nav: return to everything visible in finding the nearest node. (resolve previously solved problem #432)
nav: checks whether the robot is blocked in the direction of movement. (excluded in hostages)
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9d48b19e62
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6 changed files with 113 additions and 85 deletions
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@ -298,6 +298,13 @@ yb_stab_close_enemies "1"
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//
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yb_use_engine_pvs_check "0"
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//
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// Use hitbox-based enemy targeting, instead of offset based. Use with the yb_use_engine_pvs_check enabled to reduce CPU usage.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_use_hitbox_enemy_targeting "0"
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//
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// Binds specified key for opening bots menu.
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// ---
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@ -662,6 +669,13 @@ yb_rotate_stay_max "3600.0"
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//
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yb_has_team_semiclip "0"
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//
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// Determines the maximum slope height change between the current and next node to consider the current link as a jump link. Only for generated graphs.
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// ---
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// Default: "24.0", Min: "12.0", Max: "48.0"
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//
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yb_graph_slope_height "24.0"
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//
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// Selects the heuristic function mode. For debug purposes only.
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// ---
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