conf: get decal indices during config load
combat: do not init hitbox aiming if disabled nav: reverted some last changes nav: fixed check fall on ladders chat: added %g keyword that is replaced with graph author
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12 changed files with 79 additions and 106 deletions
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@ -53,6 +53,7 @@ struct WeaponInfo {
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int id {}; // the weapon id value
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StringRef name {}; // name of the weapon when selecting it
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StringRef model {}; // model name to separate cs weapons
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StringRef alias {}; // alias name for weapon
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int price {}; // price when buying
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int minPrimaryAmmo {}; // minimum primary ammo
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int teamStandard {}; // used by team (number) (standard map)
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@ -235,7 +236,6 @@ private:
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float m_prevTime {}; // time previously checked movement speed
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float m_heavyTimestamp {}; // is it time to execute heavy-weight functions
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float m_prevSpeed {}; // speed some frames before
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float m_prevVelocity {}; // velocity some frames before
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float m_timeDoorOpen {}; // time to next door open check
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float m_timeHitDoor {}; // specific time after hitting the door
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float m_lastChatTime {}; // time bot last chatted
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@ -315,7 +315,6 @@ private:
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PathWalk m_pathWalk {}; // pointer to current node from path
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Dodge m_dodgeStrafeDir {}; // direction to strafe
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Dodge m_avoidAction {}; // player avoid action
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Fight m_fightStyle {}; // combat style to use
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CollisionState m_collisionState {}; // collision State
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FindPath m_pathType {}; // which pathfinder to use
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@ -351,6 +350,7 @@ private:
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Vector m_breakableOrigin {}; // origin of breakable
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Vector m_rightRef {}; // right referential vector
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Vector m_checkFallPoint[2] {}; // check fall point
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Vector m_prevVelocity {}; // velocity some frames before
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Array <edict_t *> m_ignoredBreakable {}; // list of ignored breakables
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Array <edict_t *> m_ignoredItems {}; // list of pointers to entity to ignore for pickup
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@ -651,7 +651,7 @@ public:
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int m_voteKickIndex {}; // index of player to vote against
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int m_lastVoteKick {}; // last index
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int m_voteMap {}; // number of map to vote for
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int m_logotypeIndex {}; // index for logotype
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int m_logoDecalIndex {}; // index for logotype
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int m_buyState {}; // current count in buying
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int m_blindButton {}; // buttons bot press, when blind
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int m_radioOrder {}; // actual command
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@ -930,6 +930,7 @@ extern ConVar cv_camping_time_min;
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extern ConVar cv_camping_time_max;
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extern ConVar cv_smoke_grenade_checks;
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extern ConVar cv_check_darkness;
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extern ConVar cv_use_hitbox_enemy_targeting;
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extern ConVar mp_freezetime;
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extern ConVar mp_roundtime;
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