replaced random number generator with faster one

optimized breakable handling (need testing)
This commit is contained in:
Dmitriy 2015-06-09 15:45:34 +03:00
commit e5ce504176
15 changed files with 308 additions and 415 deletions

View file

@ -164,9 +164,9 @@ bool Bot::CheckVisibility (entvars_t *targetEntity, Vector *origin, byte *bodyPa
Vector targetOrigin = targetEntity->origin; // get the player origin
// find the vector beetwen mins and maxs of the player body
targetOrigin.x += g_randGen.Float (targetEntity->mins.x * 0.5, targetEntity->maxs.x * 0.5);
targetOrigin.y += g_randGen.Float (targetEntity->mins.y * 0.5, targetEntity->maxs.y * 0.5);
targetOrigin.z += g_randGen.Float (targetEntity->mins.z * 0.5, targetEntity->maxs.z * 0.5);
targetOrigin.x += Random.Float (targetEntity->mins.x * 0.5, targetEntity->maxs.x * 0.5);
targetOrigin.y += Random.Float (targetEntity->mins.y * 0.5, targetEntity->maxs.y * 0.5);
targetOrigin.z += Random.Float (targetEntity->mins.z * 0.5, targetEntity->maxs.z * 0.5);
// check direct line to random part of the player body
TraceLine (botHead, targetOrigin, true, true, GetEntity (), &tr);
@ -417,10 +417,25 @@ bool Bot::RateGroundWeapon (edict_t *ent)
return groundIndex > hasWeapon;
}
void Bot::VerifyBreakable (edict_t *touch)
{
if (m_breakableCheckTime >= GetWorldTime () || !IsShootableBreakable (touch))
return;
m_breakableEntity = FindBreakable ();
if (IsEntityNull (m_breakableEntity))
return;
m_campButtons = pev->button & IN_DUCK;
StartTask (TASK_SHOOTBREAKABLE, TASKPRI_SHOOTBREAKABLE, -1, 0.0, false);
m_breakableCheckTime = GetWorldTime () + 1.0f;
}
edict_t *Bot::FindBreakable (void)
{
// this function checks if bot is blocked by a shoot able breakable in his moving direction
// @todo@
TraceResult tr;
TraceLine (pev->origin, pev->origin + (m_destOrigin - pev->origin).Normalize () * 64, false, false, GetEntity (), &tr);
@ -490,7 +505,7 @@ void Bot::SetIdealReactionTimes (bool actual)
return;
}
m_idealReactionTime = g_randGen.Float (min, max);
m_idealReactionTime = Random.Float (min, max);
}
void Bot::FindItem (void)
@ -654,12 +669,12 @@ void Bot::FindItem (void)
m_itemIgnore = ent;
allowPickup = false;
if (!m_defendHostage && m_difficulty >= 3 && g_randGen.Long (0, 100) < 30 && m_timeCamping + 15.0f < GetWorldTime ())
if (!m_defendHostage && m_difficulty >= 3 && Random.Long (0, 100) < 30 && m_timeCamping + 15.0f < GetWorldTime ())
{
int index = FindDefendWaypoint (entityOrigin);
StartTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + g_randGen.Float (30.0, 60.0), true); // push camp task on to stack
StartTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, GetWorldTime () + g_randGen.Float (3.0, 6.0), true); // push move command
StartTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + Random.Float (30.0, 60.0), true); // push camp task on to stack
StartTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, GetWorldTime () + Random.Float (3.0, 6.0), true); // push move command
if (g_waypoint->GetPath (index)->vis.crouch <= g_waypoint->GetPath (index)->vis.stand)
m_campButtons |= IN_DUCK;
@ -698,7 +713,7 @@ void Bot::FindItem (void)
else
m_campButtons &= ~IN_DUCK;
if (g_randGen.Long (0, 100) < 90)
if (Random.Long (0, 100) < 90)
ChatterMessage (Chatter_DefendingBombSite);
}
else
@ -735,7 +750,7 @@ void Bot::FindItem (void)
return;
}
if (g_randGen.Long (0, 100) < 90)
if (Random.Long (0, 100) < 90)
ChatterMessage (Chatter_FoundBombPlace);
allowPickup = !IsBombDefusing (g_waypoint->GetBombPosition ()) || m_hasProgressBar;
@ -760,7 +775,7 @@ void Bot::FindItem (void)
else
m_campButtons &= ~IN_DUCK;
if (g_randGen.Long (0, 100) < 90)
if (Random.Long (0, 100) < 90)
ChatterMessage (Chatter_DefendingBombSite);
}
}
@ -769,12 +784,12 @@ void Bot::FindItem (void)
m_itemIgnore = ent;
allowPickup = false;
if (!m_defendedBomb && m_difficulty >= 2 && g_randGen.Long (0, 100) < 80)
if (!m_defendedBomb && m_difficulty >= 2 && Random.Long (0, 100) < 80)
{
int index = FindDefendWaypoint (entityOrigin);
StartTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + g_randGen.Float (30.0, 70.0), true); // push camp task on to stack
StartTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, GetWorldTime () + g_randGen.Float (10.0, 30.0), true); // push move command
StartTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + Random.Float (30.0, 70.0), true); // push camp task on to stack
StartTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, GetWorldTime () + Random.Float (10.0, 30.0), true); // push move command
if (g_waypoint->GetPath (index)->vis.crouch <= g_waypoint->GetPath (index)->vis.stand)
m_campButtons |= IN_DUCK;
@ -935,7 +950,7 @@ void Bot::InstantChatterMessage (int type)
if (reportTime >= GetWorldTime ())
return;
reportTime = GetWorldTime () + g_randGen.Float (30.0, 80.0);
reportTime = GetWorldTime () + Random.Float (30.0, 80.0);
}
String defaultSound = g_chatterFactory[type].GetRandomElement ().name;
@ -1039,7 +1054,7 @@ void Bot::CheckMessageQueue (void)
}
m_buyPending = false;
m_nextBuyTime = GetWorldTime () + g_randGen.Float (0.3, 0.8);
m_nextBuyTime = GetWorldTime () + Random.Float (0.3, 0.8);
// if bot buying is off then no need to buy
if (!yb_botbuy.GetBool ())
@ -1121,7 +1136,7 @@ void Bot::CheckMessageQueue (void)
switch (GetTaskId ())
{
case TASK_NORMAL:
if (GetTask ()->data != -1 && g_randGen.Long (0, 100) < 70)
if (GetTask ()->data != -1 && Random.Long (0, 100) < 70)
{
Path *path = g_waypoint->GetPath (GetTask ()->data);
@ -1134,12 +1149,12 @@ void Bot::CheckMessageQueue (void)
}
else if (path->flags & FLAG_RESCUE)
InstantChatterMessage (Chatter_RescuingHostages);
else if ((path->flags & FLAG_CAMP) && g_randGen.Long (0, 100) > 15)
else if ((path->flags & FLAG_CAMP) && Random.Long (0, 100) > 15)
InstantChatterMessage (Chatter_GoingToCamp);
else
InstantChatterMessage (Chatter_HearSomething);
}
else if (g_randGen.Long (0, 100) < 40)
else if (Random.Long (0, 100) < 40)
InstantChatterMessage (Chatter_ReportingIn);
break;
@ -1149,7 +1164,7 @@ void Bot::CheckMessageQueue (void)
break;
case TASK_CAMP:
if (g_randGen.Long (0, 100) < 40)
if (Random.Long (0, 100) < 40)
{
if (g_bombPlanted && m_team == TEAM_TF)
@ -1446,7 +1461,7 @@ void Bot::PerformWeaponPurchase (void)
if (ignoreWeapon && g_weaponSelect[25].teamStandard == 1 && yb_economics_rounds.GetBool ())
continue;
int moneySave = g_randGen.Long (900, 1100);
int moneySave = Random.Long (900, 1100);
if (g_botManager->GetLastWinner () == m_team)
moneySave = 0;
@ -1463,7 +1478,7 @@ void Bot::PerformWeaponPurchase (void)
// choose randomly from the best ones...
if (foundWeapons > 1)
chosenWeapon = choices[g_randGen.Long (0, foundWeapons - 1)];
chosenWeapon = choices[Random.Long (0, foundWeapons - 1)];
else
chosenWeapon = choices[foundWeapons - 1];
@ -1499,7 +1514,7 @@ void Bot::PerformWeaponPurchase (void)
}
case 1: // if armor is damaged and bot has some money, buy some armor
if (pev->armorvalue < g_randGen.Long (50, 80) && (isPistolMode || (teamEcoValid && HasPrimaryWeapon ())))
if (pev->armorvalue < Random.Long (50, 80) && (isPistolMode || (teamEcoValid && HasPrimaryWeapon ())))
{
// if bot is rich, buy kevlar + helmet, else buy a single kevlar
if (m_moneyAmount > 1500 && !IsRestricted (WEAPON_ARMORHELM))
@ -1510,7 +1525,7 @@ void Bot::PerformWeaponPurchase (void)
break;
case 2: // if bot has still some money, buy a better secondary weapon
if (isPistolMode || (HasPrimaryWeapon () && (pev->weapons & ((1 << WEAPON_USP) | (1 << WEAPON_GLOCK))) && m_moneyAmount > g_randGen.Long (7500, 9000)))
if (isPistolMode || (HasPrimaryWeapon () && (pev->weapons & ((1 << WEAPON_USP) | (1 << WEAPON_GLOCK))) && m_moneyAmount > Random.Long (7500, 9000)))
{
do
{
@ -1539,7 +1554,7 @@ void Bot::PerformWeaponPurchase (void)
if (selectedWeapon->teamStandard != 2 && selectedWeapon->teamStandard != m_team)
continue;
if (selectedWeapon->price <= (m_moneyAmount - g_randGen.Long (100, 200)))
if (selectedWeapon->price <= (m_moneyAmount - Random.Long (100, 200)))
choices[foundWeapons++] = *ptr;
} while (count < NUM_WEAPONS && foundWeapons < 4);
@ -1551,7 +1566,7 @@ void Bot::PerformWeaponPurchase (void)
// choose randomly from the best ones...
if (foundWeapons > 1)
chosenWeapon = choices[g_randGen.Long (0, foundWeapons - 1)];
chosenWeapon = choices[Random.Long (0, foundWeapons - 1)];
else
chosenWeapon = choices[foundWeapons - 1];
@ -1579,21 +1594,21 @@ void Bot::PerformWeaponPurchase (void)
break;
case 3: // if bot has still some money, choose if bot should buy a grenade or not
if (g_randGen.Long (1, 100) < g_grenadeBuyPrecent[0] && m_moneyAmount >= 400 && !IsRestricted (WEAPON_EXPLOSIVE))
if (Random.Long (1, 100) < g_grenadeBuyPrecent[0] && m_moneyAmount >= 400 && !IsRestricted (WEAPON_EXPLOSIVE))
{
// buy a he grenade
FakeClientCommand (GetEntity (), "buyequip");
FakeClientCommand (GetEntity (), "menuselect 4");
}
if (g_randGen.Long (1, 100) < g_grenadeBuyPrecent[1] && m_moneyAmount >= 300 && teamEcoValid && !IsRestricted (WEAPON_FLASHBANG))
if (Random.Long (1, 100) < g_grenadeBuyPrecent[1] && m_moneyAmount >= 300 && teamEcoValid && !IsRestricted (WEAPON_FLASHBANG))
{
// buy a concussion grenade, i.e., 'flashbang'
FakeClientCommand (GetEntity (), "buyequip");
FakeClientCommand (GetEntity (), "menuselect 3");
}
if (g_randGen.Long (1, 100) < g_grenadeBuyPrecent[2] && m_moneyAmount >= 400 && teamEcoValid && !IsRestricted (WEAPON_SMOKE))
if (Random.Long (1, 100) < g_grenadeBuyPrecent[2] && m_moneyAmount >= 400 && teamEcoValid && !IsRestricted (WEAPON_SMOKE))
{
// buy a smoke grenade
FakeClientCommand (GetEntity (), "buyequip");
@ -1602,7 +1617,7 @@ void Bot::PerformWeaponPurchase (void)
break;
case 4: // if bot is CT and we're on a bomb map, randomly buy the defuse kit
if ((g_mapType & MAP_DE) && m_team == TEAM_CF && g_randGen.Long (1, 100) < 80 && m_moneyAmount > 200 && !IsRestricted (WEAPON_DEFUSER))
if ((g_mapType & MAP_DE) && m_team == TEAM_CF && Random.Long (1, 100) < 80 && m_moneyAmount > 200 && !IsRestricted (WEAPON_DEFUSER))
{
if (g_gameVersion == CSV_OLD)
FakeClientCommand (GetEntity (), "buyequip;menuselect 6");
@ -1613,7 +1628,7 @@ void Bot::PerformWeaponPurchase (void)
case 5: // buy enough primary & secondary ammo (do not check for money here)
for (int i = 0; i <= 5; i++)
FakeClientCommand (GetEntity (), "buyammo%d", g_randGen.Long (1, 2)); // simulate human
FakeClientCommand (GetEntity (), "buyammo%d", Random.Long (1, 2)); // simulate human
// buy enough secondary ammo
if (HasPrimaryWeapon ())
@ -1741,10 +1756,10 @@ void Bot::SetConditions (void)
if (m_agressionLevel > 1.0)
m_agressionLevel = 1.0;
if (g_randGen.Long (1, 100) < 10)
if (Random.Long (1, 100) < 10)
ChatMessage (CHAT_KILLING);
if (g_randGen.Long (1, 100) < 10)
if (Random.Long (1, 100) < 10)
RadioMessage (Radio_EnemyDown);
else
{
@ -1755,7 +1770,7 @@ void Bot::SetConditions (void)
switch (GetNearbyEnemiesNearPosition (pev->origin, 9999))
{
case 0:
if (g_randGen.Long (0, 100) < 50)
if (Random.Long (0, 100) < 50)
ChatterMessage (Chatter_NoEnemiesLeft);
else
ChatterMessage (Chatter_EnemyDown);
@ -1854,7 +1869,7 @@ void Bot::SetConditions (void)
else
{
// care about different types of grenades
if ((grenadeToThrow == WEAPON_EXPLOSIVE || grenadeToThrow == WEAPON_SMOKE) && g_randGen.Long (0, 100) < 45 && !(m_states & (STATE_SEEING_ENEMY | STATE_THROW_HE | STATE_THROW_FB | STATE_THROW_SG)))
if ((grenadeToThrow == WEAPON_EXPLOSIVE || grenadeToThrow == WEAPON_SMOKE) && Random.Long (0, 100) < 45 && !(m_states & (STATE_SEEING_ENEMY | STATE_THROW_HE | STATE_THROW_FB | STATE_THROW_SG)))
{
float distance = (m_lastEnemy->v.origin - pev->origin).GetLength ();
@ -1922,7 +1937,7 @@ void Bot::SetConditions (void)
}
}
}
else if (IsAlive (m_lastEnemy) && grenadeToThrow == WEAPON_FLASHBANG && (m_lastEnemy->v.origin - pev->origin).GetLength () < 800 && !(m_aimFlags & AIM_ENEMY) && g_randGen.Long (0, 100) < 50)
else if (IsAlive (m_lastEnemy) && grenadeToThrow == WEAPON_FLASHBANG && (m_lastEnemy->v.origin - pev->origin).GetLength () < 800 && !(m_aimFlags & AIM_ENEMY) && Random.Long (0, 100) < 50)
{
bool allowThrowing = true;
Array <int> inRadius;
@ -2164,7 +2179,7 @@ void Bot::StartTask (TaskId_t id, float desire, int data, float time, bool resum
SelectBestWeapon ();
// this is best place to handle some voice commands report team some info
if (g_randGen.Long (0, 100) < 95)
if (Random.Long (0, 100) < 95)
{
switch (GetTaskId ())
{
@ -2178,7 +2193,7 @@ void Bot::StartTask (TaskId_t id, float desire, int data, float time, bool resum
}
}
if (g_randGen.Long (0, 100) < 80 && GetTaskId () == TASK_CAMP)
if (Random.Long (0, 100) < 80 && GetTaskId () == TASK_CAMP)
{
if ((g_mapType & MAP_DE) && g_bombPlanted)
ChatterMessage (Chatter_GuardDroppedC4);
@ -2191,7 +2206,7 @@ void Bot::StartTask (TaskId_t id, float desire, int data, float time, bool resum
else
m_chosenGoalIndex = GetTask ()->data;
if (g_randGen.Long (0, 100) < 80 && GetTaskId () == TASK_CAMP && m_team == TEAM_TF && m_inVIPZone)
if (Random.Long (0, 100) < 80 && GetTaskId () == TASK_CAMP && m_team == TEAM_TF && m_inVIPZone)
ChatterMessage (Chatter_GoingToGuardVIPSafety);
}
@ -2354,7 +2369,7 @@ void Bot::CheckRadioCommands (void)
// check if line of sight to object is not blocked (i.e. visible)
if ((EntityIsVisible (m_radioEntity->v.origin)) || (m_radioOrder == Radio_StickTogether))
{
if (IsEntityNull (m_targetEntity) && IsEntityNull (m_enemy) && g_randGen.Long (0, 100) < (m_personality == PERSONALITY_CAREFUL ? 80 : 20))
if (IsEntityNull (m_targetEntity) && IsEntityNull (m_enemy) && Random.Long (0, 100) < (m_personality == PERSONALITY_CAREFUL ? 80 : 20))
{
int numFollowers = 0;
@ -2428,7 +2443,7 @@ void Bot::CheckRadioCommands (void)
m_campButtons = 0;
StartTask (TASK_PAUSE, TASKPRI_PAUSE, -1, GetWorldTime () + g_randGen.Float (30.0, 60.0), false);
StartTask (TASK_PAUSE, TASKPRI_PAUSE, -1, GetWorldTime () + Random.Float (30.0, 60.0), false);
}
}
break;
@ -2448,14 +2463,14 @@ void Bot::CheckRadioCommands (void)
if (m_fearLevel < 0.0)
m_fearLevel = 0.0;
if (g_randGen.Long (0, 100) < 45 && yb_communication_type.GetInt () == 2)
if (Random.Long (0, 100) < 45 && yb_communication_type.GetInt () == 2)
ChatterMessage (Chatter_OnMyWay);
else if (m_radioOrder == Radio_NeedBackup && yb_communication_type.GetInt () != 2)
RadioMessage (Radio_Affirmative);
TryHeadTowardRadioEntity ();
}
else if (g_randGen.Long (0, 100) < 80)
else if (Random.Long (0, 100) < 80)
RadioMessage (Radio_Negative);
}
break;
@ -2469,28 +2484,28 @@ void Bot::CheckRadioCommands (void)
case Radio_NeedBackup:
case Chatter_ScaredEmotion:
case Chatter_Pinned_Down:
if (((IsEntityNull (m_enemy) && EntityIsVisible (m_radioEntity->v.origin)) || distance < 2048 || !m_moveToC4) && g_randGen.Long (0, 100) > 50 && m_seeEnemyTime + 4.0 < GetWorldTime ())
if (((IsEntityNull (m_enemy) && EntityIsVisible (m_radioEntity->v.origin)) || distance < 2048 || !m_moveToC4) && Random.Long (0, 100) > 50 && m_seeEnemyTime + 4.0 < GetWorldTime ())
{
m_fearLevel -= 0.1;
if (m_fearLevel < 0.0)
m_fearLevel = 0.0;
if (g_randGen.Long (0, 100) < 45 && yb_communication_type.GetInt () == 2)
if (Random.Long (0, 100) < 45 && yb_communication_type.GetInt () == 2)
ChatterMessage (Chatter_OnMyWay);
else if (m_radioOrder == Radio_NeedBackup && yb_communication_type.GetInt () != 2)
RadioMessage (Radio_Affirmative);
TryHeadTowardRadioEntity ();
}
else if (g_randGen.Long (0, 100) < 80 && m_radioOrder == Radio_NeedBackup)
else if (Random.Long (0, 100) < 80 && m_radioOrder == Radio_NeedBackup)
RadioMessage (Radio_Negative);
break;
case Radio_GoGoGo:
if (m_radioEntity == m_targetEntity)
{
if (g_randGen.Long (0, 100) < 45 && yb_communication_type.GetInt () == 2)
if (Random.Long (0, 100) < 45 && yb_communication_type.GetInt () == 2)
RadioMessage (Radio_Affirmative);
else if (m_radioOrder == Radio_NeedBackup && yb_communication_type.GetInt () != 2)
RadioMessage (Radio_Affirmative);
@ -2519,7 +2534,7 @@ void Bot::CheckRadioCommands (void)
m_targetEntity = NULL;
MakeVectors (m_radioEntity->v.v_angle);
m_position = m_radioEntity->v.origin + g_pGlobals->v_forward * g_randGen.Long (1024, 2048);
m_position = m_radioEntity->v.origin + g_pGlobals->v_forward * Random.Long (1024, 2048);
DeleteSearchNodes ();
StartTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, -1, 0.0, true);
@ -2564,7 +2579,7 @@ void Bot::CheckRadioCommands (void)
break;
case Radio_StormTheFront:
if (((IsEntityNull (m_enemy) && EntityIsVisible (m_radioEntity->v.origin)) || distance < 1024) && g_randGen.Long (0, 100) > 50)
if (((IsEntityNull (m_enemy) && EntityIsVisible (m_radioEntity->v.origin)) || distance < 1024) && Random.Long (0, 100) > 50)
{
RadioMessage (Radio_Affirmative);
@ -2577,7 +2592,7 @@ void Bot::CheckRadioCommands (void)
m_targetEntity = NULL;
MakeVectors (m_radioEntity->v.v_angle);
m_position = m_radioEntity->v.origin + g_pGlobals->v_forward * g_randGen.Long (1024, 2048);
m_position = m_radioEntity->v.origin + g_pGlobals->v_forward * Random.Long (1024, 2048);
DeleteSearchNodes ();
StartTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, -1, 0.0, true);
@ -2608,7 +2623,7 @@ void Bot::CheckRadioCommands (void)
m_agressionLevel = 0.0;
if (GetTaskId () == TASK_CAMP)
GetTask ()->time += g_randGen.Float (10.0, 15.0);
GetTask ()->time += Random.Float (10.0, 15.0);
else
{
// don't pause/camp anymore
@ -2648,7 +2663,7 @@ void Bot::CheckRadioCommands (void)
break;
case Radio_ReportTeam:
if (g_randGen.Long (0, 100) < 30)
if (Random.Long (0, 100) < 30)
RadioMessage ((GetNearbyEnemiesNearPosition (pev->origin, 400) == 0 && yb_communication_type.GetInt () != 2) ? Radio_SectorClear : Radio_ReportingIn);
break;
@ -2704,7 +2719,7 @@ void Bot::CheckRadioCommands (void)
RadioMessage (Radio_Affirmative);
if (GetTaskId () == TASK_CAMP)
GetTask ()->time = GetWorldTime () + g_randGen.Float (30.0, 60.0);
GetTask ()->time = GetWorldTime () + Random.Float (30.0, 60.0);
else
{
// don't pause anymore
@ -2743,9 +2758,9 @@ void Bot::CheckRadioCommands (void)
int index = FindDefendWaypoint (m_radioEntity->v.origin);
// push camp task on to stack
StartTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + g_randGen.Float (30.0, 60.0), true);
StartTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + Random.Float (30.0, 60.0), true);
// push move command
StartTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, GetWorldTime () + g_randGen.Float (30.0, 60.0), true);
StartTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, GetWorldTime () + Random.Float (30.0, 60.0), true);
if (g_waypoint->GetPath (index)->vis.crouch <= g_waypoint->GetPath (index)->vis.stand)
m_campButtons |= IN_DUCK;
@ -2765,7 +2780,7 @@ void Bot::TryHeadTowardRadioEntity (void)
if (taskID == TASK_MOVETOPOSITION || m_headedTime + 15.0f < GetWorldTime () || !IsAlive (m_radioEntity) || m_hasC4)
return;
if ((IsValidBot (m_radioEntity) && g_randGen.Long (0, 100) < 25 && m_personality == PERSONALITY_NORMAL) || !(m_radioEntity->v.flags & FL_FAKECLIENT))
if ((IsValidBot (m_radioEntity) && Random.Long (0, 100) < 25 && m_personality == PERSONALITY_NORMAL) || !(m_radioEntity->v.flags & FL_FAKECLIENT))
{
if (taskID == TASK_PAUSE || taskID == TASK_CAMP)
GetTask ()->time = GetWorldTime ();
@ -2787,7 +2802,7 @@ void Bot::SelectLeaderEachTeam (int team)
// vip bot is the leader
m_isLeader = true;
if (g_randGen.Long (1, 100) < 50)
if (Random.Long (1, 100) < 50)
{
RadioMessage (Radio_FollowMe);
m_campButtons = 0;
@ -2802,7 +2817,7 @@ void Bot::SelectLeaderEachTeam (int team)
{
botLeader->m_isLeader = true;
if (g_randGen.Long (1, 100) < 45)
if (Random.Long (1, 100) < 45)
botLeader->RadioMessage (Radio_FollowMe);
}
g_leaderChoosen[TEAM_TF] = true;
@ -2818,7 +2833,7 @@ void Bot::SelectLeaderEachTeam (int team)
m_isLeader = true;
// terrorist carrying a bomb needs to have some company
if (g_randGen.Long (1, 100) < 80)
if (Random.Long (1, 100) < 80)
{
if (yb_communication_type.GetInt () == 2)
ChatterMessage (Chatter_GoingToPlantBomb);
@ -2838,7 +2853,7 @@ void Bot::SelectLeaderEachTeam (int team)
{
botLeader->m_isLeader = true;
if (g_randGen.Long (1, 100) < 30)
if (Random.Long (1, 100) < 30)
botLeader->RadioMessage (Radio_FollowMe);
}
g_leaderChoosen[TEAM_CF] = true;
@ -2852,7 +2867,7 @@ void Bot::SelectLeaderEachTeam (int team)
{
botLeader->m_isLeader = true;
if (g_randGen.Long (1, 100) < 30)
if (Random.Long (1, 100) < 30)
botLeader->RadioMessage (Radio_FollowMe);
}
}
@ -2864,7 +2879,7 @@ void Bot::SelectLeaderEachTeam (int team)
{
botLeader->m_isLeader = true;
if (g_randGen.Long (1, 100) < (team == TEAM_TF ? 30 : 40))
if (Random.Long (1, 100) < (team == TEAM_TF ? 30 : 40))
botLeader->RadioMessage (Radio_FollowMe);
}
}
@ -3101,7 +3116,7 @@ void Bot::Think (void)
if (yb_chat.GetBool () && !RepliesToPlayer () && m_lastChatTime + 10.0 < GetWorldTime () && g_lastChatTime + 5.0 < GetWorldTime ()) // bot chatting turned on?
{
// say a text every now and then
if (g_randGen.Long (1, 1500) < 2)
if (Random.Long (1, 1500) < 2)
{
m_lastChatTime = GetWorldTime ();
g_lastChatTime = GetWorldTime ();
@ -3126,7 +3141,7 @@ void Bot::Think (void)
}
// clear the used line buffer every now and then
if (m_sayTextBuffer.lastUsedSentences.GetElementNumber () > g_randGen.Long (4, 6))
if (m_sayTextBuffer.lastUsedSentences.GetElementNumber () > Random.Long (4, 6))
m_sayTextBuffer.lastUsedSentences.RemoveAll ();
}
}
@ -3137,7 +3152,7 @@ void Bot::Think (void)
int team = g_clients[IndexOfEntity (GetEntity ()) - 1].realTeam;;
// remove voice icon
if (g_lastRadioTime[team] + g_randGen.Float (0.8, 2.1) < GetWorldTime ())
if (g_lastRadioTime[team] + Random.Float (0.8, 2.1) < GetWorldTime ())
SwitchChatterIcon (false); // hide icon
// check is it time to execute think (called once per second (not frame))
@ -3211,12 +3226,12 @@ void Bot::RunTask (void)
// bots rushing with knife, when have no enemy (thanks for idea to nicebot project)
if (m_currentWeapon == WEAPON_KNIFE && (IsEntityNull (m_lastEnemy) || !IsAlive (m_lastEnemy)) && IsEntityNull (m_enemy) && m_knifeAttackTime < GetWorldTime () && !HasShield () && GetNearbyFriendsNearPosition (pev->origin, 96) == 0)
{
if (g_randGen.Long (0, 100) < 40)
if (Random.Long (0, 100) < 40)
pev->button |= IN_ATTACK;
else
pev->button |= IN_ATTACK2;
m_knifeAttackTime = GetWorldTime () + g_randGen.Float (2.5, 6.0);
m_knifeAttackTime = GetWorldTime () + Random.Float (2.5, 6.0);
}
if (m_reloadState == RELOAD_NONE && GetAmmo () != 0 && GetAmmoInClip () < 5 && g_weaponDefs[m_currentWeapon].ammo1 != -1)
@ -3229,7 +3244,7 @@ void Bot::RunTask (void)
GetTask ()->data = -1;
}
if (!g_bombPlanted && m_currentWaypointIndex != -1 && (m_currentPath->flags & FLAG_GOAL) && g_randGen.Long (0, 100) < 80 && GetNearbyEnemiesNearPosition (pev->origin, 650) == 0)
if (!g_bombPlanted && m_currentWaypointIndex != -1 && (m_currentPath->flags & FLAG_GOAL) && Random.Long (0, 100) < 80 && GetNearbyEnemiesNearPosition (pev->origin, 650) == 0)
RadioMessage (Radio_SectorClear);
// reached the destination (goal) waypoint?
@ -3239,7 +3254,7 @@ void Bot::RunTask (void)
m_prevGoalIndex = -1;
// spray logo sometimes if allowed to do so
if (m_timeLogoSpray < GetWorldTime () && yb_spraypaints.GetBool () && g_randGen.Long (1, 100) < 80 && m_moveSpeed > GetWalkSpeed ())
if (m_timeLogoSpray < GetWorldTime () && yb_spraypaints.GetBool () && Random.Long (1, 100) < 80 && m_moveSpeed > GetWalkSpeed ())
StartTask (TASK_SPRAY, TASKPRI_SPRAYLOGO, -1, GetWorldTime () + 1.0, false);
// reached waypoint is a camp waypoint
@ -3285,7 +3300,7 @@ void Bot::RunTask (void)
MakeVectors (pev->v_angle);
m_timeCamping = GetWorldTime () + g_randGen.Float (10.0f, 30.0f);
m_timeCamping = GetWorldTime () + Random.Float (10.0f, 30.0f);
StartTask (TASK_CAMP, TASKPRI_CAMP, -1, m_timeCamping, true);
m_camp = Vector (m_currentPath->campStartX, m_currentPath->campStartY, 0.0f);
@ -3293,7 +3308,7 @@ void Bot::RunTask (void)
m_campDirection = 0;
// tell the world we're camping
if (g_randGen.Long (0, 100) < 95)
if (Random.Long (0, 100) < 95)
RadioMessage (Radio_InPosition);
m_moveToGoal = false;
@ -3319,12 +3334,12 @@ void Bot::RunTask (void)
m_hostages[i] = NULL; // clear array of hostage pointers
}
}
else if (m_team == TEAM_TF && g_randGen.Long (0, 100) < 80)
else if (m_team == TEAM_TF && Random.Long (0, 100) < 80)
{
int index = FindDefendWaypoint (m_currentPath->origin);
StartTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + g_randGen.Float (60.0, 120.0), true); // push camp task on to stack
StartTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, GetWorldTime () + g_randGen.Float (5.0, 10.0), true); // push move command
StartTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + Random.Float (60.0, 120.0), true); // push camp task on to stack
StartTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, GetWorldTime () + Random.Float (5.0, 10.0), true); // push move command
if (g_waypoint->GetPath (index)->vis.crouch <= g_waypoint->GetPath (index)->vis.stand)
m_campButtons |= IN_DUCK;
@ -3346,19 +3361,19 @@ void Bot::RunTask (void)
RadioMessage (Radio_NeedBackup);
InstantChatterMessage (Chatter_ScaredEmotion);
StartTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + g_randGen.Float (4.0, 8.0), true);
StartTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + Random.Float (4.0, 8.0), true);
}
else
StartTask (TASK_PLANTBOMB, TASKPRI_PLANTBOMB, -1, 0.0, false);
}
else if (m_team == TEAM_CF)
{
if (!g_bombPlanted && GetNearbyFriendsNearPosition (pev->origin, 360) < 3 && g_randGen.Long (0, 100) < 85 && GetTaskId () == TASK_NORMAL && m_fearLevel > m_agressionLevel / 2)
if (!g_bombPlanted && GetNearbyFriendsNearPosition (pev->origin, 360) < 3 && Random.Long (0, 100) < 85 && GetTaskId () == TASK_NORMAL && m_fearLevel > m_agressionLevel / 2)
{
int index = FindDefendWaypoint (m_currentPath->origin);
StartTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + g_randGen.Float (45.0, 60.0), true); // push camp task on to stack
StartTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, GetWorldTime () + g_randGen.Float (10.0, 15.0), true); // push move command
StartTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + Random.Float (45.0, 60.0), true); // push camp task on to stack
StartTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, index, GetWorldTime () + Random.Float (10.0, 15.0), true); // push move command
if (g_waypoint->GetPath (index)->vis.crouch <= g_waypoint->GetPath (index)->vis.stand)
m_campButtons |= IN_DUCK;
@ -3403,7 +3418,7 @@ void Bot::RunTask (void)
m_moveSpeed = GetWalkSpeed ();
// bot hasn't seen anything in a long time and is asking his teammates to report in
if (m_seeEnemyTime != 0.0 && m_seeEnemyTime + g_randGen.Float (30.0, 80.0) < GetWorldTime () && g_randGen.Long (0, 100) < 70 && g_timeRoundStart + 20.0 < GetWorldTime () && m_askCheckTime + g_randGen.Float (20.0, 30.0) < GetWorldTime ())
if (m_seeEnemyTime != 0.0 && m_seeEnemyTime + Random.Float (30.0, 80.0) < GetWorldTime () && Random.Long (0, 100) < 70 && g_timeRoundStart + 20.0 < GetWorldTime () && m_askCheckTime + Random.Float (20.0, 30.0) < GetWorldTime ())
{
m_askCheckTime = GetWorldTime ();
RadioMessage (Radio_ReportTeam);
@ -3437,7 +3452,7 @@ void Bot::RunTask (void)
// paint the actual logo decal
DecalTrace (pev, &tr, m_logotypeIndex);
m_timeLogoSpray = GetWorldTime () + g_randGen.Float (30.0, 45.0);
m_timeLogoSpray = GetWorldTime () + Random.Float (30.0, 45.0);
}
}
else
@ -3536,7 +3551,7 @@ void Bot::RunTask (void)
m_pathType = 0;
// start hide task
StartTask (TASK_HIDE, TASKPRI_HIDE, -1, GetWorldTime () + g_randGen.Float (5.0, 15.0), false);
StartTask (TASK_HIDE, TASKPRI_HIDE, -1, GetWorldTime () + Random.Float (5.0, 15.0), false);
destination = m_lastEnemyOrigin;
// get a valid look direction
@ -3609,7 +3624,14 @@ void Bot::RunTask (void)
m_checkTerrain = false;
if (!IsEntityNull (m_enemy))
{
if (IsOnLadder ())
{
pev->button |= IN_DUCK;
DeleteSearchNodes ();
}
CombatFight ();
}
else
{
TaskComplete ();
@ -3702,7 +3724,7 @@ void Bot::RunTask (void)
if (m_nextCampDirTime < GetWorldTime ())
{
m_nextCampDirTime = GetWorldTime () + g_randGen.Float (2.0, 5.0);
m_nextCampDirTime = GetWorldTime () + Random.Float (2.0, 5.0);
if (m_currentPath->flags & FLAG_CAMP)
{
@ -3766,7 +3788,7 @@ void Bot::RunTask (void)
}
if (--numFoundPoints >= 0)
m_camp = g_waypoint->GetPath (foundPoints[g_randGen.Long (0, numFoundPoints)])->origin;
m_camp = g_waypoint->GetPath (foundPoints[Random.Long (0, numFoundPoints)])->origin;
else
m_camp = g_waypoint->GetPath (GetAimingWaypoint ())->origin;
}
@ -3946,7 +3968,7 @@ void Bot::RunTask (void)
exceptionCaught = true;
g_bombPlanted = false;
if (GetNearbyFriendsNearPosition (pev->origin, 9999) != 0 && g_randGen.Long (0, 100) < 50)
if (GetNearbyFriendsNearPosition (pev->origin, 9999) != 0 && Random.Long (0, 100) < 50)
{
if (timeToBlowUp <= 3.0)
{
@ -4429,7 +4451,7 @@ void Bot::RunTask (void)
{
if (m_doubleJumpEntity->v.button & IN_JUMP)
{
m_duckForJump = GetWorldTime () + g_randGen.Float (3.0, 5.0);
m_duckForJump = GetWorldTime () + Random.Float (3.0, 5.0);
GetTask ()->time = GetWorldTime ();
}
}
@ -4497,7 +4519,7 @@ void Bot::RunTask (void)
DeleteSearchNodes ();
int lastSelectedGoal = -1;
float safeRadius = g_randGen.Float (1024.0, 2048.0), minPathDistance = 4096.0;
float safeRadius = Random.Float (1024.0, 2048.0), minPathDistance = 4096.0;
for (i = 0; i < g_numWaypoints; i++)
{
@ -4696,7 +4718,7 @@ void Bot::RunTask (void)
// use game dll function to make sure the hostage is correctly 'used'
MDLL_Use (m_pickupItem, GetEntity ());
if (g_randGen.Long (0, 100) < 80)
if (Random.Long (0, 100) < 80)
ChatterMessage (Chatter_UseHostage);
for (i = 0; i < MAX_HOSTAGES; i++)
@ -4768,22 +4790,22 @@ void Bot::CheckSpawnTimeConditions (void)
// this function is called instead of BotAI when buying finished, but freezetime is not yet left.
// switch to knife if time to do this
if (m_checkKnifeSwitch && !m_checkWeaponSwitch && m_buyingFinished && m_spawnTime + g_randGen.Float (4.0, 6.5) < GetWorldTime ())
if (m_checkKnifeSwitch && !m_checkWeaponSwitch && m_buyingFinished && m_spawnTime + Random.Float (4.0, 6.5) < GetWorldTime ())
{
if (g_randGen.Long (1, 100) < 2 && yb_spraypaints.GetBool ())
if (Random.Long (1, 100) < 2 && yb_spraypaints.GetBool ())
StartTask (TASK_SPRAY, TASKPRI_SPRAYLOGO, -1, GetWorldTime () + 1.0, false);
if (m_difficulty >= 2 && g_randGen.Long (0, 100) < (m_personality == PERSONALITY_RUSHER ? 99 : 50) && !m_isReloading && (g_mapType & (MAP_CS | MAP_DE | MAP_ES | MAP_AS)))
if (m_difficulty >= 2 && Random.Long (0, 100) < (m_personality == PERSONALITY_RUSHER ? 99 : 50) && !m_isReloading && (g_mapType & (MAP_CS | MAP_DE | MAP_ES | MAP_AS)))
SelectWeaponByName ("weapon_knife");
m_checkKnifeSwitch = false;
if (g_randGen.Long (0, 100) < yb_user_follow_percent.GetInt () && IsEntityNull (m_targetEntity) && !m_isLeader && !m_hasC4)
if (Random.Long (0, 100) < yb_user_follow_percent.GetInt () && IsEntityNull (m_targetEntity) && !m_isLeader && !m_hasC4)
AttachToUser ();
}
// check if we already switched weapon mode
if (m_checkWeaponSwitch && m_buyingFinished && m_spawnTime + g_randGen.Float (2.0, 3.5) < GetWorldTime ())
if (m_checkWeaponSwitch && m_buyingFinished && m_spawnTime + Random.Float (2.0, 3.5) < GetWorldTime ())
{
if (HasShield () && IsShieldDrawn ())
pev->button |= IN_ATTACK2;
@ -4798,7 +4820,7 @@ void Bot::CheckSpawnTimeConditions (void)
case WEAPON_FAMAS:
case WEAPON_GLOCK:
if (g_randGen.Long (0, 100) < 50)
if (Random.Long (0, 100) < 50)
pev->button |= IN_ATTACK2;
break;
}
@ -4856,16 +4878,16 @@ void Bot::BotAI (void)
// some stuff required by by chatter engine
if ((m_states & STATE_SEEING_ENEMY) && !IsEntityNull (m_enemy))
{
if (g_randGen.Long (0, 100) < 45 && GetNearbyFriendsNearPosition (pev->origin, 512) == 0 && (m_enemy->v.weapons & (1 << WEAPON_C4)))
if (Random.Long (0, 100) < 45 && GetNearbyFriendsNearPosition (pev->origin, 512) == 0 && (m_enemy->v.weapons & (1 << WEAPON_C4)))
ChatterMessage (Chatter_SpotTheBomber);
if (g_randGen.Long (0, 100) < 45 && m_team == TEAM_TF && GetNearbyFriendsNearPosition (pev->origin, 512) == 0 && *g_engfuncs.pfnInfoKeyValue (g_engfuncs.pfnGetInfoKeyBuffer (m_enemy), "model") == 'v')
if (Random.Long (0, 100) < 45 && m_team == TEAM_TF && GetNearbyFriendsNearPosition (pev->origin, 512) == 0 && *g_engfuncs.pfnInfoKeyValue (g_engfuncs.pfnGetInfoKeyBuffer (m_enemy), "model") == 'v')
ChatterMessage (Chatter_VIPSpotted);
if (g_randGen.Long (0, 100) < 50 && GetNearbyFriendsNearPosition (pev->origin, 450) == 0 && GetTeam (m_enemy) != m_team && IsGroupOfEnemies (m_enemy->v.origin, 2, 384))
if (Random.Long (0, 100) < 50 && GetNearbyFriendsNearPosition (pev->origin, 450) == 0 && GetTeam (m_enemy) != m_team && IsGroupOfEnemies (m_enemy->v.origin, 2, 384))
ChatterMessage (Chatter_ScaredEmotion);
if (g_randGen.Long (0, 100) < 40 && GetNearbyFriendsNearPosition (pev->origin, 1024) == 0 && ((m_enemy->v.weapons & (1 << WEAPON_AWP)) || (m_enemy->v.weapons & (1 << WEAPON_SCOUT)) || (m_enemy->v.weapons & (1 << WEAPON_G3SG1)) || (m_enemy->v.weapons & (1 << WEAPON_SG550))))
if (Random.Long (0, 100) < 40 && GetNearbyFriendsNearPosition (pev->origin, 1024) == 0 && ((m_enemy->v.weapons & (1 << WEAPON_AWP)) || (m_enemy->v.weapons & (1 << WEAPON_SCOUT)) || (m_enemy->v.weapons & (1 << WEAPON_G3SG1)) || (m_enemy->v.weapons & (1 << WEAPON_SG550))))
ChatterMessage (Chatter_SniperWarning);
}
@ -5383,7 +5405,7 @@ void Bot::TakeBlinded (const Vector &fade, int alpha)
m_enemy = NULL;
m_maxViewDistance = g_randGen.Float (10, 20);
m_maxViewDistance = Random.Float (10, 20);
m_blindTime = GetWorldTime () + static_cast <float> (alpha - 200) / 16;
if (m_difficulty <= 2)
@ -5399,7 +5421,7 @@ void Bot::TakeBlinded (const Vector &fade, int alpha)
float walkSpeed = GetWalkSpeed ();
if (g_randGen.Long (0, 100) > 50)
if (Random.Long (0, 100) > 50)
m_blindSidemoveSpeed = walkSpeed;
else
m_blindSidemoveSpeed = -walkSpeed;
@ -5859,7 +5881,7 @@ void Bot::CheckSilencer (void)
int iRandomNum = (m_personality == PERSONALITY_RUSHER ? 35 : 65);
// aggressive bots don't like the silencer
if (g_randGen.Long (1, 100) <= (m_currentWeapon == WEAPON_USP ? iRandomNum / 3 : iRandomNum))
if (Random.Long (1, 100) <= (m_currentWeapon == WEAPON_USP ? iRandomNum / 3 : iRandomNum))
{
if (pev->weaponanim > 6) // is the silencer not attached...
pev->button |= IN_ATTACK2; // attach the silencer
@ -6030,7 +6052,7 @@ void Bot::ReactOnSound (void)
m_heardSoundTime = GetWorldTime () + 5.0;
m_states |= STATE_HEARING_ENEMY;
if ((g_randGen.Long (0, 100) < 25) && IsEntityNull (m_enemy) && IsEntityNull (m_lastEnemy) && m_seeEnemyTime + 7.0 < GetWorldTime ())
if ((Random.Long (0, 100) < 25) && IsEntityNull (m_enemy) && IsEntityNull (m_lastEnemy) && m_seeEnemyTime + 7.0 < GetWorldTime ())
ChatterMessage (Chatter_HeardEnemy);
m_aimFlags |= AIM_LAST_ENEMY;
@ -6104,7 +6126,7 @@ void Bot::EquipInBuyzone (int buyCount)
// this function is gets called when bot enters a buyzone, to allow bot to buy some stuff
// if bot is in buy zone, try to buy ammo for this weapon...
if (m_lastEquipTime + 15.0 < GetWorldTime () && m_inBuyZone && g_timeRoundStart + g_randGen.Float (10.0, 20.0) + mp_buytime.GetFloat () < GetWorldTime () && !g_bombPlanted && m_moneyAmount > g_botBuyEconomyTable[0])
if (m_lastEquipTime + 15.0 < GetWorldTime () && m_inBuyZone && g_timeRoundStart + Random.Float (10.0, 20.0) + mp_buytime.GetFloat () < GetWorldTime () && !g_bombPlanted && m_moneyAmount > g_botBuyEconomyTable[0])
{
m_buyingFinished = false;
m_buyState = buyCount;