Many small fixes to combat behaviour, navigation and perfomance.

This commit is contained in:
jeefo 2019-08-18 21:00:00 +03:00
commit f673f5cd0a
26 changed files with 1447 additions and 1330 deletions

View file

@ -56,6 +56,17 @@ BotUtils::BotUtils () {
m_tags.emplace ("(", ")");
m_tags.emplace (")", "(");
// register noise cache
m_noiseCache["player/bhit"] = Noise::NeedHandle | Noise::HitFall;
m_noiseCache["player/head"] = Noise::NeedHandle | Noise::HitFall;
m_noiseCache["items/gunpi"] = Noise::NeedHandle | Noise::Pickup;
m_noiseCache["items/9mmcl"] = Noise::NeedHandle | Noise::Ammo;
m_noiseCache["weapons/zoo"] = Noise::NeedHandle | Noise::Zoom;
m_noiseCache["hostage/hos"] = Noise::NeedHandle | Noise::Hostage;
m_noiseCache["debris/bust"] = Noise::NeedHandle | Noise::Broke;
m_noiseCache["debris/bust"] = Noise::NeedHandle | Noise::Broke;
m_noiseCache["doors/doorm"] = Noise::NeedHandle | Noise::Door;
m_clients.resize (kGameMaxPlayers + 1);
}
@ -234,7 +245,7 @@ void BotUtils::checkWelcome () {
auto receiveEntity = game.getLocalEntity ();
if (isAlive (receiveEntity) && m_welcomeReceiveTime < 1.0 && needToSendMsg) {
m_welcomeReceiveTime = game.timebase () + 4.0f; // receive welcome message in four seconds after game has commencing
m_welcomeReceiveTime = game.time () + 4.0f; // receive welcome message in four seconds after game has commencing
}
@ -243,11 +254,11 @@ void BotUtils::checkWelcome () {
game.serverCommand ("speak \"%s\"", m_sentences.random ().chars ());
}
MessageWriter (MSG_ONE, msgs.id (NetMsg::TextMsg), nullvec, receiveEntity)
MessageWriter (MSG_ONE, msgs.id (NetMsg::TextMsg), nullptr, receiveEntity)
.writeByte (HUD_PRINTTALK)
.writeString (strings.format ("----- %s v%s (Build: %u), {%s}, (c) %s, by %s (%s)-----", PRODUCT_SHORT_NAME, PRODUCT_VERSION, buildNumber (), PRODUCT_DATE, PRODUCT_END_YEAR, PRODUCT_AUTHOR, PRODUCT_URL));
MessageWriter (MSG_ONE, SVC_TEMPENTITY, nullvec, receiveEntity)
MessageWriter (MSG_ONE, SVC_TEMPENTITY, nullptr, receiveEntity)
.writeByte (TE_TEXTMESSAGE)
.writeByte (1)
.writeShort (MessageWriter::fs16 (-1.0f, 13.0f))
@ -312,91 +323,96 @@ bool BotUtils::findNearestPlayer (void **pvHolder, edict_t *to, float searchDist
return true;
}
void BotUtils::attachSoundsToClients (edict_t *ent, const char *sample, float volume) {
// this function called by the sound hooking code (in emit_sound) enters the played sound into
// the array associated with the entity
void BotUtils::listenNoise (edict_t *ent, const String &sample, float volume) {
// this function called by the sound hooking code (in emit_sound) enters the played sound into the array associated with the entity
if (game.isNullEntity (ent) || strings.isEmpty (sample)) {
if (game.isNullEntity (ent) || sample.empty ()) {
return;
}
const Vector &origin = game.getAbsPos (ent);
// something wrong with sound...
if (origin.empty ()) {
return;
}
int index = game.indexOfPlayer (ent);
auto noise = m_noiseCache[sample.substr (0, 11)];
if (index < 0 || index >= game.maxClients ()) {
float nearestDistance = kInfiniteDistance;
// we're not handling theese
if (!(noise & Noise::NeedHandle)) {
return;
}
// find nearest player to sound origin
auto findNearbyClient = [&origin] () {
float nearest = kInfiniteDistance;
Client *result = nullptr;
// loop through all players
for (int i = 0; i < game.maxClients (); ++i) {
const Client &client = m_clients[i];
for (auto &client : util.getClients ()) {
if (!(client.flags & ClientFlags::Used) || !(client.flags & ClientFlags::Alive)) {
continue;
}
float distance = (client.origin - origin).length ();
auto distance = (client.origin - origin).lengthSq ();
// now find nearest player
if (distance < nearestDistance) {
index = i;
nearestDistance = distance;
if (distance < nearest) {
result = &client;
nearest = distance;
}
}
}
return result;
};
auto client = findNearbyClient ();
// in case of worst case
if (index < 0 || index >= game.maxClients ()) {
// update noise stats
auto registerNoise = [&origin, &client, &volume] (float distance, float lasting) {
client->hearingDistance = distance * volume;
client->timeSoundLasting = game.time () + lasting;
client->sound = origin;
};
// client wasn't found
if (!client) {
return;
}
Client &client = m_clients[index];
if (strncmp ("player/bhit_flesh", sample, 17) == 0 || strncmp ("player/headshot", sample, 15) == 0) {
// hit/fall sound?
client.hearingDistance = 768.0f * volume;
client.timeSoundLasting = game.timebase () + 0.5f;
client.sound = origin;
// hit/fall sound?
if (noise & Noise::HitFall) {
registerNoise (768.0f, 0.52f);
}
else if (strncmp ("items/gunpickup", sample, 15) == 0) {
// weapon pickup?
client.hearingDistance = 768.0f * volume;
client.timeSoundLasting = game.timebase () + 0.5f;
client.sound = origin;
// weapon pickup?
else if (noise & Noise::Pickup) {
registerNoise (768.0f, 0.45f);
}
else if (strncmp ("weapons/zoom", sample, 12) == 0) {
// sniper zooming?
client.hearingDistance = 512.0f * volume;
client.timeSoundLasting = game.timebase () + 0.1f;
client.sound = origin;
// sniper zooming?
else if (noise & Noise::Zoom) {
registerNoise (512.0f, 0.10f);
}
else if (strncmp ("items/9mmclip", sample, 13) == 0) {
// ammo pickup?
client.hearingDistance = 512.0f * volume;
client.timeSoundLasting = game.timebase () + 0.1f;
client.sound = origin;
// ammo pickup?
else if (noise & Noise::Ammo) {
registerNoise (512.0f, 0.25f);
}
else if (strncmp ("hostage/hos", sample, 11) == 0) {
// CT used hostage?
client.hearingDistance = 1024.0f * volume;
client.timeSoundLasting = game.timebase () + 5.0f;
client.sound = origin;
// ct used hostage?
else if (noise & Noise::Hostage) {
registerNoise (1024.0f, 5.00f);
}
else if (strncmp ("debris/bustmetal", sample, 16) == 0 || strncmp ("debris/bustglass", sample, 16) == 0) {
// broke something?
client.hearingDistance = 1024.0f * volume;
client.timeSoundLasting = game.timebase () + 2.0f;
client.sound = origin;
// broke something?
else if (noise & Noise::Broke) {
registerNoise (1024.0f, 2.00f);
}
else if (strncmp ("doors/doormove", sample, 14) == 0) {
// someone opened a door
client.hearingDistance = 1024.0f * volume;
client.timeSoundLasting = game.timebase () + 3.0f;
client.sound = origin;
// someone opened a door
else if (noise & Noise::Door) {
registerNoise (1024.0f, 3.00f);
}
}
void BotUtils::simulateSoundUpdates (int playerIndex) {
void BotUtils::simulateNoise (int playerIndex) {
// this function tries to simulate playing of sounds to let the bots hear sounds which aren't
// captured through server sound hooking
@ -407,27 +423,28 @@ void BotUtils::simulateSoundUpdates (int playerIndex) {
float hearDistance = 0.0f;
float timeSound = 0.0f;
auto buttons = client.ent->v.button | client.ent->v.oldbuttons;
if (client.ent->v.oldbuttons & IN_ATTACK) // pressed attack button?
if (buttons & IN_ATTACK) // pressed attack button?
{
hearDistance = 2048.0f;
timeSound = game.timebase () + 0.3f;
timeSound = game.time () + 0.3f;
}
else if (client.ent->v.oldbuttons & IN_USE) // pressed used button?
else if (buttons & IN_USE) // pressed used button?
{
hearDistance = 512.0f;
timeSound = game.timebase () + 0.5f;
timeSound = game.time () + 0.5f;
}
else if (client.ent->v.oldbuttons & IN_RELOAD) // pressed reload button?
else if (buttons & IN_RELOAD) // pressed reload button?
{
hearDistance = 512.0f;
timeSound = game.timebase () + 0.5f;
timeSound = game.time () + 0.5f;
}
else if (client.ent->v.movetype == MOVETYPE_FLY) // uses ladder?
{
if (cr::abs (client.ent->v.velocity.z) > 50.0f) {
hearDistance = 1024.0f;
timeSound = game.timebase () + 0.3f;
timeSound = game.time () + 0.3f;
}
}
else {
@ -436,7 +453,7 @@ void BotUtils::simulateSoundUpdates (int playerIndex) {
if (mp_footsteps.bool_ ()) {
// moves fast enough?
hearDistance = 1280.0f * (client.ent->v.velocity.length2d () / 260.0f);
timeSound = game.timebase () + 0.3f;
timeSound = game.time () + 0.3f;
}
}
@ -445,7 +462,7 @@ void BotUtils::simulateSoundUpdates (int playerIndex) {
}
// some sound already associated
if (client.timeSoundLasting > game.timebase ()) {
if (client.timeSoundLasting > game.time ()) {
if (client.hearingDistance <= hearDistance) {
// override it with new
client.hearingDistance = hearDistance;
@ -481,7 +498,7 @@ void BotUtils::updateClients () {
if (client.flags & ClientFlags::Alive) {
client.origin = player->v.origin;
simulateSoundUpdates (i);
simulateNoise (i);
}
}
else {
@ -576,7 +593,7 @@ void BotUtils::sendPings (edict_t *to) {
client.ping = getPingBitmask (client.ent, rg.int_ (5, 10), rg.int_ (15, 40));
}
msg.start (MSG_ONE_UNRELIABLE, kGamePingSVC, nullvec, to)
msg.start (MSG_ONE_UNRELIABLE, kGamePingSVC, nullptr, to)
.writeLong (client.ping)
.end ();
}