fix: replace the non-existent camp radiochatter sound (fixed #289)

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jeefo 2022-01-21 21:30:16 +03:00 committed by GitHub
commit f1d0cf6ab2
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@ -45,7 +45,7 @@ Event Chatter_HearSomething = ("hang_on_i_heard_something", "i_hear_something",
Event Chatter_TeamKill = ("what_happened", "noo", "oh_my_god", "oh_man", "oh_no_sad", "what_have_you_done");
Event Chatter_ReportingIn = ("reporting_in");
Event Chatter_GuardDroppedC4 = ("bombsite", "bombsite2", "i_got_a_covered", "im_camping_c");
Event Chatter_Camp = ("im_camping");
Event Chatter_Camp = ("im_waiting_here");
Event Chatter_PlantingC4 = ("planting_the_bomb", "planting");
Event Chatter_DefusingC4 = ("defusing", "defusing_bomb", "defusing_bomb");
Event Chatter_InCombat = ("attacking", "attacking_enemies", "engaging_enemies", "in_combat", "in_combat2", "returning_fire");