tweak: aiming code a little tweaked to reduce headshot ratio
fix: fix crash with metamod since last commits add: mark last selected goals within round as used, so bots will take cover all the map
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3 changed files with 18 additions and 14 deletions
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@ -3227,12 +3227,16 @@ void Bot::normal_ () {
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// did we already decide about a goal before?
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auto currIndex = getTask ()->data;
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auto destIndex = graph.exists (currIndex) && !isBannedNode (currIndex) ? currIndex : findBestGoal ();
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auto destIndex = graph.exists (currIndex) && !isBannedNode (currIndex) && m_prevGoalIndex != currIndex ? currIndex : findBestGoal ();
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// check for existance (this is failover, for i.e. csdm, this should be not true with normal gameplay, only when spawned outside of waypointed area)
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if (!graph.exists (destIndex)) {
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destIndex = graph.getFarest (pev->origin, 512.0f);
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}
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if (m_prevGoalIndex == currIndex && !(graph[currIndex].flags & NodeFlag::Goal)) {
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m_goalHistory.push (currIndex);
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}
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m_prevGoalIndex = destIndex;
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// remember index
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@ -5520,7 +5524,7 @@ bool Bot::canSkipNextTrace (TraceChannel channel) {
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// for optmization purposes skip every second traceline fired, this doesn't affect ai
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// behaviour too much, but saves alot of cpu cycles.
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constexpr auto kSkipTrace = 4;
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constexpr auto kSkipTrace = 3;
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// check if we're have to skip
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if ((++m_traceSkip[channel] % kSkipTrace) == 0) {
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