more fixes for coverity, now fixed what i have done in previous build :)
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parent
95c121ef43
commit
ff51914ea6
10 changed files with 75 additions and 54 deletions
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@ -5123,14 +5123,14 @@ void Bot::BotAI (void)
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break;
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}
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char enemyName[80], weaponName[80], aimFlags[32], botType[32];
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char enemyName[80], weaponName[80], aimFlags[64], botType[32];
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if (!IsEntityNull (m_enemy))
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strcpy (enemyName, STRING (m_enemy->v.netname));
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strncpy (enemyName, STRING (m_enemy->v.netname), SIZEOF_CHAR (enemyName));
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else if (!IsEntityNull (m_lastEnemy))
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{
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strcpy (enemyName, " (L)");
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strcat (enemyName, STRING (m_lastEnemy->v.netname));
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strncat (enemyName, STRING (m_lastEnemy->v.netname), SIZEOF_CHAR (enemyName));
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}
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else
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strcpy (enemyName, " (null)");
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@ -5139,7 +5139,7 @@ void Bot::BotAI (void)
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memset (pickupName, 0, sizeof (pickupName));
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if (!IsEntityNull (m_pickupItem))
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strcpy (pickupName, STRING (m_pickupItem->v.classname));
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strncpy (pickupName, STRING (m_pickupItem->v.classname), SIZEOF_CHAR (pickupName));
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else
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strcpy (pickupName, " (null)");
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@ -5195,7 +5195,7 @@ void Bot::BotAI (void)
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}
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}
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else
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strncpy (weaponName, selectTab->weaponName, sizeof (weaponName));
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strncpy (weaponName, selectTab->weaponName, SIZEOF_CHAR (weaponName));
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char outputBuffer[512];
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memset (outputBuffer, 0, sizeof (outputBuffer));
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