add: implemented #122.
fix: bots try to defuse already beeing defused bomb (fixes #116). fix: line ending in source code. fix: do not retreat with sniper weapon, if currently shooting and have ammo. crlib: added deque class.
This commit is contained in:
parent
420ab6f6d3
commit
fa47e418b2
19 changed files with 420 additions and 73 deletions
|
|
@ -355,6 +355,11 @@ public:
|
|||
return !m_breakables.empty ();
|
||||
}
|
||||
|
||||
// find variable value by variable name
|
||||
StringRef findCvar (StringRef name) {
|
||||
return engfuncs.pfnCVarGetString (name.chars ());
|
||||
}
|
||||
|
||||
// helper to sending the client message
|
||||
void sendClientMessage (bool console, edict_t *ent, const char *message);
|
||||
|
||||
|
|
|
|||
|
|
@ -117,6 +117,7 @@ public:
|
|||
int getAliveHumansCount ();
|
||||
|
||||
float getConnectTime (int botId, float original);
|
||||
float getAverageTeamKPD (bool calcForBots);
|
||||
|
||||
void setBombPlanted (bool isPlanted);
|
||||
void frame ();
|
||||
|
|
@ -142,6 +143,7 @@ public:
|
|||
void setWeaponMode (int selection);
|
||||
void updateTeamEconomics (int team, bool setTrue = false);
|
||||
void updateBotDifficulties ();
|
||||
void balanceBotDifficulties ();
|
||||
void reset ();
|
||||
void initFilters ();
|
||||
void resetFilters ();
|
||||
|
|
|
|||
|
|
@ -38,7 +38,8 @@ CR_DECLARE_SCOPED_ENUM (NetMsg,
|
|||
NVGToggle = 19,
|
||||
FlashBat = 20,
|
||||
Fashlight = 21,
|
||||
ItemStatus = 22
|
||||
ItemStatus = 22,
|
||||
ScoreInfo = 23
|
||||
)
|
||||
|
||||
// vgui menus (since latest steam updates is obsolete, but left for old cs)
|
||||
|
|
@ -124,6 +125,7 @@ private:
|
|||
void netMsgItemStatus ();
|
||||
void netMsgNVGToggle ();
|
||||
void netMsgFlashBat ();
|
||||
void netMsgScoreInfo ();
|
||||
|
||||
public:
|
||||
MessageDispatcher ();
|
||||
|
|
|
|||
|
|
@ -760,7 +760,6 @@ private:
|
|||
int findDefendNode (const Vector &origin);
|
||||
int findBestGoal ();
|
||||
int findGoalPost (int tactic, IntArray *defensive, IntArray *offsensive);
|
||||
int getMsgQueue ();
|
||||
int bestPrimaryCarried ();
|
||||
int bestSecondaryCarried ();
|
||||
int bestGrenadeCarried ();
|
||||
|
|
@ -975,6 +974,8 @@ public:
|
|||
float m_firePause; // time to pause firing
|
||||
float m_shootTime; // time to shoot
|
||||
float m_timeLastFired; // time to last firing
|
||||
float m_difficultyChange; // time when auto-difficulty was last applied to this bot
|
||||
float m_kpdRatio; // kill per death ratio
|
||||
|
||||
int m_basePing; // base ping for bot
|
||||
int m_numEnemiesLeft; // number of enemies alive left on map
|
||||
|
|
@ -988,8 +989,6 @@ public:
|
|||
int m_buyState; // current count in buying
|
||||
int m_blindButton; // buttons bot press, when blind
|
||||
int m_radioOrder; // actual command
|
||||
int m_actMessageIndex; // current processed message
|
||||
int m_pushMessageIndex; // offset for next pushed message
|
||||
int m_prevGoalIndex; // holds destination goal node
|
||||
int m_chosenGoalIndex; // used for experience, same as above
|
||||
int m_lastDamageType; // stores last damage
|
||||
|
|
@ -1034,6 +1033,7 @@ public:
|
|||
BurstMode m_weaponBurstMode; // bot using burst mode? (famas/glock18, but also silencer mode)
|
||||
Personality m_personality; // bots type
|
||||
Array <BotTask> m_tasks;
|
||||
Deque <int32> m_msgQueue;
|
||||
|
||||
public:
|
||||
Bot (edict_t *bot, int difficulty, int personality, int team, int member);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue