more fixes for coverity, now fixed what i have done in previous build :)
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10 changed files with 75 additions and 54 deletions
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@ -53,7 +53,7 @@ bool Bot::IsEnemyHiddenByRendering (edict_t *enemy)
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entvars_t &v = enemy->v;
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bool enemyHasGun = (v.weapons & WEAPON_SECONDARY) || (v.weapons & WEAPON_SECONDARY);
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bool enemyHasGun = (v.weapons & WEAPON_PRIMARY) || (v.weapons & WEAPON_SECONDARY);
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bool enemyGunfire = (v.button & IN_ATTACK) || (v.oldbuttons & IN_ATTACK);
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if ((v.renderfx == kRenderFxExplode || (v.effects & EF_NODRAW)) && (!enemyGunfire || !enemyHasGun))
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