backport: nodes flooder (analyzer) from cs-ebot
analyze: allow to disable goal marking analyze: add cvars descriptions and bounds nav: added optional post path smoothing for astar algorithm nav: now bots will use Dijkstra algo instead of floyd-warshall if memory usage too high (controlled via yb_path_floyd_memory_limit cvar) (fixes #434) nav: vistable are now calculated every frame to prevent game-freeze during loading the game (fixes #434) graph: pracrice reworked to hash table so memory footprint is as low as possible (at cost 5-10% performance loss on practice) (fixes #434) control: bots commands now is case-insensitive bot: major refactoring of bot's code nav: issue warnings about path fail only with debug practice: check for visibility when updating danger index analyzer: suspend any analyzing on change level control: add kickall_ct/kickall_t nav: increase blocked distance in stuck check
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31 changed files with 3114 additions and 1722 deletions
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@ -216,7 +216,7 @@ public:
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m_args.clear ();
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for (int i = 0; i < engfuncs.pfnCmd_Argc (); ++i) {
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m_args.emplace (engfuncs.pfnCmd_Argv (i));
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m_args.emplace (String (engfuncs.pfnCmd_Argv (i)).lowercase ());
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}
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}
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@ -274,5 +274,14 @@ template <typename ...Args> inline void BotControl::msg (const char *fmt, Args &
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}
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}
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// graph heloer for sending message to correct channel
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template <typename ...Args> inline void BotGraph::msg (const char *fmt, Args &&...args) {
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if (m_silenceMessages) {
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return; // no messages while analyzing (too much spam)
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}
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BotControl::instance ().msg (strings.format (conf.translate (fmt), cr::forward <Args> (args)...));
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}
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// explose global
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CR_EXPOSE_GLOBAL_SINGLETON (BotControl, ctrl);
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