Improved monsters targeting👾 (#203)
Improved monsters targeting Fixed aim offset for monsters
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2 changed files with 22 additions and 7 deletions
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@ -765,6 +765,7 @@ private:
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float isInFOV (const Vector &dest);
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float getShiftSpeed ();
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float getEnemyBodyOffsetCorrection (float distance);
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float calculateScaleFactor (edict_t *ent);
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bool canReplaceWeapon ();
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bool canDuckUnder (const Vector &normal);
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