more fixes for coverity, now fixed what i have done in previous build :)
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10 changed files with 75 additions and 54 deletions
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@ -4075,3 +4075,8 @@ public:
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#define FOR_EACH_AE(arrayName, iteratorName) \
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for (int iteratorName = 0; iteratorName != arrayName.GetElementNumber (); iteratorName++)
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//
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// Sizeof bounds
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//
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#define SIZEOF_CHAR(in) sizeof (in) - 1
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