fix: low-skilled bots aiming overflows on ladders (ref #543)
nav: ignore first collision if we are in ladder node (by @commandcobra7). bot: backported csbot function to check is enemy behind smoke. bot: added ``yb_smoke_grenade_checks`` to control which method to use (2-csbot, 1-podbot, 0-disabled).
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8 changed files with 180 additions and 11 deletions
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@ -126,6 +126,7 @@ public:
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bool isTeamStacked (int team);
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bool kickRandom (bool decQuota = true, Team fromTeam = Team::Unassigned);
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bool hasCustomCSDMSpawnEntities ();
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bool isLineBlockedBySmoke (const Vector &from, const Vector &to, float grenadeBloat = 1.0f);
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public:
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const Array <edict_t *> &getActiveGrenades () {
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@ -427,6 +427,7 @@ private:
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bool isEnemyInSight (Vector &endPos);
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bool isEnemyNoticeable (float range);
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bool isCreature ();
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bool isOnLadderPath ();
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void doPlayerAvoidance (const Vector &normal);
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void selectCampButtons (int index);
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@ -877,6 +878,7 @@ extern ConVar cv_grenadier_mode;
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extern ConVar cv_ignore_enemies_after_spawn_time;
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extern ConVar cv_camping_time_min;
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extern ConVar cv_camping_time_max;
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extern ConVar cv_smoke_grenade_checks;
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extern ConVar mp_freezetime;
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extern ConVar mp_roundtime;
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