nav: fall controls are not good. (#656)
nav: fall controls are not good. nav: increased behavior rate in finding the best goal. nav: avoiding the door after hitting it. combat: if the enemy is using a sniper rifle, move. combat: enemy group functionality has been improved. combat: if we are doing a camping task, do not switch to a knife at close range. aim: slight changes to enemy prediction. --------- Co-authored-by: jeefo <dmitry@jeefo.net>
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9 changed files with 245 additions and 211 deletions
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@ -128,7 +128,7 @@ public:
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bool kickRandom (bool decQuota = true, Team fromTeam = Team::Unassigned);
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bool balancedKickRandom (bool decQuota);
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bool hasCustomCSDMSpawnEntities ();
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bool isLineBlockedBySmoke (const Vector &from, const Vector &to, float grenadeBloat = 1.0f);
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bool isLineBlockedBySmoke (const Vector &from, const Vector &to);
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bool isFrameSkipDisabled ();
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public:
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