some code cleanup
started to move game-specific stuff into own class
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parent
e4b4e92e10
commit
fa64fe2ea7
12 changed files with 131 additions and 85 deletions
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@ -457,6 +457,14 @@ void CommandHandler (void)
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engine.Printf ("Unknown command: %s", CMD_ARGV (1));
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}
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class GameEvents : public IGameEvents
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{
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virtual void OnNewRound (void)
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{
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RoundInit ();
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}
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} g_botEventListener;
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void ParseVoiceEvent (const String &base, int type, float timeToRepeat)
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{
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// this function does common work of parsing single line of voice chatter
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@ -918,6 +926,9 @@ void GameDLLInit (void)
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// server is enabled. Here is a good place to do our own game session initialization, and
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// to register by the engine side the server commands we need to administrate our bots.
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// register bot event listner
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game.RegisterEventListener (&g_botEventListener);
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DetectCSVersion ();
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{
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// print game detection info
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@ -1014,9 +1025,7 @@ int Spawn (edict_t *ent)
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PRECACHE_SOUND (ENGINE_STR ("common/wpn_moveselect.wav")); // path add/delete cancel
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PRECACHE_SOUND (ENGINE_STR ("common/wpn_denyselect.wav")); // path add/delete error
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g_roundEnded = true;
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RoundInit ();
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events->OnNewRound ();
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g_mapType = NULL; // reset map type as worldspawn is the first entity spawned
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// detect official csbots here, as they causing crash in linkent code when active for some reason
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@ -2335,7 +2344,7 @@ edict_t *pfnFindEntityByString (edict_t *edictStartSearchAfter, const char *fiel
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{
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// round starts in counter-strike 1.5
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if (strcmp (value, "info_map_parameters") == 0)
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RoundInit ();
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events->OnNewRound ();
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if (g_isMetamod)
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RETURN_META_VALUE (MRES_IGNORED, 0);
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