fix: crash bug introduced in pr #707
bot: do not apply bullet spread if in hardcore mode
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286e1c8621
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2 changed files with 2 additions and 2 deletions
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@ -1124,7 +1124,7 @@ void Bot::selectWeapons (float distance, int, int id, int choosen) {
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else if (isShieldDrawn ()
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|| m_isReloading
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|| (hasEnemy && (m_enemy->v.button & IN_RELOAD))
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|| (!hasEnemy && !seesEntity (m_enemy->v.origin))) {
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|| (hasEnemy && !seesEntity (m_enemy->v.origin))) {
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pev->button |= IN_ATTACK2; // draw out the shield
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}
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@ -446,7 +446,7 @@ CR_EXPORT int GetEntityAPI (gamefuncs_t *table, int interfaceVersion) {
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// It has been adapted for usage to HLTV spectators, who don't send ClientCommands, but send
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// all their update information to the server using usercmd's instead, it seems.
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if (bots[const_cast <edict_t *> (player)]) {
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if (!cv_whose_your_daddy && bots[const_cast <edict_t *> (player)]) {
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random_seed = rg (0, 0x7fffffff);
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}
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dllapi.pfnCmdStart (player, cmd, random_seed);
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