fix: players play time got replaced with bots play time.
fix: crlib: fixed clang-analyzer warnings. build: removed predefined optimization flags in debug builds.
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5170bb9bcf
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11 changed files with 44 additions and 24 deletions
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@ -581,6 +581,7 @@ void Bot::checkTerrain (float movedDistance, const Vector &dirNormal) {
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do {
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sorting = false;
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for (i = 0; i < 3; ++i) {
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if (state[i + kMaxCollideMoves] < state[i + kMaxCollideMoves + 1]) {
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cr::swap (state[i], state[i + 1]);
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@ -591,8 +592,8 @@ void Bot::checkTerrain (float movedDistance, const Vector &dirNormal) {
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}
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} while (sorting);
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for (i = 0; i < kMaxCollideMoves; ++i) {
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m_collideMoves[i] = state[i];
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for (int j = 0; j < kMaxCollideMoves; ++j) {
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m_collideMoves[j] = state[j];
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}
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m_collideTime = game.time ();
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