bot: disable spray logo task on xash3d engine

fix: crash on aarch64 builds (ref #667)
nav: improved player avoidance
nav: improved handling of short path radii
conf: control min and max cvar values
build: probably fix i386 build when building with cmake (untested)
This commit is contained in:
jeefo 2025-01-31 19:32:24 +03:00
commit e820527703
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12 changed files with 104 additions and 40 deletions

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@ -3149,7 +3149,7 @@ void Bot::checkSpawnConditions () {
// switch to knife if time to do this
if (m_checkKnifeSwitch && m_buyingFinished && m_spawnTime + rg (5.0f, 7.5f) < game.time ()) {
if (rg (1, 100) < 2 && cv_spraypaints) {
if (!game.is (GameFlags::Xash3D) && rg (1, 100) < 2 && cv_spraypaints) {
startTask (Task::Spraypaint, TaskPri::Spraypaint, kInvalidNodeIndex, game.time () + 1.0f, false);
}
@ -3204,7 +3204,7 @@ void Bot::checkSpawnConditions () {
void Bot::logic () {
// this function gets called each frame and is the core of all bot ai. from here all other subroutines are called
float movedDistance = 2.0f; // length of different vector (distance bot moved)
float movedDistance = kMinMovedDistance; // length of different vector (distance bot moved)
resetMovement ();