some code cleanup
started to move game-specific stuff into own class
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12 changed files with 131 additions and 85 deletions
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@ -1062,6 +1062,7 @@ public:
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float m_spawnTime; // time this bot spawned
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float m_timeTeamOrder; // time of last radio command
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float m_timePeriodicUpdate; // time to per-second think
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float m_timeRepotingInDelay; // time to delay report-in
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bool m_isVIP; // bot is vip?
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@ -1502,6 +1503,7 @@ public:
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};
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#include <engine.h>
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#include <gamestate.h>
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// expose bot super-globals
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extern NetworkMsg netmsg;
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@ -1509,6 +1511,7 @@ extern Localizer locale;
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extern Waypoint waypoints;
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extern BotManager bots;
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extern Engine engine;
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extern Game game;
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// prototypes of bot functions...
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extern int GetWeaponReturn (bool isString, const char *weaponAlias, int weaponIndex = -1);
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