control: add g path_clean to remove all links from node (#475)
refactor: small cosmetic changes
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fe5c8ef053
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23 changed files with 205 additions and 132 deletions
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@ -366,6 +366,7 @@ private:
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Vector m_lookAtPredict {}; // aiming vector when predicting
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Vector m_desiredVelocity {}; // desired velocity for jump nodes
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Vector m_breakableOrigin {}; // origin of breakable
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Vector m_rightRef {}; // right referential vector
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Array <edict_t *> m_ignoredBreakable {}; // list of ignored breakables
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Array <edict_t *> m_hostages {}; // pointer to used hostage entities
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@ -485,7 +486,7 @@ private:
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void findShortestPath (int srcIndex, int destIndex);
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void findPath (int srcIndex, int destIndex, FindPath pathType = FindPath::Fast);
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void syncFindPath (int srcIndex, int destIndex, FindPath pathType);
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void debugMsgInternal (const char *str);
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void debugMsgInternal (StringRef str);
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void frame ();
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void resetCollision ();
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void ignoreCollision ();
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@ -509,6 +510,7 @@ private:
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void syncUpdatePredictedIndex ();
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void updatePredictedIndex ();
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void refreshModelName (char *infobuffer);
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void updateRightRef ();
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void completeTask ();
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void executeTasks ();
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@ -540,9 +542,9 @@ private:
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void pickupItem_ ();
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void shootBreakable_ ();
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edict_t *lookupButton (const char *target);
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edict_t *lookupButton (StringRef target);
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edict_t *lookupBreakable ();
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edict_t *setCorrectGrenadeVelocity (const char *model);
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edict_t *setCorrectGrenadeVelocity (StringRef model);
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Vector getEnemyBodyOffset ();
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Vector calcThrow (const Vector &start, const Vector &stop);
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