added /GL to msvc

autovacate checker fixed
This commit is contained in:
jeefo 2016-01-30 14:02:28 +03:00
commit e65cb3a6c2
2 changed files with 7 additions and 3 deletions

View file

@ -207,6 +207,7 @@
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<WholeProgramOptimization>true</WholeProgramOptimization>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -239,7 +240,7 @@
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<ImageHasSafeExceptionHandlers> <ImageHasSafeExceptionHandlers>
</ImageHasSafeExceptionHandlers> </ImageHasSafeExceptionHandlers>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration> <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<FullProgramDatabaseFile>true</FullProgramDatabaseFile> <FullProgramDatabaseFile>true</FullProgramDatabaseFile>
</Link> </Link>
<PostBuildEvent> <PostBuildEvent>

View file

@ -340,9 +340,10 @@ void BotManager::AdjustQuota (bool isPlayerConnection, edict_t *ent)
if (yb_autovacate_smart_kick.GetBool ()) if (yb_autovacate_smart_kick.GetBool ())
AddPlayerToCheckTeamQueue (ent); AddPlayerToCheckTeamQueue (ent);
else else
{
RemoveRandom (); RemoveRandom ();
m_balanceCount--;
m_balanceCount--; }
} }
else if (m_balanceCount <= 0) else if (m_balanceCount <= 0)
{ {
@ -385,7 +386,9 @@ void BotManager::VerifyPlayersHasJoinedTeam (int &desiredCount)
if (cl.ent != m_trackedPlayers[it]) if (cl.ent != m_trackedPlayers[it])
continue; continue;
m_balanceCount--;
desiredCount--; desiredCount--;
m_trackedPlayers.RemoveAt (it); m_trackedPlayers.RemoveAt (it);
break; break;