fixed duplicate names after multiple level changes
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5e73326033
commit
eab08307da
3 changed files with 52 additions and 8 deletions
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@ -587,6 +587,8 @@ void InitConfig (void)
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// NAMING SYSTEM INITIALIZATION
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if (OpenConfig ("names.cfg", "Name configuration file not found.", &fp , true))
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{
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g_botNames.RemoveAll ();
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while (fp.GetBuffer (line, 255))
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{
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SKIP_COMMENTS ();
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@ -1045,13 +1047,15 @@ void CommandHandler_NotMM (void)
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void GameDLLInit (void)
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{
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// this function is a one-time call, and appears to be the second function called in the
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// DLL after FuncPointers_t() has been called. Its purpose is to tell the MOD DLL to
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// DLL after GiveFntprsToDll() has been called. Its purpose is to tell the MOD DLL to
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// initialize the game before the engine actually hooks into it with its video frames and
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// clients connecting. Note that it is a different step than the *server* initialization.
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// This one is called once, and only once, when the game process boots up before the first
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// server is enabled. Here is a good place to do our own game session initialization, and
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// to register by the engine side the server commands we need to administrate our bots.
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DetectCSVersion ();
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// register server command(s)
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RegisterCommand ("yapb", CommandHandler);
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RegisterCommand ("yb", CommandHandler);
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@ -1078,7 +1082,7 @@ int Spawn (edict_t *ent)
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if (strcmp (STRING (ent->v.classname), "worldspawn") == 0)
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{
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DetectCSVersion ();
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g_convarWrapper->PushRegisteredConVarsToEngine (true);
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PRECACHE_SOUND (ENGINE_STR ("weapons/xbow_hit1.wav")); // waypoint add
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PRECACHE_SOUND (ENGINE_STR ("weapons/mine_activate.wav")); // waypoint delete
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@ -941,12 +941,13 @@ PriorityQueue::PriorityQueue (void)
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{
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m_size = 0;
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m_heapSize = MAX_WAYPOINTS * 4;
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m_heap = new HeapNode_t[sizeof (HeapNode_t) * m_heapSize];
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m_heap = (HeapNode_t *) malloc (sizeof (HeapNode_t) * m_heapSize);
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}
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PriorityQueue::~PriorityQueue (void)
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{
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delete [] m_heap;
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free (m_heap);
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m_heap = NULL;
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}
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@ -1149,7 +1150,7 @@ int gfunctionKillsCTWithHostage (int currentIndex, int parentIndex)
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Path *current = g_waypoint->GetPath (currentIndex);
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if (current->flags & FLAG_NOHOSTAGE)
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return 65536;
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return 65355;
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else if (current->flags & (FLAG_CROUCH | FLAG_LADDER))
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return gfunctionKillsDistCT (currentIndex, parentIndex) * 500;
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@ -1157,6 +1158,40 @@ int gfunctionKillsCTWithHostage (int currentIndex, int parentIndex)
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return gfunctionKillsCT (currentIndex, parentIndex);
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}
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int gfunctionPathDist (int currentIndex, int parentIndex)
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{
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if (parentIndex == -1)
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return 0;
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Path *parent = g_waypoint->GetPath (parentIndex);
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Path *current = g_waypoint->GetPath (currentIndex);
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for (int i = 0; i < MAX_PATH_INDEX; i++)
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{
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if (parent->index[i] == currentIndex)
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{
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// we don't like ladder or crouch point
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if (current->flags & (FLAG_CROUCH | FLAG_LADDER))
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return parent->distances[i] * 1.5;
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return parent->distances[i];
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}
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}
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return 65355;
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}
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int gfunctionPathDistWithHostage (int currentIndex, int parentIndex)
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{
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Path *current = g_waypoint->GetPath (currentIndex);
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if (current->flags & FLAG_NOHOSTAGE)
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return 65355;
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else if (current->flags & (FLAG_CROUCH | FLAG_LADDER))
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return gfunctionPathDist (currentIndex, parentIndex) * 500;
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return gfunctionPathDist (currentIndex, parentIndex);
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}
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int hfunctionSquareDist (int startIndex, int goalIndex)
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{
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// square distance heuristic
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@ -1186,6 +1221,12 @@ int hfunctionNone (int startIndex, int goalIndex)
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return hfunctionSquareDist (startIndex, goalIndex) / (128 * 10);
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}
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int hfunctionNumberNodes (int startIndex, int goalIndex)
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{
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return hfunctionSquareDist (startIndex, goalIndex) / 128 * g_highestKills;
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}
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void Bot::FindPath (int srcIndex, int destIndex, unsigned char pathType)
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{
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// this function finds a path from srcIndex to destIndex
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@ -1236,12 +1277,12 @@ void Bot::FindPath (int srcIndex, int destIndex, unsigned char pathType)
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case 0:
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if ((g_mapType & MAP_CS) && HasHostage ())
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{
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gcalc = hfunctionNone;
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gcalc = gfunctionPathDistWithHostage;
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hcalc = hfunctionSquareDistWithHostage;
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}
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else
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{
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gcalc = hfunctionNone;
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gcalc = gfunctionPathDist;
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hcalc = hfunctionSquareDist;
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}
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break;
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@ -1147,7 +1147,6 @@ void DetectCSVersion (void)
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ServerPrint (infoBuffer, "CZ (Steam)", sizeof (Bot));
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break;
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}
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g_convarWrapper->PushRegisteredConVarsToEngine (true);
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}
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void PlaySound (edict_t *ent, const char *name)
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