save point, testing needed
This commit is contained in:
parent
02823791c0
commit
f0c35ba9e9
7 changed files with 96 additions and 95 deletions
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@ -1049,10 +1049,10 @@ private:
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bool OutOfBombTimer (void);
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void SelectLeaderEachTeam (int team);
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Vector CheckToss (const Vector &start, Vector end);
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Vector CheckThrow (const Vector &start, Vector end);
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Vector GetAimPosition (void);
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Vector CheckBombAudible (void);
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const Vector &CheckToss (const Vector &start, Vector end);
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const Vector &CheckThrow (const Vector &start, Vector end);
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const Vector &GetAimPosition (void);
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const Vector &CheckBombAudible (void);
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float GetZOffset (float distance);
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@ -1345,7 +1345,8 @@ public:
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// grenades
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void UpdateActiveGrenades (void);
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const Array <entity_t> GetActiveGrenades (void);
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const Array <entity_t> &GetActiveGrenades (void);
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inline bool HasActiveGrenades (void)
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{
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return !m_activeGrenades.IsEmpty ();
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@ -1646,7 +1647,7 @@ extern const char *GetField (const char *string, int fieldId, bool endLine = fal
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extern const char *FormatBuffer (const char *format, ...);
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extern uint16 GenerateBuildNumber (void);
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extern Vector GetEntityOrigin (edict_t *ent);
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extern const Vector &GetEntityOrigin (edict_t *ent);
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extern void FreeLibraryMemory (void);
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extern void RoundInit (void);
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@ -1660,7 +1661,6 @@ extern void DetectCSVersion (void);
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extern void PlaySound (edict_t *ent, const char *soundName);
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extern void ServerPrint (const char *format, ...);
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extern void ChartPrint (const char *format, ...);
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extern void ServerPrintNoTag (const char *format, ...);
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extern void CenterPrint (const char *format, ...);
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extern void ClientPrint (edict_t *ent, int dest, const char *format, ...);
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extern void HudMessage (edict_t *ent, bool toCenter, Vector rgb, char *format, ...);
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@ -10,10 +10,10 @@
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#pragma once
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// general product information
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#define PRODUCT_NAME "YaPB"
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#define PRODUCT_NAME "Yet Another POD-Bot"
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#define PRODUCT_VERSION "2.7"
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#define PRODUCT_AUTHOR "YaPB Dev Team"
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#define PRODUCT_URL "http://yapb.jeefo.net/"
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#define PRODUCT_URL "http://yapb.ru/"
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#define PRODUCT_EMAIL "dmitry@jeefo.net"
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#define PRODUCT_LOGTAG "YAPB"
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#define PRODUCT_DESCRIPTION PRODUCT_NAME " v" PRODUCT_VERSION " - The Counter-Strike Bot"
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@ -246,27 +246,23 @@ void Bot::AvoidGrenades (void)
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if (!g_botManager->HasActiveGrenades ())
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return;
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edict_t *ent = m_avoidGrenade;
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// check if old pointers to grenade is invalid
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if (IsEntityNull (ent))
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if (IsEntityNull (m_avoidGrenade))
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{
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m_avoidGrenade = NULL;
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m_needAvoidGrenade = 0;
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}
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else if ((ent->v.flags & FL_ONGROUND) || (ent->v.effects & EF_NODRAW))
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else if ((m_avoidGrenade->v.flags & FL_ONGROUND) || (m_avoidGrenade->v.effects & EF_NODRAW))
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{
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m_avoidGrenade = NULL;
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m_needAvoidGrenade = 0;
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}
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ent = NULL;
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Array <entity_t> activeGrenades = g_botManager->GetActiveGrenades ();
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// find all grenades on the map
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while (!IsEntityNull (ent = FIND_ENTITY_BY_CLASSNAME (ent, "grenade")))
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IterateArray (activeGrenades, it)
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{
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// if grenade is invisible don't care for it
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if (ent->v.effects & EF_NODRAW)
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continue;
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edict_t *ent = activeGrenades[it];
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// check if visible to the bot
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if (!EntityIsVisible (ent->v.origin) && InFieldOfView (ent->v.origin - EyePosition ()) > pev->fov / 2)
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@ -277,7 +273,7 @@ void Bot::AvoidGrenades (void)
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{
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const Vector &position = (GetEntityOrigin (ent) - EyePosition ()).ToAngles ();
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// don't look at flashbang
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// don't look at flash bang
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if (!(m_states & STATE_SEEING_ENEMY))
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{
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pev->v_angle.y = AngleNormalize (position.y + 180.0f);
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@ -301,8 +297,8 @@ void Bot::AvoidGrenades (void)
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{
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MakeVectors (pev->v_angle);
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Vector dirToPoint = (pev->origin - ent->v.origin).Normalize2D ();
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Vector rightSide = g_pGlobals->v_right.Normalize2D ();
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const Vector &dirToPoint = (pev->origin - ent->v.origin).Normalize2D ();
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const Vector &rightSide = g_pGlobals->v_right.Normalize2D ();
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if ((dirToPoint | rightSide) > 0)
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m_needAvoidGrenade = -1;
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@ -321,21 +317,25 @@ bool Bot::IsBehindSmokeClouds (edict_t *ent)
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if (!g_botManager->HasActiveGrenades ())
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return false;
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edict_t *pentGrenade = NULL;
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Vector betweenUs = (ent->v.origin - pev->origin).Normalize ();
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const Vector &betweenUs = (ent->v.origin - pev->origin).Normalize ();
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Array <entity_t> activeGrenades = g_botManager->GetActiveGrenades ();
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while (!IsEntityNull (pentGrenade = FIND_ENTITY_BY_CLASSNAME (pentGrenade, "grenade")))
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// find all grenades on the map
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IterateArray (activeGrenades, it)
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{
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edict_t *pentGrenade = activeGrenades[it];
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// if grenade is invisible don't care for it
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if ((pentGrenade->v.effects & EF_NODRAW) || !(pentGrenade->v.flags & (FL_ONGROUND | FL_PARTIALGROUND)) || strcmp (STRING (pentGrenade->v.model) + 9, "smokegrenade.mdl"))
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if (!(pentGrenade->v.flags & (FL_ONGROUND | FL_PARTIALGROUND)) || strcmp (STRING (pentGrenade->v.model) + 9, "smokegrenade.mdl"))
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continue;
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// check if visible to the bot
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if (!EntityIsVisible (ent->v.origin) && InFieldOfView (ent->v.origin - EyePosition ()) > pev->fov / 3)
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continue;
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Vector betweenNade = (GetEntityOrigin (pentGrenade) - pev->origin).Normalize ();
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Vector betweenResult = ((Vector (betweenNade.y, betweenNade.x, 0) * 150.0 + GetEntityOrigin (pentGrenade)) - pev->origin).Normalize ();
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const Vector &entityOrigin = GetEntityOrigin (pentGrenade);
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const Vector &betweenNade = (entityOrigin - pev->origin).Normalize ();
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const Vector &betweenResult = ((Vector (betweenNade.y, betweenNade.x, 0) * 150.0 + entityOrigin) - pev->origin).Normalize ();
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if ((betweenNade | betweenUs) > (betweenNade | betweenResult))
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return true;
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@ -533,26 +533,29 @@ void Bot::FindItem (void)
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bool allowPickup = false;
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float distance, minDistance = 341.0;
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const float searchRadius = 340.0f;
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if (!IsEntityNull (m_pickupItem))
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{
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bool itemExists = false;
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pickupItem = m_pickupItem;
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while (!IsEntityNull (ent = FIND_ENTITY_IN_SPHERE (ent, pev->origin, 340.0)))
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while (!IsEntityNull (ent = FIND_ENTITY_IN_SPHERE (ent, pev->origin, searchRadius)))
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{
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if ((ent->v.effects & EF_NODRAW) || IsValidPlayer (ent->v.owner))
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continue; // someone owns this weapon or it hasn't respawned yet
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continue; // someone owns this weapon or it hasn't re spawned yet
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if (ent == pickupItem)
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{
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if (ItemIsVisible (GetEntityOrigin (ent), const_cast <char *> (STRING (ent->v.classname))))
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itemExists = true;
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break;
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}
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}
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if (itemExists)
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return;
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else
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{
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m_pickupItem = NULL;
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@ -571,7 +574,7 @@ void Bot::FindItem (void)
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m_pickupItem = NULL;
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m_pickupType = PICKUP_NONE;
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while (!IsEntityNull (ent = FIND_ENTITY_IN_SPHERE (ent, pev->origin, 340.0)))
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while (!IsEntityNull (ent = FIND_ENTITY_IN_SPHERE (ent, pev->origin, searchRadius)))
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{
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allowPickup = false; // assume can't use it until known otherwise
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@ -665,7 +668,7 @@ void Bot::FindItem (void)
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if (pickupType == PICKUP_DROPPED_C4)
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{
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allowPickup = true;
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m_destOrigin = entityOrigin; // ensure we reached droped bomb
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m_destOrigin = entityOrigin; // ensure we reached dropped bomb
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ChatterMessage (Chatter_FoundC4); // play info about that
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DeleteSearchNodes ();
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@ -855,7 +858,7 @@ void Bot::GetCampDirection (Vector *dest)
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// mostly used for getting a good camping direction vector if not camping on a camp waypoint
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TraceResult tr;
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Vector src = EyePosition ();
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const Vector &src = EyePosition ();
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TraceLine (src, *dest, true, GetEntity (), &tr);
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@ -1897,7 +1900,7 @@ void Bot::SetConditions (void)
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if (allowThrowing && m_seeEnemyTime + 2.0 < GetWorldTime ())
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{
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Vector enemyPredict = ((m_lastEnemy->v.velocity * 0.5).SkipZ () + m_lastEnemy->v.origin);
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const Vector &enemyPredict = ((m_lastEnemy->v.velocity * 0.5).SkipZ () + m_lastEnemy->v.origin);
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int searchTab[4], count = 4;
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float searchRadius = m_lastEnemy->v.velocity.GetLength2D ();
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@ -3007,7 +3010,7 @@ void Bot::ChooseAimDirection (void)
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{
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if ((g_experienceData + (index * g_numWaypoints) + index)->team0DangerIndex != -1)
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{
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Vector dest = g_waypoint->GetPath ((g_experienceData + (index * g_numWaypoints) + index)->team0DangerIndex)->origin;
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const Vector &dest = g_waypoint->GetPath ((g_experienceData + (index * g_numWaypoints) + index)->team0DangerIndex)->origin;
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TraceLine (pev->origin, dest, true, GetEntity (), &tr);
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if (tr.flFraction > 0.8 || tr.pHit != g_worldEdict)
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@ -3018,7 +3021,7 @@ void Bot::ChooseAimDirection (void)
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{
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if ((g_experienceData + (index * g_numWaypoints) + index)->team1DangerIndex != -1)
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{
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Vector dest = g_waypoint->GetPath ((g_experienceData + (index * g_numWaypoints) + index)->team1DangerIndex)->origin;
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const Vector &dest = g_waypoint->GetPath ((g_experienceData + (index * g_numWaypoints) + index)->team1DangerIndex)->origin;
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TraceLine (pev->origin, dest, true, GetEntity (), &tr);
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if (tr.flFraction > 0.8 || tr.pHit != g_worldEdict)
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@ -3734,7 +3737,7 @@ void Bot::RunTask (void)
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int foundPoints[3];
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int distanceTab[3];
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Vector dotA = (destination - pev->origin).Normalize2D ();
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const Vector &dotA = (destination - pev->origin).Normalize2D ();
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for (i = 0; i < g_numWaypoints; i++)
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{
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@ -3742,7 +3745,7 @@ void Bot::RunTask (void)
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if (!g_waypoint->IsVisible (m_currentWaypointIndex, i) || (i == m_currentWaypointIndex))
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continue;
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Vector dotB = (g_waypoint->GetPath (i)->origin - pev->origin).Normalize2D ();
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const Vector &dotB = (g_waypoint->GetPath (i)->origin - pev->origin).Normalize2D ();
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if ((dotA | dotB) > 0.9)
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{
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@ -4260,9 +4263,13 @@ void Bot::RunTask (void)
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else
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{
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edict_t *ent = NULL;
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Array <entity_t> activeGrenades = g_botManager->GetActiveGrenades ();
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while (!IsEntityNull (ent = FIND_ENTITY_BY_CLASSNAME (ent, "grenade")))
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// find all grenades on the map
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IterateArray (activeGrenades, it)
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{
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ent = activeGrenades[it];
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if (ent->v.owner == GetEntity () && strcmp (STRING (ent->v.model) + 9, "hegrenade.mdl") == 0)
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{
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// set the correct velocity for the grenade
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@ -4326,8 +4333,13 @@ void Bot::RunTask (void)
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else
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{
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edict_t *ent = NULL;
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while (!IsEntityNull (ent = FIND_ENTITY_BY_CLASSNAME (ent, "grenade")))
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Array <entity_t> activeGrenades = g_botManager->GetActiveGrenades ();
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// find all grenades on the map
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IterateArray (activeGrenades, it)
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{
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ent = activeGrenades[it];
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if (ent->v.owner == GetEntity () && strcmp (STRING (ent->v.model) + 9, "flashbang.mdl") == 0)
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{
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// set the correct velocity for the grenade
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@ -4913,10 +4925,10 @@ void Bot::BotAI (void)
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SetIdealReactionTimes ();
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// calculate 2 direction vectors, 1 without the up/down component
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Vector directionOld = m_destOrigin - (pev->origin + pev->velocity * m_frameInterval);
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const Vector &directionOld = m_destOrigin - (pev->origin + pev->velocity * m_frameInterval);
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Vector directionNormal = directionOld.Normalize ();
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Vector direction = directionNormal;
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const Vector &direction = directionNormal;
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directionNormal.z = 0.0;
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m_moveAngles = directionOld.ToAngles ();
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@ -5251,13 +5263,13 @@ void Bot::BotAI (void)
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while (node != NULL)
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{
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Vector srcPath = g_waypoint->GetPath (node->index)->origin;
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const Vector &srcPath = g_waypoint->GetPath (node->index)->origin;
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node = node->next;
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if (node != NULL)
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{
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Vector dest = g_waypoint->GetPath (node->index)->origin;
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DrawArrow (g_hostEntity, srcPath, dest, 15, 0, 255, 100, 55, 200, 5, 1);
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const Vector &dstPath = g_waypoint->GetPath (node->index)->origin;
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DrawArrow (g_hostEntity, srcPath, dstPath, 15, 0, 255, 100, 55, 200, 5, 1);
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}
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}
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}
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@ -5640,13 +5652,13 @@ void Bot::DebugMsg (const char *format, ...)
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vsprintf (buffer, format, ap);
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va_end (ap);
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ServerPrintNoTag ("%s: %s", STRING (pev->netname), buffer);
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ServerPrint ("%s: %s", STRING (pev->netname), buffer);
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if (yb_debug.GetInt () >= 3)
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AddLogEntry (false, LL_DEFAULT, "%s: %s", STRING (pev->netname), buffer);
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}
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Vector Bot::CheckToss (const Vector &start, Vector end)
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const Vector &Bot::CheckToss (const Vector &start, Vector end)
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{
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// this function returns the velocity at which an object should looped from start to land near end.
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// returns null vector if toss is not feasible.
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@ -5701,7 +5713,7 @@ Vector Bot::CheckToss (const Vector &start, Vector end)
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return nadeVelocity * 0.777;
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}
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Vector Bot::CheckThrow (const Vector &start, Vector end)
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const Vector &Bot::CheckThrow (const Vector &start, Vector end)
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{
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// this function returns the velocity vector at which an object should be thrown from start to hit end.
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// returns null vector if throw is not feasible.
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@ -5740,7 +5752,7 @@ Vector Bot::CheckThrow (const Vector &start, Vector end)
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return nadeVelocity * 0.7793;
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}
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Vector Bot::CheckBombAudible (void)
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const Vector &Bot::CheckBombAudible (void)
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{
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// this function checks if bomb is can be heard by the bot, calculations done by manual testing.
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@ -5750,7 +5762,7 @@ Vector Bot::CheckBombAudible (void)
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if (m_difficulty >= 3)
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return g_waypoint->GetBombPosition();
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Vector bombOrigin = g_waypoint->GetBombPosition ();
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const Vector &bombOrigin = g_waypoint->GetBombPosition ();
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float timeElapsed = ((GetWorldTime () - g_timeBombPlanted) / mp_c4timer.GetFloat ()) * 100;
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float desiredRadius = 768.0;
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@ -5925,7 +5937,7 @@ bool Bot::OutOfBombTimer (void)
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if (timeLeft > 16)
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return false;
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Vector bombOrigin = g_waypoint->GetBombPosition ();
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const Vector &bombOrigin = g_waypoint->GetBombPosition ();
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// for terrorist, if timer is lower than eleven seconds, return true
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if (static_cast <int> (timeLeft) < 16 && m_team == TEAM_TF && (bombOrigin - pev->origin).GetLength () < 1000)
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@ -271,7 +271,7 @@ bool Bot::LookupEnemy (void)
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return false;
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}
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Vector Bot::GetAimPosition (void)
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const Vector &Bot::GetAimPosition (void)
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{
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// the purpose of this function, is to make bot aiming not so ideal. it's mutate m_enemyOrigin enemy vector
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// returned from visibility check function.
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@ -165,7 +165,7 @@ int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const c
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"------------------------------------------------\n"
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"Name: %s\n"
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"Version: %s (Build: %u)\n"
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"Compiled: %s, %s +300 (GMT)\n"
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"Compiled: %s, %s tz: +3\n"
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"------------------------------------------------";
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ClientPrint (ent, print_console, versionData, PRODUCT_NAME, PRODUCT_VERSION, GenerateBuildNumber (), __DATE__, __TIME__);
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@ -201,27 +201,27 @@ int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const c
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if (!IsDedicatedServer ())
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{
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ServerPrintNoTag ("yapb autowp - toggle autowppointing.");
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ServerPrintNoTag ("yapb wp - toggle waypoint showing.");
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ServerPrintNoTag ("yapb wp on noclip - enable noclip cheat");
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ServerPrintNoTag ("yapb wp save nocheck - save waypoints without checking.");
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ServerPrintNoTag ("yapb wp add - open menu for waypoint creation.");
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ServerPrintNoTag ("yapb wp menu - open main waypoint menu.");
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ServerPrintNoTag ("yapb wp addbasic - creates basic waypoints on map.");
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ServerPrintNoTag ("yapb wp find - show direction to specified waypoint.");
|
||||
ServerPrintNoTag ("yapb wp load - wload the waypoint file from hard disk.");
|
||||
ServerPrintNoTag ("yapb wp check - checks if all waypoints connections are valid.");
|
||||
ServerPrintNoTag ("yapb wp cache - cache nearest waypoint.");
|
||||
ServerPrintNoTag ("yapb wp teleport - teleport hostile to specified waypoint.");
|
||||
ServerPrintNoTag ("yapb wp setradius - manually sets the wayzone radius for this waypoint.");
|
||||
ServerPrintNoTag ("yapb path autodistance - opens menu for setting autopath maximum distance.");
|
||||
ServerPrintNoTag ("yapb path cache - remember the nearest to player waypoint.");
|
||||
ServerPrintNoTag ("yapb path create - opens menu for path creation.");
|
||||
ServerPrintNoTag ("yapb path delete - delete path from cached to nearest waypoint.");
|
||||
ServerPrintNoTag ("yapb path create_in - creating incoming path connection.");
|
||||
ServerPrintNoTag ("yapb path create_out - creating outgoing path connection.");
|
||||
ServerPrintNoTag ("yapb path create_both - creating both-ways path connection.");
|
||||
ServerPrintNoTag ("yapb exp save - save the experience data.");
|
||||
ServerPrint ("yapb autowp - toggle autowppointing.");
|
||||
ServerPrint ("yapb wp - toggle waypoint showing.");
|
||||
ServerPrint ("yapb wp on noclip - enable noclip cheat");
|
||||
ServerPrint ("yapb wp save nocheck - save waypoints without checking.");
|
||||
ServerPrint ("yapb wp add - open menu for waypoint creation.");
|
||||
ServerPrint ("yapb wp menu - open main waypoint menu.");
|
||||
ServerPrint ("yapb wp addbasic - creates basic waypoints on map.");
|
||||
ServerPrint ("yapb wp find - show direction to specified waypoint.");
|
||||
ServerPrint ("yapb wp load - wload the waypoint file from hard disk.");
|
||||
ServerPrint ("yapb wp check - checks if all waypoints connections are valid.");
|
||||
ServerPrint ("yapb wp cache - cache nearest waypoint.");
|
||||
ServerPrint ("yapb wp teleport - teleport hostile to specified waypoint.");
|
||||
ServerPrint ("yapb wp setradius - manually sets the wayzone radius for this waypoint.");
|
||||
ServerPrint ("yapb path autodistance - opens menu for setting autopath maximum distance.");
|
||||
ServerPrint ("yapb path cache - remember the nearest to player waypoint.");
|
||||
ServerPrint ("yapb path create - opens menu for path creation.");
|
||||
ServerPrint ("yapb path delete - delete path from cached to nearest waypoint.");
|
||||
ServerPrint ("yapb path create_in - creating incoming path connection.");
|
||||
ServerPrint ("yapb path create_out - creating outgoing path connection.");
|
||||
ServerPrint ("yapb path create_both - creating both-ways path connection.");
|
||||
ServerPrint ("yapb exp save - save the experience data.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -249,7 +249,7 @@ int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const c
|
|||
if (stricmp (arg0, "randgen") == 0)
|
||||
{
|
||||
for (int i = 0; i < 500; i++)
|
||||
ServerPrintNoTag ("Result Range[0 - 100]: %d", Random.Long (0, 100));
|
||||
ServerPrint ("Result Range[0 - 100]: %d", Random.Long (0, 100));
|
||||
}
|
||||
#if defined (MMGR_H)
|
||||
// dump memory information
|
||||
|
|
@ -1440,7 +1440,7 @@ void ClientCommand (edict_t *ent)
|
|||
if (path->flags & FLAG_NOHOSTAGE)
|
||||
noHostagePoints++;
|
||||
}
|
||||
ServerPrintNoTag ("Waypoints: %d - T Points: %d\n"
|
||||
ServerPrint ("Waypoints: %d - T Points: %d\n"
|
||||
"CT Points: %d - Goal Points: %d\n"
|
||||
"Rescue Points: %d - Camp Points: %d\n"
|
||||
"Block Hostage Points: %d - Sniper Points: %d\n", g_numWaypoints, terrPoints, ctPoints, goalPoints, rescuePoints, campPoints, noHostagePoints, sniperPoints);
|
||||
|
|
|
|||
|
|
@ -244,7 +244,7 @@ void BotManager::Think (void)
|
|||
// error occurred. kick off all bots and then print a warning message
|
||||
RemoveAll ();
|
||||
|
||||
ServerPrintNoTag ("**** INTERNAL BOT ERROR! PLEASE SHUTDOWN AND RESTART YOUR SERVER! ****");
|
||||
ServerPrint ("**** INTERNAL BOT ERROR! PLEASE SHUTDOWN AND RESTART YOUR SERVER! ****");
|
||||
}
|
||||
#else
|
||||
m_bots[i]->Think ();
|
||||
|
|
@ -612,7 +612,7 @@ void BotManager::ListBots (void)
|
|||
{
|
||||
// this function list's bots currently playing on the server
|
||||
|
||||
ServerPrintNoTag ("%-3.5s %-9.13s %-17.18s %-3.4s %-3.4s %-3.4s", "index", "name", "personality", "team", "difficulty", "frags");
|
||||
ServerPrint ("%-3.5s %-9.13s %-17.18s %-3.4s %-3.4s %-3.4s", "index", "name", "personality", "team", "difficulty", "frags");
|
||||
|
||||
for (int i = 0; i < GetMaxClients (); i++)
|
||||
{
|
||||
|
|
@ -624,7 +624,7 @@ void BotManager::ListBots (void)
|
|||
Bot *bot = GetBot (player);
|
||||
|
||||
if (bot != NULL)
|
||||
ServerPrintNoTag ("[%-3.1d] %-9.13s %-17.18s %-3.4s %-3.1d %-3.1d", i, STRING (player->v.netname), bot->m_personality == PERSONALITY_RUSHER ? "rusher" : bot->m_personality == PERSONALITY_NORMAL ? "normal" : "careful", GetTeam (player) != 0 ? "CT" : "T", bot->m_difficulty, static_cast <int> (player->v.frags));
|
||||
ServerPrint ("[%-3.1d] %-9.13s %-17.18s %-3.4s %-3.1d %-3.1d", i, STRING (player->v.netname), bot->m_personality == PERSONALITY_RUSHER ? "rusher" : bot->m_personality == PERSONALITY_NORMAL ? "normal" : "careful", GetTeam (player) != 0 ? "CT" : "T", bot->m_difficulty, static_cast <int> (player->v.frags));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1366,7 +1366,7 @@ void BotManager::UpdateActiveGrenades (void)
|
|||
}
|
||||
}
|
||||
|
||||
const Array <entity_t> BotManager::GetActiveGrenades (void)
|
||||
const Array <entity_t> &BotManager::GetActiveGrenades (void)
|
||||
{
|
||||
return m_activeGrenades;
|
||||
}
|
||||
|
|
@ -136,7 +136,7 @@ bool IsVisible (const Vector &origin, edict_t *ent)
|
|||
return true; // line of sight is valid.
|
||||
}
|
||||
|
||||
Vector GetEntityOrigin (edict_t *ent)
|
||||
const Vector &GetEntityOrigin (edict_t *ent)
|
||||
{
|
||||
// this expanded function returns the vector origin of a bounded entity, assuming that any
|
||||
// entity that has a bounding box has its center at the center of the bounding box itself.
|
||||
|
|
@ -881,19 +881,8 @@ void ServerPrint (const char *format, ...)
|
|||
vsprintf (string, g_localizer->TranslateInput (format), ap);
|
||||
va_end (ap);
|
||||
|
||||
SERVER_PRINT (FormatBuffer ("%s\n", string));
|
||||
}
|
||||
|
||||
void ServerPrintNoTag (const char *format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
char string[3072];
|
||||
|
||||
va_start (ap, format);
|
||||
vsprintf (string, g_localizer->TranslateInput (format), ap);
|
||||
va_end (ap);
|
||||
|
||||
SERVER_PRINT (FormatBuffer ("%s\n", string));
|
||||
SERVER_PRINT (string);
|
||||
SERVER_PRINT ("\n");
|
||||
}
|
||||
|
||||
void CenterPrint (const char *format, ...)
|
||||
|
|
@ -954,7 +943,7 @@ void ClientPrint (edict_t *ent, int dest, const char *format, ...)
|
|||
if (dest & 0x3ff)
|
||||
ServerPrint (string);
|
||||
else
|
||||
ServerPrintNoTag (string);
|
||||
ServerPrint (string);
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
@ -1206,7 +1195,7 @@ void AddLogEntry (bool outputToConsole, int logLevel, const char *format, ...)
|
|||
}
|
||||
|
||||
if (outputToConsole)
|
||||
ServerPrintNoTag ("%s%s", levelString, buffer);
|
||||
ServerPrint ("%s%s", levelString, buffer);
|
||||
|
||||
// now check if logging disabled
|
||||
if (!(logLevel & LL_IGNORE))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue