Fixes to light-level detection code.
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117db06048
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fbd42b92d1
6 changed files with 96 additions and 57 deletions
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@ -371,7 +371,11 @@ public:
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}
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inline int avg (void) const {
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return (red + green + blue) / (sizeof (SimpleColor) / sizeof (int));
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return sum () / (sizeof (SimpleColor) / sizeof (int));
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}
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inline int sum (void) const {
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return red + green + blue;
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}
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};
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@ -409,6 +409,7 @@ private:
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public:
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LightMeasure (void) : m_doAnimation (false), m_worldModel (nullptr) {
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initializeLightstyles ();
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m_point.reset ();
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}
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@ -416,8 +417,11 @@ public:
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void initializeLightstyles (void);
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void animateLight (void);
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bool recursiveLightPoint (const mnode_t *node, const Vector &start, const Vector &end);
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float getLightLevel (const Vector &point);
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float getSkiesColor (void);
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private:
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template <typename S, typename M> bool recursiveLightPoint (const M *node, const Vector &start, const Vector &end);
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public:
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inline void resetWorldModel (void) {
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@ -50,17 +50,28 @@ typedef struct {
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typedef struct {
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float vecs[2][4]; // [s/t] unit vectors in world space [i][3] is the s/t offset relative to the origin s or t = dot( 3Dpoint, vecs[i] ) + vecs[i][3]
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float mipadjust; // mipmap limits for very small surfaces
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struct texture_t* texture;
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struct texture_t *texture;
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int flags; // sky or slime, no lightmap or 256 subdivision
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} mtexinfo_t;
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typedef struct mnode_hw_s {
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int contents; // 0, to differentiate from leafs
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int visframe; // node needs to be traversed if current
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float minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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mplane_t *plane;
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struct mnode_s *children[2];
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unsigned short firstsurface;
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unsigned short numsurfaces;
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} mnode_hw_t;
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typedef struct mnode_s {
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int contents; // 0, to differentiate from leafs
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int visframe; // node needs to be traversed if current
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float minmaxs[6]; // for bounding box culling
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struct mnode_s* parent;
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mplane_t* plane;
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struct mnode_s* children[2];
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short minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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mplane_t *plane;
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struct mnode_s *children[2];
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unsigned short firstsurface;
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unsigned short numsurfaces;
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} mnode_t;
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@ -69,26 +80,43 @@ typedef struct {
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byte r, g, b;
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} color24;
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typedef struct msurface_s {
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typedef struct msurface_hw_s {
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int visframe; // should be drawn when node is crossed
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mplane_t* plane; // pointer to shared plane
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mplane_t *plane; // pointer to shared plane
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int flags; // see SURF_ #defines
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int firstedge; // look up in model->surfedges[], negative numbers
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int numedges; // are backwards edges
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short texturemins[2];
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short extents[2];
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int light_s, light_t; // gl lightmap coordinates
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struct glpoly_t* polys; // multiple if warped
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struct msurface_s* texturechain;
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mtexinfo_t* texinfo;
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struct glpoly_t *polys; // multiple if warped
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struct msurface_s *texturechain;
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mtexinfo_t *texinfo;
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int dlightframe; // last frame the surface was checked by an animated light
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int dlightbits; // dynamically generated. Indicates if the surface illumination is modified by an animated light.
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int lightmaptexturenum;
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byte styles[MAXLIGHTMAPS];
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int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
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msurface_s* lightmapchain; // for new dlights rendering (was cached_dlight)
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color24* samples; // note: this is the actual lightmap data for this surface
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struct decal_t* pdecals;
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qboolean cached_dlight; // true if dynamic light in cache
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color24 *samples; // note: this is the actual lightmap data for this surface
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struct decal_t *pdecals;
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} msurface_hw_t;
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typedef struct msurface_s {
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int visframe; // should be drawn when node is crossed
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int dlightframe; // last frame the surface was checked by an animated light
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int dlightbits; // dynamically generated. Indicates if the surface illumination is modified by an animated light.
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mplane_t *plane; // pointer to shared plane
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int flags; // see SURF_ #defines
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int firstedge; // look up in model->surfedges[], negative numbers
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int numedges; // are backwards edges
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struct surfcache_s *cachespots[4]; // surface generation data
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short texturemins[2]; // smallest s/t position on the surface.
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short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces
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mtexinfo_t *texinfo;
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byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights no one surface can be effected by more than 4 animated lights.
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color24 *samples;
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struct decal_t *pdecals;
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} msurface_t;
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typedef struct cache_user_s {
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@ -96,8 +124,8 @@ typedef struct cache_user_s {
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} cache_user_t;
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typedef struct hull_s {
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struct dclipnode_t* clipnodes;
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mplane_t* planes;
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struct dclipnode_t *clipnodes;
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mplane_t *planes;
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int firstclipnode;
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int lastclipnode;
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vec3_t clip_mins;
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@ -109,40 +137,40 @@ typedef struct model_s {
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qboolean needload; // bmodels and sprites don't cache normally
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int type; // model type
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int numframes; // sprite's framecount
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byte* mempool; // private mempool (was synctype)
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byte *mempool; // private mempool (was synctype)
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int flags; // hl compatibility
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vec3_t mins, maxs; // bounding box at angles '0 0 0'
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float radius;
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int firstmodelsurface;
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int nummodelsurfaces;
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int numsubmodels;
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struct dmodel_t* submodels; // or studio animations
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struct dmodel_t *submodels; // or studio animations
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int numplanes;
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mplane_t* planes;
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mplane_t *planes;
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int numleafs; // number of visible leafs, not counting 0
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struct mleaf_t* leafs;
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struct mleaf_t *leafs;
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int numvertexes;
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mvertex_t* vertexes;
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mvertex_t *vertexes;
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int numedges;
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struct medge_t* edges;
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struct medge_t *edges;
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int numnodes;
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mnode_t* nodes;
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mnode_t *nodes;
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int numtexinfo;
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mtexinfo_t* texinfo;
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mtexinfo_t *texinfo;
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int numsurfaces;
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msurface_t* surfaces;
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msurface_t *surfaces;
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int numsurfedges;
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int* surfedges;
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int *surfedges;
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int numclipnodes;
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struct dclipnode_t* clipnodes;
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struct dclipnode_t *clipnodes;
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int nummarksurfaces;
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msurface_t** marksurfaces;
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msurface_t **marksurfaces;
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hull_t hulls[MAX_MAP_HULLS];
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int numtextures;
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texture_t** textures;
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byte* visdata;
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color24* lightdata;
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char* entities;
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texture_t **textures;
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byte *visdata;
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color24 *lightdata;
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char *entities;
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cache_user_t cache; // only access through Mod_Extradata
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} model_t;
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@ -9,6 +9,10 @@
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#include <yapb.h>
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ConVar sv_skycolor_r ("sv_skycolor_r", nullptr, VT_NOREGISTER);
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ConVar sv_skycolor_g ("sv_skycolor_g", nullptr, VT_NOREGISTER);
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ConVar sv_skycolor_b ("sv_skycolor_b", nullptr, VT_NOREGISTER);
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Engine::Engine (void) {
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m_startEntity = nullptr;
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m_localEntity = nullptr;
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@ -1138,7 +1142,7 @@ void LightMeasure::animateLight (void) {
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}
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}
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inline bool LightMeasure::recursiveLightPoint (const mnode_t *node, const Vector &start, const Vector &end) {
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template <typename S, typename M> bool LightMeasure::recursiveLightPoint (const M *node, const Vector &start, const Vector &end) {
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if (node->contents < 0) {
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return false;
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}
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@ -1153,7 +1157,7 @@ inline bool LightMeasure::recursiveLightPoint (const mnode_t *node, const Vector
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// if they're both on the same side of the plane, don't bother to split just check the appropriate child
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if ((back < 0.0f) == side) {
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return recursiveLightPoint (node->children[side], start, end);
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return recursiveLightPoint <S, M> (reinterpret_cast <M *> (node->children[side]), start, end);
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}
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// calculate mid point
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@ -1161,7 +1165,7 @@ inline bool LightMeasure::recursiveLightPoint (const mnode_t *node, const Vector
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auto mid = start + (end - start) * frac;
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// go down front side
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if (recursiveLightPoint (node->children[side], start, mid)) {
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if (recursiveLightPoint <S, M> (reinterpret_cast <M *> (node->children[side]), start, mid)) {
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return true; // hit something
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}
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@ -1173,7 +1177,7 @@ inline bool LightMeasure::recursiveLightPoint (const mnode_t *node, const Vector
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// check for impact on this node
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// lightspot = mid;
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// lightplane = plane;
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auto surf = reinterpret_cast <msurface_t *> (m_worldModel->surfaces) + node->firstsurface;
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auto surf = reinterpret_cast <S *> (m_worldModel->surfaces) + node->firstsurface;
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for (int i = 0; i < node->numsurfaces; i++, surf++) {
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if (surf->flags & SURF_DRAWTILED) {
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@ -1228,7 +1232,7 @@ inline bool LightMeasure::recursiveLightPoint (const mnode_t *node, const Vector
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return true;
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}
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return recursiveLightPoint (node->children[!side], mid, end); // go down back side
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return recursiveLightPoint <S, M> (reinterpret_cast <M *> (node->children[!side]), mid, end); // go down back side
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}
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float LightMeasure::getLightLevel (const Vector &point) {
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@ -1243,5 +1247,16 @@ float LightMeasure::getLightLevel (const Vector &point) {
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Vector endPoint (point);
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endPoint.z -= 2048.0f;
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return recursiveLightPoint (m_worldModel->nodes, point, endPoint) == false ? 0.0f : 100 * cr::sqrtf (cr::min (75.0f, static_cast <float> (m_point.avg ())) / 75.0f);
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// it's depends if we're are on dedicated or on listenserver
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auto recursiveCheck = [&] (void) -> bool {
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if (!engine.isDedicated () || (g_gameFlags & GAME_XASH_ENGINE)) {
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return recursiveLightPoint <msurface_hw_t, mnode_hw_t> (reinterpret_cast <mnode_hw_t *> (m_worldModel->nodes), point, endPoint);
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}
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return recursiveLightPoint <msurface_t, mnode_t> (m_worldModel->nodes, point, endPoint);
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};
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return !recursiveCheck () ? 0.0f : 100 * cr::sqrtf (cr::min (75.0f, static_cast <float> (m_point.avg ())) / 75.0f);
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}
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float LightMeasure::getSkiesColor (void) {
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return sv_skycolor_r.flt () + sv_skycolor_g.flt () + sv_skycolor_b.flt ();
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}
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@ -201,6 +201,11 @@ int handleBotCommands (edict_t *ent, const char *arg0, const char *arg1, const c
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engine.centerPrint ("You're dead, and have no access to this menu");
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}
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}
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else if (stricmp (arg0, "glp") == 0) {
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for (int i = 0; i < waypoints.length (); i++) {
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engine.print ("%d - %f - %f", i, waypoints.getLightLevel (i), illum.getSkiesColor ());
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}
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}
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// waypoint manimupulation (really obsolete, can be edited through menu) (supported only on listen server)
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else if (stricmp (arg0, "waypoint") == 0 || stricmp (arg0, "wp") == 0 || stricmp (arg0, "wpt") == 0) {
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@ -353,18 +358,6 @@ int handleBotCommands (edict_t *ent, const char *arg0, const char *arg1, const c
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waypoints.cachePoint ();
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}
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else if (stricmp (arg1, "glp") == 0) {
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for (int i = 0; i < waypoints.length (); i++) {
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engine.print ("%d - %f", i, waypoints.getLightLevel (i));
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}
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}
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// do a cleanup
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else if (stricmp (arg1, "clean") == 0) {
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if (!isEmptyStr (arg2)) {
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@ -1370,10 +1370,6 @@ void Waypoint::initVisibility (void) {
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void Waypoint::initLightLevels (void) {
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// this function get's the light level for each waypoin on the map
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// @todo: re-enable when working on flashlights
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illum.enableAnimation (false);
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return;
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#if 0
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// no waypoints ? no light levels, and only one-time init
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if (!m_numWaypoints || !cr::fzero (m_waypointLightLevel[0])) {
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return;
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@ -1385,7 +1381,6 @@ void Waypoint::initLightLevels (void) {
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}
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// disable lightstyle animations on finish (will be auto-enabled on mapchange)
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illum.enableAnimation (false);
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#endif
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}
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void Waypoint::initTypes (void) {
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