backport: nodes flooder (analyzer) from cs-ebot
analyze: allow to disable goal marking analyze: add cvars descriptions and bounds nav: added optional post path smoothing for astar algorithm nav: now bots will use Dijkstra algo instead of floyd-warshall if memory usage too high (controlled via yb_path_floyd_memory_limit cvar) (fixes #434) nav: vistable are now calculated every frame to prevent game-freeze during loading the game (fixes #434) graph: pracrice reworked to hash table so memory footprint is as low as possible (at cost 5-10% performance loss on practice) (fixes #434) control: bots commands now is case-insensitive bot: major refactoring of bot's code nav: issue warnings about path fail only with debug practice: check for visibility when updating danger index analyzer: suspend any analyzing on change level control: add kickall_ct/kickall_t nav: increase blocked distance in stuck check
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31 changed files with 3114 additions and 1722 deletions
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@ -371,7 +371,7 @@ void MessageDispatcher::netMsgBarTime () {
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m_bot->m_hasProgressBar = true; // the progress bar on a hud
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// notify bots about defusing has started
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if (game.mapIs (MapFlags::Demolition) && bots.isBombPlanted () && m_bot->m_team == Team::CT) {
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if (game.mapIs (MapFlags::Demolition) && bots.isBombPlanted ()) {
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bots.notifyBombDefuse ();
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}
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}
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