fix: occupied point check radius calculated incorrectly
fix: occupied point calculation takes too much cpu power fix: buffer overrun in messaging processing fix: running bots on hlds 3111e (cs 1.5) on linux* build: added back correct ldscript for gcc and clang * for some reason only gcc-compiled binaries working on centos5.8 and hlds 3.1.1.1e. clang binaries crashing immediately, so if you want to run bot on ancient os and/or hlds you need to recompile with gcc, as default linux binaries built with clang.
This commit is contained in:
parent
6cd471ead2
commit
f55730ac6d
11 changed files with 162 additions and 146 deletions
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@ -238,9 +238,7 @@ typedef struct enginefuncs_s {
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void (*pfnQueryClientCVarValue) (const edict_t *player, const char *cvarName);
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void (*pfnQueryClientCVarValue2) (const edict_t *player, const char *cvarName, int requestID);
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int (*pfnCheckParm) (const char *pchCmdLineToken, char **ppnext);
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#ifdef EIFACE_2019
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edict_t *(*pfnPEntityOfEntIndexAllEntities) (int iEntIndex);
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#endif
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} enginefuncs_t;
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// Passed to pfnKeyValue
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@ -897,7 +897,7 @@ private:
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void pickupItem_ ();
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void shootBreakable_ ();
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edict_t *lookupButton (const char *targetName);
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edict_t *lookupButton (const char *target);
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edict_t *lookupBreakable ();
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edict_t *correctGrenadeVelocity (const char *model);
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10
ldscript.lds
Normal file
10
ldscript.lds
Normal file
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@ -0,0 +1,10 @@
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YAPB_ABI_1.0 {
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global:
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Meta_*;
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GiveFnptrsToDll;
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GetBotAPI;
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GetEntityAPI;
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GetNewDLLFunctions;
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local:
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*;
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};
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@ -102,7 +102,9 @@ if clang or gcc
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endif
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ldflags += [
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'-flto'
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'-flto',
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'-Wl,--version-script=../ldscript.lds',
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'-Wl,--gc-sections'
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]
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endif
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endif
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@ -457,7 +457,7 @@ void BotConfig::loadLanguageConfig () {
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setupMemoryFiles ();
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if (game.is (GameFlags::Legacy)) {
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logger.message ("Bots multilingual system disabled, due to your Counter-Strike version!");
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logger.message ("Bots multilingual system disabled.");
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return; // dedicated server will use only english translation
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}
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String line;
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@ -1612,6 +1612,9 @@ template <typename U> bool BotGraph::loadStorage (StringRef ext, StringRef name,
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bool isGraph = !!(options & StorageOption::Graph);
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MemFile file (strings.format ("%s%s/%s", getDataDirectory (true), isGraph ? "graph" : "train", filename)); // open the file
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data.clear ();
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data.shrink ();
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// resize data to fit the stuff
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auto resizeData = [&] (const size_t length) {
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data.resize (length); // for non-graph data the graph should be already loaded
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@ -1760,8 +1763,6 @@ bool BotGraph::loadGraphData () {
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ExtenHeader exten {};
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int32 outOptions = 0;
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m_paths.clear ();
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// check if loaded
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bool dataLoaded = loadStorage <Path> ("graph", "Graph", StorageOption::Graph, StorageVersion::Graph, m_paths, &exten, &outOptions);
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@ -805,30 +805,31 @@ CR_EXPORT int GetNewDLLFunctions (newgamefuncs_t *table, int *interfaceVersion)
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plat.bzero (table, sizeof (newgamefuncs_t));
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if (!(game.is (GameFlags::Metamod))) {
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auto api_GetEntityAPI = game.lib ().resolve <decltype (&GetNewDLLFunctions)> (__FUNCTION__);
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auto api_GetNewDLLFunctions = game.lib ().resolve <decltype (&GetNewDLLFunctions)> (__FUNCTION__);
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// pass other DLLs engine callbacks to function table...
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if (!api_GetEntityAPI || api_GetEntityAPI (&newapi, interfaceVersion) == 0) {
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if (!api_GetNewDLLFunctions || api_GetNewDLLFunctions (&newapi, interfaceVersion) == 0) {
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logger.error ("Could not resolve symbol \"%s\" in the game dll.", __FUNCTION__);
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}
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dllfuncs.newapi_table = &newapi;
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memcpy (table, &newapi, sizeof (newgamefuncs_t));
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}
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table->pfnOnFreeEntPrivateData = [] (edict_t *ent) {
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for (auto &bot : bots) {
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if (bot->m_enemy == ent) {
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bot->m_enemy = nullptr;
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bot->m_lastEnemy = nullptr;
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if (!game.is (GameFlags::Legacy)) {
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table->pfnOnFreeEntPrivateData = [] (edict_t *ent) {
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for (auto &bot : bots) {
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if (bot->m_enemy == ent) {
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bot->m_enemy = nullptr;
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bot->m_lastEnemy = nullptr;
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}
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}
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}
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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newapi.pfnOnFreeEntPrivateData (ent);
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};
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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newapi.pfnOnFreeEntPrivateData (ent);
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};
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}
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return HLTrue;
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}
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@ -946,7 +947,7 @@ CR_EXPORT void Meta_Init () {
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# define DLL_GIVEFNPTRSTODLL CR_EXPORT void
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#endif
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DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t *glob) {
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DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *table, globalvars_t *glob) {
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// this is the very first function that is called in the game DLL by the game. Its purpose
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// is to set the functions interfacing up, by exchanging the functionTable function list
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// along with a pointer to the engine's global variables structure pGlobals, with the game
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@ -959,7 +960,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
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// initialization stuff will be done later, when we'll be certain to have a multilayer game.
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// get the engine functions from the game...
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memcpy (&engfuncs, functionTable, sizeof (enginefuncs_t));
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memcpy (&engfuncs, table, sizeof (enginefuncs_t));
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globals = glob;
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if (game.postload ()) {
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@ -970,13 +971,13 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
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if (!api_GiveFnptrsToDll) {
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logger.fatal ("Could not resolve symbol \"%s\" in the game dll.", __FUNCTION__);
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}
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GetEngineFunctions (functionTable, nullptr);
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GetEngineFunctions (table, nullptr);
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// initialize dynamic linkents
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ents.initialize ();
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// give the engine functions to the other DLL...
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api_GiveFnptrsToDll (functionTable, glob);
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api_GiveFnptrsToDll (table, glob);
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}
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DLSYM_RETURN EntityLinkage::lookup (SharedLibrary::Handle module, const char *function) {
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@ -134,15 +134,15 @@ void MessageDispatcher::netMsgWeaponList () {
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}
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// store away this weapon with it's ammo information...
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conf.getWeaponProp (m_args[id].long_) = {
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m_args[classname].chars_,
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m_args[ammo_index_1].long_,
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m_args[max_ammo_1].long_,
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m_args[slot].long_,
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m_args[slot_pos].long_,
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m_args[id].long_,
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m_args[flags].long_
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};
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auto &prop = conf.getWeaponProp (m_args[id].long_);
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prop.classname = m_args[classname].chars_;
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prop.ammo1 = m_args[ammo_index_1].long_;
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prop.ammo1Max = m_args[max_ammo_1].long_;
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prop.slot = m_args[slot].long_;
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prop.pos = m_args[slot_pos].long_;
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prop.id = m_args[id].long_;
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prop.flags = m_args[flags].long_;
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}
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void MessageDispatcher::netMsgCurWeapon () {
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@ -2993,49 +2993,52 @@ bool Bot::isOccupiedNode (int index, bool needZeroVelocity) {
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continue;
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}
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// just in case, if something happend, and we're not updated yet
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if (!util.isAlive (client.ent)) {
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continue;
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}
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// do not check clients far away from us
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if ((pev->origin - client.origin).lengthSq () > cr::square (320.0f)) {
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continue;
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}
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if (needZeroVelocity && client.ent->v.velocity.length2d () > 0.0f) {
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continue;
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}
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auto bot = bots[client.ent];
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auto length = (graph[index].origin - client.origin).lengthSq ();
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if (bot == this) {
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continue;
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}
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if (bot != nullptr) {
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int occupyId = util.getShootingCone (bot->ent (), pev->origin) >= 0.7f ? bot->m_previousNodes[0] : bot->m_currentNodeIndex;
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if (index == occupyId) {
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return true;
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}
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}
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float length = (graph[index].origin - client.origin).lengthSq ();
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if (length < cr::clamp (graph[index].radius, cr::square (90.0f), cr::square (120.0f))) {
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if (length < cr::clamp (cr::square (graph[index].radius), cr::square (60.0f), cr::square (90.0f))) {
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return true;
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}
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#if 0 // too cpu hungry, disabled temporary
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auto bot = bots[client.ent];
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if (bot == nullptr || bot == this || !bot->m_notKilled) {
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continue;
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}
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auto occupyId = util.getShootingCone (bot->ent (), pev->origin) >= 0.7f ? bot->m_previousNodes[0] : bot->m_currentNodeIndex;
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if (index == occupyId) {
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return true;
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}
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#endif
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}
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return false;
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}
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edict_t *Bot::lookupButton (const char *targetName) {
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edict_t *Bot::lookupButton (const char *target) {
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// this function tries to find nearest to current bot button, and returns pointer to
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// it's entity, also here must be specified the target, that button must open.
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if (strings.isEmpty (targetName)) {
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if (strings.isEmpty (target)) {
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return nullptr;
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}
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float nearest = kInfiniteDistance;
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edict_t *result = nullptr;
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// find the nearest button which can open our target
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game.searchEntities ("target", targetName, [&] (edict_t *ent) {
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game.searchEntities ("target", target, [&] (edict_t *ent) {
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const Vector &pos = game.getEntityWorldOrigin (ent);
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// check if this place safe
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@ -11,30 +11,30 @@
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\ext\crlib\cr-array.h" />
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<ClInclude Include="..\ext\crlib\cr-basic.h" />
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<ClInclude Include="..\ext\crlib\cr-binheap.h" />
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<ClInclude Include="..\ext\crlib\cr-color.h" />
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<ClInclude Include="..\ext\crlib\cr-complete.h" />
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<ClInclude Include="..\ext\crlib\cr-deque.h" />
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<ClInclude Include="..\ext\crlib\cr-hashmap.h" />
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<ClInclude Include="..\ext\crlib\cr-files.h" />
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<ClInclude Include="..\ext\crlib\cr-detour.h" />
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<ClInclude Include="..\ext\crlib\cr-http.h" />
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<ClInclude Include="..\ext\crlib\cr-lambda.h" />
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<ClInclude Include="..\ext\crlib\cr-library.h" />
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<ClInclude Include="..\ext\crlib\cr-logger.h" />
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<ClInclude Include="..\ext\crlib\cr-math.h" />
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<ClInclude Include="..\ext\crlib\cr-memory.h" />
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<ClInclude Include="..\ext\crlib\cr-movable.h" />
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<ClInclude Include="..\ext\crlib\cr-override.h" />
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<ClInclude Include="..\ext\crlib\cr-platform.h" />
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<ClInclude Include="..\ext\crlib\cr-random.h" />
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<ClInclude Include="..\ext\crlib\cr-string.h" />
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<ClInclude Include="..\ext\crlib\cr-twin.h" />
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<ClInclude Include="..\ext\crlib\cr-ulz.h" />
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<ClInclude Include="..\ext\crlib\cr-uniqueptr.h" />
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<ClInclude Include="..\ext\crlib\cr-vector.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-array.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-basic.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-binheap.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-color.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-complete.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-deque.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-detour.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-files.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-hashmap.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-http.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-lambda.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-library.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-logger.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-math.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-memory.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-movable.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-override.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-platform.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-random.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-string.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-twin.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-ulz.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-uniqueptr.h" />
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<ClInclude Include="..\ext\crlib\crlib\cr-vector.h" />
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<ClInclude Include="..\ext\hlsdk\const.h" />
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<ClInclude Include="..\ext\hlsdk\eiface.h" />
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<ClInclude Include="..\ext\hlsdk\extdll.h" />
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@ -169,7 +169,7 @@
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<InlineFunctionExpansion>Default</InlineFunctionExpansion>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<DisableLanguageExtensions>false</DisableLanguageExtensions>
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<LanguageStandard>Default</LanguageStandard>
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<LanguageStandard>stdcpp14</LanguageStandard>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -249,6 +249,7 @@
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<StringPooling>true</StringPooling>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<LanguageStandard>stdcpp14</LanguageStandard>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -75,79 +75,79 @@
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<ClInclude Include="..\ext\hlsdk\util.h">
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<Filter>inc\ext\hlsdk</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\cr-array.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\cr-basic.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\cr-binheap.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\cr-color.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\cr-complete.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\cr-files.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\cr-http.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\cr-lambda.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\cr-library.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\ext\crlib\cr-logger.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\ext\crlib\cr-math.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
|
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<ClInclude Include="..\ext\crlib\cr-movable.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\cr-platform.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\cr-random.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\cr-string.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\cr-twin.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\cr-ulz.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\cr-uniqueptr.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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||||
<ClInclude Include="..\ext\crlib\cr-vector.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\cr-detour.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\cr-hashmap.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\cr-deque.h">
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<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\inc\module.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\cr-memory.h">
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-array.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\cr-override.h">
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-basic.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-binheap.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-color.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-complete.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-deque.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-detour.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-files.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-hashmap.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-http.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-lambda.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-library.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-logger.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-math.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-memory.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-movable.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-override.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-platform.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-random.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-string.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-twin.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-ulz.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-uniqueptr.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ext\crlib\crlib\cr-vector.h">
|
||||
<Filter>inc\ext\crlib</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue