fixed project settings for ci

This commit is contained in:
Dmitriy 2015-06-04 13:14:22 +03:00
commit f7ce913917
3 changed files with 13 additions and 103 deletions

3
.gitignore vendored
View file

@ -51,3 +51,6 @@ Icon
*.sdf
*.suo
*.idb
*.vspx
project/yapb.vcxproj.user
*.psess

View file

@ -12,9 +12,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug_Mmgr|Any CPU = Debug_Mmgr|Any CPU
Debug_Mmgr|Mixed Platforms = Debug_Mmgr|Mixed Platforms
Debug_Mmgr|Win32 = Debug_Mmgr|Win32
Debug|Any CPU = Debug|Any CPU
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|Win32 = Debug|Win32
@ -23,11 +20,6 @@ Global
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C232645A-3B99-48F4-A1F3-F20CF0A9568B}.Debug_Mmgr|Any CPU.ActiveCfg = Debug_Mmgr|Win32
{C232645A-3B99-48F4-A1F3-F20CF0A9568B}.Debug_Mmgr|Mixed Platforms.ActiveCfg = Debug_Mmgr|Win32
{C232645A-3B99-48F4-A1F3-F20CF0A9568B}.Debug_Mmgr|Mixed Platforms.Build.0 = Debug_Mmgr|Win32
{C232645A-3B99-48F4-A1F3-F20CF0A9568B}.Debug_Mmgr|Win32.ActiveCfg = Debug_Mmgr|Win32
{C232645A-3B99-48F4-A1F3-F20CF0A9568B}.Debug_Mmgr|Win32.Build.0 = Debug_Mmgr|Win32
{C232645A-3B99-48F4-A1F3-F20CF0A9568B}.Debug|Any CPU.ActiveCfg = Debug|Win32
{C232645A-3B99-48F4-A1F3-F20CF0A9568B}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{C232645A-3B99-48F4-A1F3-F20CF0A9568B}.Debug|Mixed Platforms.Build.0 = Debug|Win32

View file

@ -1,10 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_Mmgr|Win32">
<Configuration>Debug_Mmgr</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
@ -54,14 +50,9 @@
<TargetPlatformVersion>8.1</TargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Mmgr|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>Intel C++ Compiler XE 14.0</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v140_xp</PlatformToolset>
<PlatformToolset>v120_xp</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -72,9 +63,6 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Mmgr|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
@ -100,16 +88,10 @@
<GenerateManifest>false</GenerateManifest>
<EmbedManifest>false</EmbedManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Mmgr|Win32'">
<OutDir>$(Configuration)\</OutDir>
<IntDir>$(Configuration)\</IntDir>
<IgnoreImportLibrary>true</IgnoreImportLibrary>
<LinkIncremental>true</LinkIncremental>
<EmbedManifest>false</EmbedManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>..\..\tool\buildup\release\buildup.exe yapb.rc</Command>
<Command>
</Command>
</PreBuildEvent>
<CustomBuildStep>
<Command />
@ -172,12 +154,14 @@
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy "$(TargetPath)" "d:\temp\SteamApps\common\Half-Life\cstrike\addons\yapb\dlls" /y</Command>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>..\..\tool\buildup\release\buildup.exe yapb.rc</Command>
<Command>
</Command>
</PreBuildEvent>
<CustomBuildStep>
<Command />
@ -255,76 +239,7 @@
<ImageHasSafeExceptionHandlers>true</ImageHasSafeExceptionHandlers>
</Link>
<PostBuildEvent>
<Command>copy "$(TargetPath)" "d:\temp\SteamApps\common\Half-Life\cstrike\addons\yapb\dlls" /y</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Mmgr|Win32'">
<PreBuildEvent>
<Command>..\..\tool\buildup\release\buildup.exe yapb.rc</Command>
</PreBuildEvent>
<CustomBuildStep>
<Command />
</CustomBuildStep>
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\debug/yapb.tlb</TypeLibraryName>
<HeaderFileName />
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\include\engine;..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;MEMORY_TEST;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader />
<PrecompiledHeaderFile>core.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>.\debug_mmgr\inf\yapb.pch</PrecompiledHeaderOutputFile>
<ExpandAttributedSource>false</ExpandAttributedSource>
<AssemblerOutput>AssemblyAndSourceCode</AssemblerOutput>
<AssemblerListingLocation>.\debug_mmgr\asm\</AssemblerListingLocation>
<ObjectFileName>.\debug_mmgr\obj\</ObjectFileName>
<ProgramDataBaseFileName>.\debug_mmgr\inf</ProgramDataBaseFileName>
<BrowseInformation />
<BrowseInformationFile />
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<PreLinkEvent>
<Command />
</PreLinkEvent>
<Link>
<OutputFile>.\debug_mmgr\yapb.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AssemblyDebug>true</AssemblyDebug>
<ProgramDatabaseFile>.\debug_mmgr\inf\yapb.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>.\debug_mmgr\inf\yapb.map</MapFileName>
<MapExports>true</MapExports>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>false</OptimizeReferences>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<NoEntryPoint>false</NoEntryPoint>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<ImportLibrary>.\debug_mmgr\inf\yapb.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Command>copy "$(TargetPath)" "d:\game\steam\steamapps\dmitryzhukov\counter-strike\cstrike\addons\yapb\dlls\" /y
copy "$(TargetPath)" "d:\game\steam\steamapps\dmitryzhukov\condition zero\czero\addons\yapb\dlls\" /y
copy "$(TargetPath)" "d:\game\steam\steamapps\dmitryzhukov\dedicated server\cstrike\addons\yapb\dlls\" /y
copy "$(TargetPath)" "d:\hlds\cs1\cstrike\addons\yapb\dlls\" /y
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>