a little cleanup of code save point

This commit is contained in:
jeefo 2016-03-01 13:37:10 +03:00
commit f8344a464e
18 changed files with 1197 additions and 1141 deletions

View file

@ -556,24 +556,6 @@ struct TaskItem
bool resume; // if task can be continued if interrupted
};
// wave structure
struct WavHeader
{
char riffChunkId[4];
unsigned long packageSize;
char chunkID[4];
char formatChunkId[4];
unsigned long formatChunkLength;
unsigned short dummy;
unsigned short channels;
unsigned long sampleRate;
unsigned long bytesPerSecond;
unsigned short bytesPerSample;
unsigned short bitsPerSample;
char dataChunkId[4];
unsigned long dataChunkLength;
};
// botname structure definition
struct BotName
{
@ -1617,11 +1599,7 @@ public:
// prototypes of bot functions...
extern int GetWeaponReturn (bool isString, const char *weaponAlias, int weaponIndex = -1);
extern float GetShootingConeDeviation (edict_t *ent, Vector *position);
extern float GetWaveLength (const char *fileName);
extern bool IsDedicatedServer (void);
extern bool IsVisible (const Vector &origin, edict_t *ent);
extern bool IsAlive (edict_t *ent);
extern bool IsInViewCone (const Vector &origin, edict_t *ent);
@ -1631,41 +1609,22 @@ extern bool IsValidPlayer (edict_t *ent);
extern bool IsPlayerVIP (edict_t *ent);
extern bool OpenConfig (const char *fileName, const char *errorIfNotExists, File *outFile, bool languageDependant = false);
extern bool FindNearestPlayer (void **holder, edict_t *to, float searchDistance = 4096.0, bool sameTeam = false, bool needBot = false, bool needAlive = false, bool needDrawn = false);
extern const char *GetMapName (void);
extern const char *GetWaypointDir (void);
extern const char *GetModName (void);
extern const char *GetField (const char *string, int fieldId, bool endLine = false);
extern const char *FormatBuffer (const char *format, ...);
extern uint16 GenerateBuildNumber (void);
extern Vector GetEntityOrigin (edict_t *ent);
extern void FreeLibraryMemory (void);
extern void RoundInit (void);
extern void FakeClientCommand (edict_t *fakeClient, const char *format, ...);
extern void strtrim (char *string);
extern void CreatePath (char *path);
extern void ServerCommand (const char *format, ...);
extern void RegisterCommand (const char *command, void funcPtr (void));
extern void CheckWelcomeMessage (void);
extern void DetectCSVersion (void);
extern void PlaySound (edict_t *ent, const char *soundName);
extern void ServerPrint (const char *format, ...);
extern void ChartPrint (const char *format, ...);
extern void CenterPrint (const char *format, ...);
extern void ClientPrint (edict_t *ent, int dest, const char *format, ...);
extern void AddLogEntry (bool outputToConsole, int logLevel, const char *format, ...);
extern void TraceLine (const Vector &start, const Vector &end, bool ignoreMonsters, bool ignoreGlass, edict_t *ignoreEntity, TraceResult *ptr);
extern void TraceLine (const Vector &start, const Vector &end, bool ignoreMonsters, edict_t *ignoreEntity, TraceResult *ptr);
extern void TraceHull (const Vector &start, const Vector &end, bool ignoreMonsters, int hullNumber, edict_t *ignoreEntity, TraceResult *ptr);
extern void DrawLine (edict_t *ent, const Vector &start, const Vector &end, int width, int noise, int red, int green, int blue, int brightness, int speed, int life);
extern void DrawArrow (edict_t *ent, const Vector &start, const Vector &end, int width, int noise, int red, int green, int blue, int brightness, int speed, int life);
extern void DisplayMenuToClient (edict_t *ent, MenuText *menu);
extern void DecalTrace (entvars_t *pev, TraceResult *trace, int logotypeIndex);
extern void SoundAttachToClients (edict_t *ent, const char *sample, float volume);
extern void SoundSimulateUpdate (int playerIndex);
extern const char *GetWaypointDir (void);
// very global convars
extern ConVar yb_jasonmode;
@ -1673,6 +1632,7 @@ extern ConVar yb_communication_type;
extern ConVar yb_csdm_mode;
extern ConVar yb_ignore_enemies;
#include <engine.h>
#include <globals.h>
#include <compress.h>
#include <resource.h>