fix: zombies should not emit any radio or chatter events
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4154b66cc2
commit
eec4101daa
3 changed files with 11 additions and 7 deletions
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@ -917,7 +917,7 @@ void Bot::instantChatter (int type) {
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void Bot::pushRadioMessage (int message) {
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// this function inserts the radio message into the message queue
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if (cv_radio_mode.as <int> () == 0 || m_numFriendsLeft == 0) {
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if (cv_radio_mode.as <int> () == 0 || m_numFriendsLeft == 0 || m_isCreature) {
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return;
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}
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m_forceRadio = !game.is (GameFlags::HasBotVoice)
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@ -931,7 +931,7 @@ void Bot::pushRadioMessage (int message) {
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void Bot::pushChatterMessage (int message) {
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// this function inserts the voice message into the message queue (mostly same as above)
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if (!game.is (GameFlags::HasBotVoice) || cv_radio_mode.as <int> () != 2 || !conf.hasChatterBank (message) || m_numFriendsLeft == 0) {
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if (!game.is (GameFlags::HasBotVoice) || m_isCreature || cv_radio_mode.as <int> () != 2 || !conf.hasChatterBank (message) || m_numFriendsLeft == 0) {
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return;
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}
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bool sendMessage = false;
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@ -2322,7 +2322,7 @@ void Bot::checkRadioQueue () {
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// don't allow bot listen you if bot is busy
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if (getCurrentTaskId () == Task::DefuseBomb || getCurrentTaskId () == Task::PlantBomb || m_hasHostage || m_hasC4) {
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if (getCurrentTaskId () == Task::DefuseBomb || getCurrentTaskId () == Task::PlantBomb || m_hasHostage || m_hasC4 || m_isCreature) {
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m_radioOrder = 0;
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return;
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}
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@ -374,7 +374,7 @@ void Bot::checkForChat () {
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void Bot::sendToChat (StringRef message, bool teamOnly) {
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// this function prints saytext message to all players
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if (message.empty () || !cv_chat) {
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if (m_isCreature || message.empty () || !cv_chat) {
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return;
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}
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issueCommand ("%s \"%s\"", teamOnly ? "say_team" : "say", message);
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@ -1172,25 +1172,29 @@ void Game::ensureHealthyGameEnvironment () {
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return;
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}
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auto notifyPeacefulRevert = [] (const ConVar &cv) {
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game.print ("Cvar \"%s\" reverted to peaceful value.", cv.name ());
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};
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// disable fake latency
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if (cv_show_latency.as <int> () > 1) {
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cv_show_latency.set (0);
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game.print ("Cvar \"%s_show_latency\" reverted to peaceful value.", product.cmdPri);
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notifyPeacefulRevert (cv_show_latency);
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}
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// disable fake avatars
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if (cv_show_avatars) {
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cv_show_avatars.set (0);
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game.print ("Cvar \"%s_show_avatars\" reverted to peaceful value.", product.cmdPri);
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notifyPeacefulRevert (cv_show_avatars);
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}
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// disable fake queries
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if (cv_enable_query_hook) {
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cv_enable_query_hook.set (0);
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game.print ("Cvar \"%s_enable_query_hook\" reverted to peaceful value.", product.cmdPri);
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notifyPeacefulRevert (cv_enable_query_hook);
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}
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}
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