a little cleanup of code save point

This commit is contained in:
jeefo 2016-03-01 13:37:10 +03:00
commit f8344a464e
18 changed files with 1197 additions and 1141 deletions

View file

@ -148,7 +148,7 @@ void NetworkMsg::Execute (void *p)
// ammo amount decreased ? must have fired a bullet...
if (id == m_bot->m_currentWeapon && m_bot->m_ammoInClip[id] > clip)
m_bot->m_timeLastFired = GetWorldTime (); // remember the last bullet time
m_bot->m_timeLastFired = engine.Time (); // remember the last bullet time
m_bot->m_ammoInClip[id] = clip;
}
@ -268,7 +268,7 @@ void NetworkMsg::Execute (void *p)
if (yb_communication_type.GetInt () == 2)
{
// need to send congrats on well placed shot
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
Bot *bot = bots.GetBot (i);
@ -285,14 +285,14 @@ void NetworkMsg::Execute (void *p)
}
// notice nearby to victim teammates, that attacker is near
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
Bot *bot = bots.GetBot (i);
if (bot != NULL && bot->m_seeEnemyTime + 2.0f < GetWorldTime () && IsAlive (bot->GetEntity ()) && GetTeam (bot->GetEntity ()) == GetTeam (victim) && IsVisible (killer->v.origin, bot->GetEntity ()) && IsEntityNull (bot->m_enemy) && GetTeam (killer) != GetTeam (victim))
if (bot != NULL && bot->m_seeEnemyTime + 2.0f < engine.Time () && IsAlive (bot->GetEntity ()) && GetTeam (bot->GetEntity ()) == GetTeam (victim) && IsVisible (killer->v.origin, bot->GetEntity ()) && IsEntityNull (bot->m_enemy) && GetTeam (killer) != GetTeam (victim))
{
bot->m_actualReactionTime = 0.0f;
bot->m_seeEnemyTime = GetWorldTime ();
bot->m_seeEnemyTime = engine.Time ();
bot->m_enemy = killer;
bot->m_lastEnemy = killer;
bot->m_lastEnemyOrigin = killer->v.origin;
@ -429,9 +429,9 @@ void NetworkMsg::Execute (void *p)
waypoints.SetBombPosition ();
g_bombPlanted = g_bombSayString = true;
g_timeBombPlanted = GetWorldTime ();
g_timeBombPlanted = engine.Time ();
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
Bot *bot = bots.GetBot (i);
@ -460,7 +460,7 @@ void NetworkMsg::Execute (void *p)
break;
case 4:
if (playerIndex >= 0 && playerIndex <= GetMaxClients ())
if (playerIndex >= 0 && playerIndex <= engine.MaxClients ())
{
#ifndef XASH_CSDM
Client &cl = g_clients[playerIndex - 1];