot->GetEntity (), &pev->origin) >= 0.7f ? bot->m_prevWptIndex[0] : m_currentWaypointIndex;
if (index == occupyId)
return true;
// length check
float length = (waypoints.GetPath (occupyId)->origin - waypoints.GetPath (index)->origin).GetLengthSquared ();
if (occupyId == index || bot->GetTask ()->data == index || length < GET_SQUARE (64.0f))
if (length < GET_SQUARE (128.0f))
return true;
}
}