refactor: clang-tidy source a little
build: remove -fPIC option
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570cfe0538
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f051fe2b99
13 changed files with 88 additions and 94 deletions
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@ -1133,15 +1133,15 @@ void BotGraph::calculatePathRadius (int index) {
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TraceResult tr {};
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bool wayBlocked = false;
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for (float scanDistance = 32.0f; scanDistance < 128.0f; scanDistance += 16.0f) {
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for (int32 scanDistance = 32; scanDistance < 128; scanDistance += 16) {
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start = path.origin;
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direction = Vector (0.0f, 0.0f, 0.0f).forward () * scanDistance;
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direction = direction.angles ();
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path.radius = scanDistance;
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path.radius = static_cast <float> (scanDistance);
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for (float circleRadius = 0.0f; circleRadius < 360.0f; circleRadius += 20.0f) {
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for (int32 circleRadius = 0; circleRadius < 360; circleRadius += 20) {
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const auto &forward = direction.forward ();
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auto radiusStart = start + forward * scanDistance;
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@ -1195,7 +1195,7 @@ void BotGraph::calculatePathRadius (int index) {
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break;
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}
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direction.y = cr::normalizeAngles (direction.y + circleRadius);
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direction.y = cr::normalizeAngles (direction.y + static_cast <float> (circleRadius));
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}
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if (wayBlocked) {
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@ -1445,7 +1445,6 @@ void BotGraph::initNarrowPlaces () {
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if (accumWeight > 1) {
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path.flags |= NodeFlag::Narrow;
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}
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accumWeight = 0;
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}
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m_narrowChecked = true;
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}
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@ -1793,7 +1792,6 @@ bool BotGraph::loadGraphData () {
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ctrl.msg ("Warning: Graph data is probably not for this map. Please check bots behaviour.");
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}
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}
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extern ConVar cv_debug_goal;
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cv_debug_goal.set (kInvalidNodeIndex);
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return true;
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@ -2683,7 +2681,7 @@ void BotGraph::addBasic () {
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Vector up, down, front, back;
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const Vector &diff = ((ladderLeft - ladderRight) ^ Vector (0.0f, 0.0f, 0.0f)).normalize () * 15.0f;
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front = back = game.getEntityWorldOrigin (ent);
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front = back = game.getEntityOrigin (ent);
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front = front + diff; // front
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back = back - diff; // back
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@ -2723,7 +2721,7 @@ void BotGraph::addBasic () {
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auto autoCreateForEntity = [] (int type, const char *entity) {
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game.searchEntities ("classname", entity, [&] (edict_t *ent) {
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const Vector &pos = game.getEntityWorldOrigin (ent);
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const Vector &pos = game.getEntityOrigin (ent);
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if (graph.getNearestNoBuckets (pos, 50.0f) == kInvalidNodeIndex) {
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graph.add (type, pos);
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@ -2813,7 +2811,7 @@ void BotGraph::setBombOrigin (bool reset, const Vector &pos) {
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game.searchEntities ("classname", "grenade", [&] (edict_t *ent) {
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if (util.isModel (ent, bombModel)) {
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m_bombOrigin = game.getEntityWorldOrigin (ent);
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m_bombOrigin = game.getEntityOrigin (ent);
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wasFound = true;
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return EntitySearchResult::Break;
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