change: bot path type selection is based on morale (fear/aggression level)

fix: partially fixes #227  (in matter of player pings)
This commit is contained in:
dmitry 2021-09-15 11:14:05 +03:00
commit e213e39d17
No known key found for this signature in database
GPG key ID: 8297CE728B7A7E37
3 changed files with 7 additions and 5 deletions

View file

@ -582,7 +582,7 @@ void BotSupport::calculatePings () {
engfuncs.pfnGetPlayerStats (client.ent, &ping, &loss);
// store normal client ping
client.ping = getPingBitmask (client.ent, loss, ping > 0 ? ping / 2 : rg.get (8, 16)); // getting player ping sometimes fails
client.ping = getPingBitmask (client.ent, loss, ping > 0 ? ping : rg.get (8, 16)); // getting player ping sometimes fails
client.pingUpdate = true; // force resend ping
++numHumans;