Added 'yb_bind_menu_key', to avoid using manual binds in config.
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1 changed files with 6 additions and 1 deletions
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@ -9,6 +9,7 @@
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#include <yapb.h>
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#include <yapb.h>
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ConVar yb_autovacate ("yb_autovacate", "1", "Kick bots to automatically make room for human players.");
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ConVar yb_autovacate ("yb_autovacate", "1", "Kick bots to automatically make room for human players.");
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ConVar yb_bind_menu_key ("yb_bind_menu_key", "=", "Bind's specified key for openining bots menu.", false);
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ConVar yb_quota ("yb_quota", "0", "Specifies the number bots to be added to the game.", true, 0.0f, static_cast <float> (kGameMaxPlayers));
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ConVar yb_quota ("yb_quota", "0", "Specifies the number bots to be added to the game.", true, 0.0f, static_cast <float> (kGameMaxPlayers));
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ConVar yb_quota_mode ("yb_quota_mode", "normal", "Specifies the type of quota.\nAllowed values: 'normal', 'fill', and 'match'.\nIf 'fill', the server will adjust bots to keep N players in the game, where N is yb_quota.\nIf 'match', the server will maintain a 1:N ratio of humans to bots, where N is yb_quota_match.", false);
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ConVar yb_quota_mode ("yb_quota_mode", "normal", "Specifies the type of quota.\nAllowed values: 'normal', 'fill', and 'match'.\nIf 'fill', the server will adjust bots to keep N players in the game, where N is yb_quota.\nIf 'match', the server will maintain a 1:N ratio of humans to bots, where N is yb_quota_match.", false);
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@ -1718,7 +1719,11 @@ void BotConfig::loadMainConfig () {
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if (plat.android && yb_difficulty.int_ () > 3) {
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if (plat.android && yb_difficulty.int_ () > 3) {
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yb_difficulty.set (3);
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yb_difficulty.set (3);
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}
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}
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return;
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// bind the correct menu key for bot menu...
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if (!game.isDedicated () && !strings.isEmpty (yb_bind_menu_key.str ())) {
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game.serverCommand ("bind \"%s\" \"yb menu\"", yb_bind_menu_key.str ());
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}
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}
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}
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void BotConfig::loadNamesConfig () {
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void BotConfig::loadNamesConfig () {
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