fix: hostage code (#269)
fix: hostage code add: yb_random_knife_attacks cvar
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5 changed files with 100 additions and 8 deletions
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@ -123,7 +123,7 @@ void Game::levelInitialize (edict_t *entities, int max) {
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else if (strcmp (classname, "func_vip_safetyzone") == 0 || strcmp (classname, "info_vip_safetyzone") == 0) {
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m_mapFlags |= MapFlags::Assassination; // assassination map
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}
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else if (strcmp (classname, "hostage_entity") == 0) {
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else if (strcmp (classname, "hostage_entity") == 0 || strcmp (classname, "monster_scientist") == 0) {
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m_mapFlags |= MapFlags::HostageRescue; // rescue map
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}
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else if (strcmp (classname, "func_bomb_target") == 0 || strcmp (classname, "info_bomb_target") == 0) {
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