Many small fixes to combat behaviour, navigation and perfomance.
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parent
858d247893
commit
f673f5cd0a
26 changed files with 1447 additions and 1330 deletions
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@ -81,7 +81,6 @@ public:
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float getConnectionTime (int botId);
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void setBombPlanted (bool isPlanted);
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void slowFrame ();
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void frame ();
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void createKillerEntity ();
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void destroyKillerEntity ();
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@ -91,7 +90,6 @@ public:
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void addbot (const String &name, const String &difficulty, const String &personality, const String &team, const String &member, bool manual);
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void serverFill (int selection, int personality = Personality::Normal, int difficulty = -1, int numToAdd = -1);
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void kickEveryone (bool instant = false, bool zeroQuota = true);
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bool kickRandom (bool decQuota = true, Team fromTeam = Team::Unassigned);
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void kickBot (int index);
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void kickFromTeam (Team team, bool removeAll = false);
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void killAllBots (int team = -1);
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@ -117,6 +115,7 @@ public:
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void handleDeath (edict_t *killer, edict_t *victim);
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bool isTeamStacked (int team);
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bool kickRandom (bool decQuota = true, Team fromTeam = Team::Unassigned);
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public:
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Array <edict_t *> &searchActiveGrenades () {
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