add: implemented #122.

fix: bots try to defuse already beeing defused bomb (fixes #116).
fix: line ending in source code.
fix:  do not retreat with sniper weapon, if currently shooting and have ammo.
crlib: added deque class.
This commit is contained in:
ds 2020-09-16 13:07:47 +03:00
commit fa47e418b2
19 changed files with 420 additions and 73 deletions

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@ -413,4 +413,3 @@ public:
template <typename T> using SmallArray = Array <T, ReservePolicy::Single, 64>;
CR_NAMESPACE_END

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@ -20,6 +20,7 @@
#include <crlib/cr-basic.h>
#include <crlib/cr-alloc.h>
#include <crlib/cr-array.h>
#include <crlib/cr-deque.h>
#include <crlib/cr-binheap.h>
#include <crlib/cr-files.h>
#include <crlib/cr-lambda.h>

232
ext/crlib/cr-deque.h Normal file
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@ -0,0 +1,232 @@
//
// CRLib - Simple library for STL replacement in private projects.
// Copyright © 2020 YaPB Development Team <team@yapb.ru>.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
#pragma once
#include <crlib/cr-alloc.h>
#include <crlib/cr-uniqueptr.h>
#include <crlib/cr-twin.h>
CR_NAMESPACE_BEGIN
template <typename T> class Deque : private DenyCopying {
private:
size_t capacity_ {};
UniquePtr <T[]> contents_ {};
Twin <size_t, size_t> index_ {};
private:
size_t pickFrontIndex () {
if (index_.first == 0) {
if (capacity_ && index_.second != capacity_ - 1) {
return capacity_ - 1;
}
}
else if (index_.first - 1 != index_.second) {
return index_.first - 1;
}
extendCapacity ();
return capacity_ - 1;
}
size_t pickRearIndex () {
if (index_.second < index_.first) {
if (index_.second + 1 != index_.first) {
return index_.second + 1;
}
}
else {
if (index_.second + 1 < capacity_) {
return index_.second + 1;
}
if (index_.first != 0) {
return 0;
}
}
extendCapacity ();
return index_.second + 1;
}
void extendCapacity () {
auto capacity = capacity_ ? capacity_ * 2 : 8;
auto contents = cr::makeUnique <T[]> (sizeof (T) * capacity);
if (index_.first < index_.second) {
for (size_t i = 0; i < index_.second - index_.first; ++i) {
contents[i] = cr::move (contents_[index_.first + i]);
}
index_.second = index_.second - index_.first;
index_.first = 0;
}
else {
for (size_t i = 0; i < capacity_ - index_.first; ++i) {
contents[i] = cr::move (contents_[index_.first + i]);
}
for (size_t i = 0; i < index_.second; ++i) {
contents[capacity_ - index_.first + i] = cr::move (contents_[i]);
}
index_.second = index_.second + (capacity_ - index_.first);
index_.first = 0;
}
contents_ = cr::move (contents);
capacity_ = capacity;
}
void destroy () {
auto destruct = [&] (size_t start, size_t end) {
for (size_t i = start; i < end; ++i) {
cr::alloc.destruct (&contents_[i]);
}
};
if (index_.first <= index_.second) {
destruct (index_.first, index_.second);
}
else {
destruct (index_.first, capacity_);
destruct (0, index_.second);
}
contents_ = nullptr;
}
void reset () {
contents_ = nullptr;
capacity_ = 0;
index_ = {};
}
public:
explicit Deque () : contents_ (nullptr), capacity_ (0)
{ }
Deque (Deque &&rhs) : contents_ (cr::move (rhs.contents_)), capacity_ (rhs.capacity_) {
index_.first (rhs.index_.first);
index_.second (rhs.index_.second);
rhs.reset ();
}
~Deque () {
destroy ();
}
public:
bool empty () const {
return index_.first == index_.second;
}
template <typename U> void emplaceLast (U &&object) {
auto rear = pickRearIndex ();
cr::alloc.construct (&contents_[index_.second], cr::forward <U> (object));
index_.second = rear;
}
template <typename U> void emplaceFront (U &&object) {
index_.first = pickFrontIndex ();
cr::alloc.construct (&contents_[index_.first], cr::forward <U> (object));
}
void discardFront () {
cr::alloc.destruct (&contents_[index_.first]);
if (index_.first == capacity_ - 1) {
index_.first = 0;
}
else {
index_.first++;
}
}
void discardLast () {
if (index_.second == 0) {
index_.second = capacity_ - 1;
}
else {
index_.second--;
}
cr::alloc.destruct (&contents_[index_.second]);
}
T popFront () {
auto first (front ());
discardFront ();
return first;
}
T popLast () {
auto last (back ());
discardLast ();
return last;
}
public:
const T &front () const {
return contents_[index_.first];
}
const T &last () const {
if (index_.second == 0) {
return contents_[capacity_ - 1];
}
return contents_[index_.second - 1];
}
T &front () {
return contents_[index_.first];
}
T &last () {
if (index_.second == 0) {
return contents_[capacity_ - 1];
}
return contents_[index_.second - 1];
}
size_t length () const {
if (index_.first == index_.second) {
return 0;
}
return index_.first < index_.second ? index_.second - index_.first : index_.second + (capacity_ - index_.first);
}
void clear () {
index_.first = 0;
index_.second = 0;
}
public:
Deque &operator = (Deque &&rhs) {
destroy ();
contents_ = cr::move (rhs.contents_);
capacity_ = rhs.capacity_;
index_.first = rhs.index_.first;
index_.second = rhs.index_.second;
rhs.reset ();
return *this;
}
};
CR_NAMESPACE_END

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@ -186,7 +186,23 @@ public:
detour_ = nullptr;
}
private:
class DetourSwitch final {
private:
Detour <T> *detour_;
public:
DetourSwitch (Detour *detour) : detour_ (detour) {
detour_->restore ();
}
~DetourSwitch () {
detour_->detour ();
}
};
public:
void install (void *detour, const bool enable = false) {
if (!original_) {
return;
@ -228,11 +244,8 @@ public:
}
template <typename... Args > decltype (auto) operator () (Args &&...args) {
restore ();
auto res = reinterpret_cast <T *> (original_) (args...);
detour ();
return res;
DetourSwitch sw (this);
return reinterpret_cast <T *> (original_) (args...);
}
};

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@ -211,4 +211,3 @@ typedef struct entvars_s {
edict_t *euser3;
edict_t *euser4;
} entvars_t;

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@ -355,6 +355,11 @@ public:
return !m_breakables.empty ();
}
// find variable value by variable name
StringRef findCvar (StringRef name) {
return engfuncs.pfnCVarGetString (name.chars ());
}
// helper to sending the client message
void sendClientMessage (bool console, edict_t *ent, const char *message);

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@ -117,6 +117,7 @@ public:
int getAliveHumansCount ();
float getConnectTime (int botId, float original);
float getAverageTeamKPD (bool calcForBots);
void setBombPlanted (bool isPlanted);
void frame ();
@ -142,6 +143,7 @@ public:
void setWeaponMode (int selection);
void updateTeamEconomics (int team, bool setTrue = false);
void updateBotDifficulties ();
void balanceBotDifficulties ();
void reset ();
void initFilters ();
void resetFilters ();

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@ -38,7 +38,8 @@ CR_DECLARE_SCOPED_ENUM (NetMsg,
NVGToggle = 19,
FlashBat = 20,
Fashlight = 21,
ItemStatus = 22
ItemStatus = 22,
ScoreInfo = 23
)
// vgui menus (since latest steam updates is obsolete, but left for old cs)
@ -124,6 +125,7 @@ private:
void netMsgItemStatus ();
void netMsgNVGToggle ();
void netMsgFlashBat ();
void netMsgScoreInfo ();
public:
MessageDispatcher ();

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@ -760,7 +760,6 @@ private:
int findDefendNode (const Vector &origin);
int findBestGoal ();
int findGoalPost (int tactic, IntArray *defensive, IntArray *offsensive);
int getMsgQueue ();
int bestPrimaryCarried ();
int bestSecondaryCarried ();
int bestGrenadeCarried ();
@ -975,6 +974,8 @@ public:
float m_firePause; // time to pause firing
float m_shootTime; // time to shoot
float m_timeLastFired; // time to last firing
float m_difficultyChange; // time when auto-difficulty was last applied to this bot
float m_kpdRatio; // kill per death ratio
int m_basePing; // base ping for bot
int m_numEnemiesLeft; // number of enemies alive left on map
@ -988,8 +989,6 @@ public:
int m_buyState; // current count in buying
int m_blindButton; // buttons bot press, when blind
int m_radioOrder; // actual command
int m_actMessageIndex; // current processed message
int m_pushMessageIndex; // offset for next pushed message
int m_prevGoalIndex; // holds destination goal node
int m_chosenGoalIndex; // used for experience, same as above
int m_lastDamageType; // stores last damage
@ -1034,6 +1033,7 @@ public:
BurstMode m_weaponBurstMode; // bot using burst mode? (famas/glock18, but also silencer mode)
Personality m_personality; // bots type
Array <BotTask> m_tasks;
Deque <int32> m_msgQueue;
public:
Bot (edict_t *bot, int difficulty, int personality, int team, int member);

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@ -45,15 +45,6 @@ ConVar mp_footsteps ("mp_footsteps", nullptr, Var::GameRef);
ConVar sv_gravity ("sv_gravity", nullptr, Var::GameRef);
int Bot::getMsgQueue () {
// this function get the current message from the bots message queue
int message = m_messageQueue[m_actMessageIndex++];
m_actMessageIndex &= 0x1f; // wraparound
return message;
}
void Bot::pushMsgQueue (int message) {
// this function put a message into the bot message queue
@ -71,8 +62,7 @@ void Bot::pushMsgQueue (int message) {
}
}
}
m_messageQueue[m_pushMessageIndex++] = message;
m_pushMessageIndex &= 0x1f; // wraparound
m_msgQueue.emplaceLast (message);
}
float Bot::isInFOV (const Vector &destination) {
@ -1016,11 +1006,12 @@ void Bot::checkMsgQueue () {
extern ConVar mp_freezetime;
// no new message?
if (m_actMessageIndex == m_pushMessageIndex) {
if (m_msgQueue.empty ()) {
return;
}
// get message from stack
int state = getMsgQueue ();
// get message from deque
auto state = m_msgQueue.popFront ();
// nothing to do?
if (state == BotMsg::None || (state == BotMsg::Radio && game.is (GameFlags::FreeForAll))) {
@ -1072,7 +1063,7 @@ void Bot::checkMsgQueue () {
// prevent terrorists from buying on es maps
if (game.mapIs (MapFlags::Escape) && m_team == Team::Terrorist) {
m_buyState = BuyState::Done;;
m_buyState = BuyState::Done;
}
// prevent teams from buying on fun maps
@ -1184,20 +1175,25 @@ bool Bot::isWeaponRestricted (int weaponIndex) {
bool Bot::isWeaponRestrictedAMX (int weaponIndex) {
// this function checks restriction set by AMX Mod, this function code is courtesy of KWo.
// check for weapon restrictions
if (cr::bit (weaponIndex) & (kPrimaryWeaponMask | kSecondaryWeaponMask | Weapon::Shield)) {
auto restrictedWeapons = engfuncs.pfnCVarGetString ("amx_restrweapons");
if (strings.isEmpty (restrictedWeapons)) {
if (!game.is (GameFlags::Metamod)) {
return false;
}
int indices[] = {4, 25, 20, -1, 8, -1, 12, 19, -1, 5, 6, 13, 23, 17, 18, 1, 2, 21, 9, 24, 7, 16, 10, 22, -1, 3, 15, 14, 0, 11};
// check for weapon restrictions
if (cr::bit (weaponIndex) & (kPrimaryWeaponMask | kSecondaryWeaponMask | Weapon::Shield)) {
auto restrictedWeapons = game.findCvar ("amx_restrweapons");
if (restrictedWeapons.empty ()) {
return false;
}
constexpr int indices[] = {4, 25, 20, -1, 8, -1, 12, 19, -1, 5, 6, 13, 23, 17, 18, 1, 2, 21, 9, 24, 7, 16, 10, 22, -1, 3, 15, 14, 0, 11};
// find the weapon index
int index = indices[weaponIndex - 1];
// validate index range
if (index < 0 || index >= static_cast <int> (strlen (restrictedWeapons))) {
if (index < 0 || index >= static_cast <int> (restrictedWeapons.length ())) {
return false;
}
return restrictedWeapons[index] != '0';
@ -1205,18 +1201,18 @@ bool Bot::isWeaponRestrictedAMX (int weaponIndex) {
// check for equipment restrictions
else {
auto restrictedEquipment = engfuncs.pfnCVarGetString ("amx_restrequipammo");
auto restrictedEquipment = game.findCvar ("amx_restrequipammo");
if (strings.isEmpty (restrictedEquipment)) {
if (restrictedEquipment.empty ()) {
return false;
}
int indices[] = {-1, -1, -1, 3, -1, -1, -1, -1, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, -1, -1, -1, -1, -1, 0, 1, 5};
constexpr int indices[] = {-1, -1, -1, 3, -1, -1, -1, -1, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, -1, -1, -1, -1, -1, 0, 1, 5};
// find the weapon index
int index = indices[weaponIndex - 1];
// validate index range
if (index < 0 || index >= static_cast <int> (strlen (restrictedEquipment))) {
if (index < 0 || index >= static_cast <int> (restrictedEquipment.length ())) {
return false;
}
return restrictedEquipment[index] != '0';
@ -1517,7 +1513,7 @@ void Bot::buyStuff () {
break;
case BuyState::SecondaryWeapon: // if bot has still some money, buy a better secondary weapon
if (isPistolMode || (isFirstRound && hasDefaultPistols) || (hasDefaultPistols && bots.getLastWinner () == m_team && m_moneyAmount > rg.int_ (2000, 3000)) || (hasPrimaryWeapon () && hasDefaultPistols && m_moneyAmount > rg.int_ (7500, 9000))) {
if (isPistolMode || (isFirstRound && hasDefaultPistols && rg.chance (50)) || (hasDefaultPistols && bots.getLastWinner () == m_team && m_moneyAmount > rg.int_ (2000, 3000)) || (hasPrimaryWeapon () && hasDefaultPistols && m_moneyAmount > rg.int_ (7500, 9000))) {
do {
pref--;
@ -1952,11 +1948,12 @@ void Bot::filterTasks () {
ratio = timeHeard * 0.1f;
}
bool lowAmmo = m_ammoInClip[m_currentWeapon] < conf.findWeaponById (m_currentWeapon).maxClip * 0.18f;
bool sniping = m_sniperStopTime <= game.time () && lowAmmo;
if (bots.isBombPlanted () || m_isStuck || usesKnife ()) {
ratio /= 3.0f; // reduce the seek cover desire if bomb is planted
}
else if (m_isVIP || m_isReloading || (lowAmmo && usesSniper ())) {
else if (m_isVIP || m_isReloading || (sniping && usesSniper ())) {
ratio *= 3.0f; // triple the seek cover desire if bot is VIP or reloading
}
else {
@ -3000,7 +2997,7 @@ void Bot::update () {
else if (m_buyingFinished && !(pev->maxspeed < 10.0f && getCurrentTaskId () != Task::PlantBomb && getCurrentTaskId () != Task::DefuseBomb) && !cv_freeze_bots.bool_ () && !graph.hasChanged ()) {
botMovement = true;
}
checkMsgQueue (); // check for pending messages
checkMsgQueue ();
if (botMovement) {
logic (); // execute main code
@ -3147,7 +3144,7 @@ void Bot::normal_ () {
m_timeCamping = game.time () + rg.float_ (10.0f, 25.0f);
startTask (Task::Camp, TaskPri::Camp, kInvalidNodeIndex, m_timeCamping, true);
m_camp = m_path->origin + m_path->start.forward () * 500.0f;;
m_camp = m_path->origin + m_path->start.forward () * 500.0f;
m_aimFlags |= AimFlags::Camp;
m_campDirection = 0;
@ -5796,33 +5793,35 @@ bool Bot::isBombDefusing (const Vector &bombOrigin) {
return false;
}
bool defusingInProgress = false;
constexpr auto distanceToBomb = cr::square (140.0f);
for (const auto &client : util.getClients ()) {
auto bot = bots[client.ent];
auto bombDistance = (client.ent->v.origin - bombOrigin).lengthSq ();
if (bot == nullptr || bot == this || !bot->m_notKilled) {
continue; // skip invalid bots
}
if (bot && !bot->m_notKilled) {
if (m_team != bot->m_team || bot->getCurrentTaskId () == Task::EscapeFromBomb) {
continue; // skip other mess
}
float bombDistance = (client.ent->v.origin - bombOrigin).lengthSq ();
if (bombDistance < cr::square (140.0f) && (bot->getCurrentTaskId () == Task::DefuseBomb || bot->m_hasProgressBar)) {
// if close enough, mark as progressing
if (bombDistance < distanceToBomb && (bot->getCurrentTaskId () == Task::DefuseBomb || bot->m_hasProgressBar)) {
defusingInProgress = true;
break;
}
// take in account peoples too
if (defusingInProgress || !(client.flags & ClientFlags::Used) || !(client.flags & ClientFlags::Alive) || client.team != m_team || util.isFakeClient (client.ent)) {
continue;
}
if (bombDistance < cr::square (140.0f) && ((client.ent->v.button | client.ent->v.oldbuttons) & IN_USE)) {
// take in account peoples too
if ((client.flags & ClientFlags::Used) && (client.flags & ClientFlags::Alive) && client.team == m_team) {
// if close enough, mark as progressing
if (bombDistance < distanceToBomb && ((client.ent->v.button | client.ent->v.oldbuttons) & IN_USE)) {
defusingInProgress = true;
break;
}
continue;
}
}
return defusingInProgress;
}

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@ -505,7 +505,7 @@ float Bot::getEnemyBodyOffsetCorrection (float distance) {
{ 6.5f, 6.5f, 4.5f }, // pistol
{ 9.5f, 9.0f, -5.0f }, // shotgun
{ 4.5f, 3.5f, -5.0f }, // zoomrifle
{ 5.5f, 1.0f, -4.5f }, // rifle
{ 4.5f, 1.0f, -4.5f }, // rifle
{ 5.5f, 3.5f, -4.5f }, // smg
{ 3.5f, 3.5f, 4.5f }, // sniper
{ 2.5f, -2.0f, -6.0f } // heavy
@ -1243,7 +1243,7 @@ bool Bot::usesPistol () {
}
bool Bot::usesSubmachine () {
return m_weaponType == WeaponType::SMG;;
return m_weaponType == WeaponType::SMG;
}
bool Bot::usesShotgun () {

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@ -960,4 +960,3 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
// add linkents for android
#include "android.cpp"

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@ -26,10 +26,14 @@ ConVar cv_autokill_delay ("yb_autokill_delay", "0.0", "Specifies amount of time
ConVar cv_join_after_player ("yb_join_after_player", "0", "Specifies whether bots should join server, only when at least one human player in game.");
ConVar cv_join_team ("yb_join_team", "any", "Forces all bots to join team specified here.", false);
ConVar cv_join_delay ("yb_join_delay", "5.0", "Specifies after how many seconds bots should start to join the game after the changelevel.", true, 0.0f, 30.0f);
ConVar cv_name_prefix ("yb_name_prefix", "", "All the bot names will be prefixed with string specified with this cvar.", false);
ConVar cv_difficulty ("yb_difficulty", "4", "All bots difficulty level. Changing at runtime will affect already created bots.", true, 0.0f, 4.0f);
ConVar cv_difficulty_min ("yb_difficulty_min", "-1", "Lower bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.", true, -1.0f, 4.0f);
ConVar cv_difficulty_max ("yb_difficulty_max", "-1", "Upper bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.", true, -1.0f, 4.0f);
ConVar cv_difficulty_auto ("yb_difficulty_auto", "0", "Enables each bot balances own difficulty based kd-ratio of team.", true, 0.0f, 1.0f);
ConVar cv_show_avatars ("yb_show_avatars", "1", "Enables or disabels displaying bot avatars in front of their names in scoreboard. Note, that is currently you can see only avatars of your steam friends.");
ConVar cv_show_latency ("yb_show_latency", "2", "Enables latency display in scoreboard.\nAllowed values: '0', '1', '2'.\nIf '0', there is nothing displayed.\nIf '1', there is a 'BOT' is displayed.\nIf '2' fake ping is displayed.", true, 0.0f, 2.0f);
@ -187,7 +191,6 @@ BotCreateResult BotManager::create (StringRef name, int difficulty, int personal
}
}
}
BotName *botName = nullptr;
// setup name
@ -765,6 +768,27 @@ float BotManager::getConnectTime (int botId, float original) {
return original;
}
float BotManager::getAverageTeamKPD (bool calcForBots) {
Twin <float, int32> calc {};
for (const auto &client : util.getClients ()) {
if (!(client.flags & ClientFlags::Used)) {
continue;
}
auto bot = bots[client.ent];
if ((calcForBots && bot) || (!calcForBots && !bot)) {
calc.first += client.ent->v.frags;
calc.second++;
}
}
if (calc.second > 0) {
return calc.first / calc.second;
}
return 0.0f;
}
Twin <int, int> BotManager::countTeamPlayers () {
int ts = 0, cts = 0;
@ -839,7 +863,11 @@ void BotManager::updateTeamEconomics (int team, bool setTrue) {
}
void BotManager::updateBotDifficulties () {
int difficulty = cv_difficulty.int_ ();
// if min/max difficulty is specified this should not have effect
if (cv_difficulty_min.int_ () != Difficulty::Invalid || cv_difficulty_max.int_ () != Difficulty::Invalid || cv_difficulty_auto.bool_ ()) {
return;
}
auto difficulty = cv_difficulty.int_ ();
if (difficulty != m_lastDifficulty) {
@ -851,6 +879,35 @@ void BotManager::updateBotDifficulties () {
}
}
void BotManager::balanceBotDifficulties () {
extern ConVar cv_whose_your_daddy;
// with nightmare difficulty, there is no balance
if (cv_whose_your_daddy.bool_ ()) {
return;
}
// difficulty chaning once per round (time)
auto updateDifficulty = [] (Bot *bot, int32 offset) {
bot->m_difficulty = cr::clamp (static_cast <Difficulty> (bot->m_difficulty + offset), Difficulty::Noob, Difficulty::Expert);
};
auto ratioPlayer = getAverageTeamKPD (false);
auto ratioBots = getAverageTeamKPD (true);
// calculate for each the bot
for (auto &bot : m_bots) {
float score = bot->m_kpdRatio;
// if kd ratio is going to go to low, we need to try to set higher difficulty
if (score < 0.8 || (score <= 1.2 && ratioBots < ratioPlayer)) {
updateDifficulty (bot.get (), +1);
}
else if (score > 4.0f || (score >= 2.5 && ratioBots > ratioPlayer)) {
updateDifficulty (bot.get (), -1);
}
}
}
void BotManager::destroy () {
// this function free all bots slots (used on server shutdown)
@ -922,13 +979,25 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int member) {
m_notKilled = false;
m_weaponBurstMode = BurstMode::Off;
m_difficulty = cr::clamp (difficulty, 0, 4);
m_difficulty = cr::clamp (static_cast <Difficulty> (difficulty), Difficulty::Noob, Difficulty::Expert);
auto minDifficulty = cv_difficulty_min.int_ ();
auto maxDifficulty = cv_difficulty_max.int_ ();
// if we're have min/max difficulty specified, choose value from they
if (minDifficulty != Difficulty::Invalid && maxDifficulty != Difficulty::Invalid) {
if (maxDifficulty > minDifficulty) {
cr::swap (maxDifficulty, minDifficulty);
}
m_difficulty = rg.int_ (minDifficulty, maxDifficulty);
}
m_basePing = rg.int_ (7, 14);
m_lastCommandTime = game.time () - 0.1f;
m_frameInterval = game.time ();
m_heavyTimestamp = game.time ();
m_slowFrameTimestamp = 0.0f;
m_kpdRatio = 0.0f;
// stuff from jk_botti
m_playServerTime = 60.0f * rg.float_ (30.0f, 240.0f);
@ -968,8 +1037,7 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int member) {
m_nextEmotionUpdate = game.time () + 0.5f;
// just to be sure
m_actMessageIndex = 0;
m_pushMessageIndex = 0;
m_msgQueue.clear ();
// assign team and class
m_wantedTeam = team;
@ -1304,9 +1372,7 @@ void Bot::newRound () {
for (auto &msg : m_messageQueue) {
msg = BotMsg::None;
}
m_actMessageIndex = 0;
m_pushMessageIndex = 0;
m_msgQueue.clear ();
// clear last trace
for (auto i = 0; i < TraceChannel::Num; ++i) {
@ -1690,6 +1756,11 @@ void BotManager::initRound () {
m_timeRoundStart = game.time () + mp_freezetime.float_ ();
m_timeRoundMid = m_timeRoundStart + mp_roundtime.float_ () * 60.0f * 0.5f;
m_timeRoundEnd = m_timeRoundStart + mp_roundtime.float_ () * 60.0f;
// update difficulty balance, if needed
if (cv_difficulty_auto.bool_ ()) {
balanceBotDifficulties ();
}
}
void BotManager::setBombPlanted (bool isPlanted) {

View file

@ -332,6 +332,26 @@ void MessageDispatcher::netMsgTeamInfo () {
client.team = game.is (GameFlags::FreeForAll) ? m_args[index].long_ : client.team2;
}
void MessageDispatcher::netMsgScoreInfo () {
// this message gets sent when scoreboard info is update, we're use it to track k-d ratio
enum args { index = 0, score = 1, deaths = 2, class_id = 3, team_id = 4, min = 5 };
// check the minimum states
if (m_args.length () < min) {
return;
}
auto &client = util.getClient (m_args[index].long_ - 1);
// get the bot in this msg
auto bot = bots[client.ent];
// if we're have bot, set the kd ratio
if (bot != nullptr) {
bot->m_kpdRatio = bot->pev->frags / cr::max <long> (m_args[deaths].long_, 1);
}
}
void MessageDispatcher::netMsgBarTime () {
enum args { enabled = 0, min = 1 };
@ -415,6 +435,7 @@ MessageDispatcher::MessageDispatcher () {
addWanted ("ItemStatus", NetMsg::ItemStatus, &MessageDispatcher::netMsgItemStatus);
addWanted ("NVGToggle", NetMsg::NVGToggle, &MessageDispatcher::netMsgNVGToggle);
addWanted ("FlashBat", NetMsg::FlashBat, &MessageDispatcher::netMsgFlashBat);
addWanted ("ScoreInfo", NetMsg::ScoreInfo, &MessageDispatcher::netMsgScoreInfo);
// we're need next messages IDs but we're won't handle them, so they will be removed from wanted list as soon as they get engine IDs
addWanted ("BotVoice", NetMsg::BotVoice, nullptr);

View file

@ -17,6 +17,7 @@
<ClInclude Include="..\ext\crlib\cr-binheap.h" />
<ClInclude Include="..\ext\crlib\cr-color.h" />
<ClInclude Include="..\ext\crlib\cr-complete.h" />
<ClInclude Include="..\ext\crlib\cr-deque.h" />
<ClInclude Include="..\ext\crlib\cr-hashmap.h" />
<ClInclude Include="..\ext\crlib\cr-files.h" />
<ClInclude Include="..\ext\crlib\cr-detour.h" />

View file

@ -141,6 +141,9 @@
<ClInclude Include="..\ext\crlib\cr-hashmap.h">
<Filter>inc\ext\crlib</Filter>
</ClInclude>
<ClInclude Include="..\ext\crlib\cr-deque.h">
<Filter>inc\ext\crlib</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\android.cpp">