Fixed crash in message dispatcher after 'meta unload'.
Various cosmetic changes.
This commit is contained in:
parent
9720a63401
commit
ff6c56aeac
37 changed files with 949 additions and 602 deletions
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@ -19,6 +19,24 @@
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// This header file included by engine files and DLL files.
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// Most came from server.h
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#define INTERFACE_VERSION 140
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// Dot products for view cone checking
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#define VIEW_FIELD_FULL (float)-1.0 // +-180 degrees
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#define VIEW_FIELD_WIDE (float)-0.7 // +-135 degrees 0.1 // +-85 degrees, used for full FOV checks
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#define VIEW_FIELD_NARROW (float)0.7 // +-45 degrees, more narrow check used to set up ranged attacks
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#define VIEW_FIELD_ULTRA_NARROW (float)0.9 // +-25 degrees, more narrow check used to set up ranged attacks
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#define FCVAR_ARCHIVE (1 << 0) // set to cause it to be saved to vars.rc
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#define FCVAR_USERINFO (1 << 1) // changes the client's info string
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#define FCVAR_SERVER (1 << 2) // notifies players when changed
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#define FCVAR_EXTDLL (1 << 3) // defined by external DLL
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#define FCVAR_CLIENTDLL (1 << 4) // defined by the client dll
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#define FCVAR_PROTECTED (1 << 5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
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#define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server.
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#define FCVAR_PRINTABLEONLY (1 << 7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
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#define FCVAR_UNLOGGED (1 << 8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
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// edict->flags
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#define FL_FLY (1 << 0) // Changes the SV_Movestep() behavior to not need to be on ground
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#define FL_SWIM (1 << 1) // Changes the SV_Movestep() behavior to not need to be on ground (but stay in water)
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@ -667,6 +685,122 @@
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#define TE_BOUNCE_SHELL 1
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#define TE_BOUNCE_SHOTSHELL 2
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#define MAX_ENT_LEAFS 48
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#define MAX_WEAPON_SLOTS 5 // hud item selection slots
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#define MAX_ITEM_TYPES 6 // hud item selection slots
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#define MAX_ITEMS 5 // hard coded item types
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#define HIDEHUD_WEAPONS (1 << 0)
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#define HIDEHUD_FLASHLIGHT (1 << 1)
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#define HIDEHUD_ALL (1 << 2)
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#define HIDEHUD_HEALTH (1 << 3)
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#define MAX_AMMO_TYPES 32 // ???
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#define MAX_AMMO_SLOTS 32 // not really slots
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#define HUD_PRINTNOTIFY 1
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#define HUD_PRINTCONSOLE 2
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#define HUD_PRINTTALK 3
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#define HUD_PRINTCENTER 4
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#define WEAPON_SUIT 31
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#define VERTEXSIZE 7
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#define MAXLIGHTMAPS 4
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#define NUM_AMBIENTS 4
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#define MAX_MAP_HULLS 4
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#define MAX_PHYSINFO_STRING 256
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#define MAX_PHYSENTS 600
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#define MAX_MOVEENTS 64
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#define MAX_LIGHTSTYLES 64
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#define MAX_LIGHTSTYLEVALUE 256
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#define SURF_DRAWTILED 0x20
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#define AMBIENT_SOUND_STATIC 0 // medium radius attenuation
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#define AMBIENT_SOUND_EVERYWHERE 1
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#define AMBIENT_SOUND_SMALLRADIUS 2
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#define AMBIENT_SOUND_MEDIUMRADIUS 4
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#define AMBIENT_SOUND_LARGERADIUS 8
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#define AMBIENT_SOUND_START_SILENT 16
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#define AMBIENT_SOUND_NOT_LOOPING 32
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#define SPEAKER_START_SILENT 1 // wait for trigger 'on' to start announcements
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#define SND_SPAWNING (1 << 8) // duplicated in protocol.h we're spawing, used in some cases for ambients
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#define SND_STOP (1 << 5) // duplicated in protocol.h stop sound
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#define SND_CHANGE_VOL (1 << 6) // duplicated in protocol.h change sound vol
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#define SND_CHANGE_PITCH (1 << 7) // duplicated in protocol.h change sound pitch
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#define LFO_SQUARE 1
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#define LFO_TRIANGLE 2
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#define LFO_RANDOM 3
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// func_rotating
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#define SF_BRUSH_ROTATE_Y_AXIS 0
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#define SF_BRUSH_ROTATE_INSTANT 1
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#define SF_BRUSH_ROTATE_BACKWARDS 2
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#define SF_BRUSH_ROTATE_Z_AXIS 4
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#define SF_BRUSH_ROTATE_X_AXIS 8
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#define SF_PENDULUM_AUTO_RETURN 16
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#define SF_PENDULUM_PASSABLE 32
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#define SF_BRUSH_ROTATE_SMALLRADIUS 128
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#define SF_BRUSH_ROTATE_MEDIUMRADIUS 256
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#define SF_BRUSH_ROTATE_LARGERADIUS 512
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#define PUSH_BLOCK_ONLY_X 1
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#define PUSH_BLOCK_ONLY_Y 2
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#define VEC_HULL_MIN Vector(-16, -16, -36)
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#define VEC_HULL_MAX Vector(16, 16, 36)
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#define VEC_HUMAN_HULL_MIN Vector(-16, -16, 0)
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#define VEC_HUMAN_HULL_MAX Vector(16, 16, 72)
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#define VEC_HUMAN_HULL_DUCK Vector(16, 16, 36)
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#define VEC_VIEW Vector(0, 0, 28)
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#define VEC_DUCK_HULL_MIN Vector(-16, -16, -18)
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#define VEC_DUCK_HULL_MAX Vector(16, 16, 18)
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#define VEC_DUCK_VIEW Vector(0, 0, 12)
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#define SVC_TEMPENTITY 23
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#define SVC_CENTERPRINT 26
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#define SVC_INTERMISSION 30
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#define SVC_CDTRACK 32
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#define SVC_WEAPONANIM 35
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#define SVC_ROOMTYPE 37
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#define SVC_DIRECTOR 51
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// triggers
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#define SF_TRIGGER_ALLOWMONSTERS 1 // monsters allowed to fire this trigger
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#define SF_TRIGGER_NOCLIENTS 2 // players not allowed to fire this trigger
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#define SF_TRIGGER_PUSHABLES 4 // only pushables can fire this trigger
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// func breakable
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#define SF_BREAK_TRIGGER_ONLY 1 // may only be broken by trigger
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#define SF_BREAK_TOUCH 2 // can be 'crashed through' by running player (plate glass)
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#define SF_BREAK_PRESSURE 4 // can be broken by a player standing on it
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#define SF_BREAK_CROWBAR 256 // instant break if hit with crowbar
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// func_pushable (it's also func_breakable, so don't collide with those flags)
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#define SF_PUSH_BREAKABLE 128
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#define SF_LIGHT_START_OFF 1
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#define SPAWNFLAG_NOMESSAGE 1
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#define SPAWNFLAG_NOTOUCH 1
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#define SPAWNFLAG_DROIDONLY 4
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#define SPAWNFLAG_USEONLY 1 // can't be touched, must be used (buttons)
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#define TELE_PLAYER_ONLY 1
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#define TELE_SILENT 2
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#define SF_TRIG_PUSH_ONCE 1
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// Rendering constants
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enum {
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kRenderNormal, // src
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@ -701,29 +835,46 @@ enum {
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kRenderFxClampMinScale // Keep this sprite from getting very small (SPRITES only!)
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};
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typedef int func_t;
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typedef int string_t;
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typedef enum {
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ignore_monsters = 1,
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dont_ignore_monsters = 0,
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missile = 2
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} IGNORE_MONSTERS;
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typedef struct link_s {
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struct link_s *prev, *next;
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} link_t;
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typedef enum {
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ignore_glass = 1,
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dont_ignore_glass = 0
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} IGNORE_GLASS;
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typedef struct edict_s edict_t;
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typedef enum {
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point_hull = 0,
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human_hull = 1,
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large_hull = 2,
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head_hull = 3
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} HULL;
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typedef struct {
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vec3_t normal;
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float dist;
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} plane_t;
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typedef enum {
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at_notice,
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at_console, // same as at_notice, but forces a ConPrintf, not a message box
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at_aiconsole, // same as at_console, but only shown if developer level is 2!
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at_warning,
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at_error,
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at_logged // Server print to console ( only in multiplayer games ).
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} ALERT_TYPE;
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// 4-22-98 JOHN: added for use in pfnClientPrintf
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typedef enum {
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print_console,
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print_center,
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print_chat
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} PRINT_TYPE;
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// For integrity checking of content on clients
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typedef enum {
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force_exactfile, // File on client must exactly match server's file
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force_model_samebounds, // For model files only, the geometry must fit in the same bbox
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force_model_specifybounds // For model files only, the geometry must fit in the specified bbox
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} FORCE_TYPE;
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typedef struct {
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int allsolid; // if true, plane is not valid
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int startsolid; // if true, the initial point was in a solid area
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int inopen, inwater;
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float fraction; // time completed, 1.0 = didn't hit anything
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vec3_t endpos; // final position
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plane_t plane; // surface normal at impact
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edict_t *ent; // entity the surface is on
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int hitgroup; // 0 == generic, non zero is specific body part
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} trace_t;
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#endif
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@ -12,22 +12,7 @@
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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#ifndef EIFACE_H
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#define EIFACE_H
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#define INTERFACE_VERSION 140
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#include <stdio.h>
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#define FCVAR_ARCHIVE (1 << 0) // set to cause it to be saved to vars.rc
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#define FCVAR_USERINFO (1 << 1) // changes the client's info string
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#define FCVAR_SERVER (1 << 2) // notifies players when changed
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#define FCVAR_EXTDLL (1 << 3) // defined by external DLL
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#define FCVAR_CLIENTDLL (1 << 4) // defined by the client dll
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#define FCVAR_PROTECTED (1 << 5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
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#define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server.
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#define FCVAR_PRINTABLEONLY (1 << 7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
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#define FCVAR_UNLOGGED (1 << 8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
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#pragma once
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struct cvar_t {
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char *name;
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@ -37,39 +22,18 @@ struct cvar_t {
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cvar_t *next;
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};
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//
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// Defines entity interface between engine and DLLs.
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// This header file included by engine files and DLL files.
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//
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// Before including this header, DLLs must:
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// include progdefs.h
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// This is conveniently done for them in extdll.h
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//
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#ifdef _WIN32
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#define DLLEXPORT __stdcall
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#else
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#define DLLEXPORT /* */
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#endif
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typedef enum {
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at_notice,
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at_console, // same as at_notice, but forces a ConPrintf, not a message box
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at_aiconsole, // same as at_console, but only shown if developer level is 2!
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at_warning,
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at_error,
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at_logged // Server print to console ( only in multiplayer games ).
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} ALERT_TYPE;
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// 4-22-98 JOHN: added for use in pfnClientPrintf
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typedef enum { print_console, print_center, print_chat } PRINT_TYPE;
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// For integrity checking of content on clients
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typedef enum {
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force_exactfile, // File on client must exactly match server's file
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force_model_samebounds, // For model files only, the geometry must fit in the same bbox
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force_model_specifybounds // For model files only, the geometry must fit in the specified bbox
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} FORCE_TYPE;
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typedef struct hudtextparms_s {
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float x;
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float y;
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int effect;
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uint8 r1, g1, b1, a1;
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uint8 r2, g2, b2, a2;
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float fadeinTime;
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float fadeoutTime;
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float holdTime;
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float fxTime;
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int channel;
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} hudtextparms_t;
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// Returned by TraceLine
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typedef struct {
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@ -109,8 +73,8 @@ typedef uint32 CRC32_t;
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// Engine hands this to DLLs for functionality callbacks
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typedef struct enginefuncs_s {
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int (*pfnPrecacheModel) (char *s);
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int (*pfnPrecacheSound) (char *s);
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int (*pfnPrecacheModel) (const char *s);
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int (*pfnPrecacheSound) (const char *s);
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void (*pfnSetModel) (edict_t *e, const char *m);
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int (*pfnModelIndex) (const char *m);
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int (*pfnModelFrames) (int modelIndex);
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@ -375,9 +339,6 @@ typedef struct {
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int (*pfnAllowLagCompensation) ();
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} gamefuncs_t;
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// Current version.
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#define NEWGAMEDLLFUNCS_VERSION 1
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typedef struct {
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// Called right before the object's memory is freed.
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// Calls its destructor.
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@ -388,5 +349,3 @@ typedef struct {
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void (*pfnCvarValue) (const edict_t *pEnt, const char *value);
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void (*pfnCvarValue2) (const edict_t *pEnt, int requestID, const char *cvarName, const char *value);
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} newgamefuncs_t;
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#endif /* EIFACE_H */
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@ -16,54 +16,58 @@
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#ifndef EXTDLL_H
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#define EXTDLL_H
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#ifdef _MSC_VER
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/* disable deprecation warnings concerning unsafe CRT functions */
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#if !defined _CRT_SECURE_NO_DEPRECATE
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#define _CRT_SECURE_NO_DEPRECATE
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#define _WINSOCK_DEPRECATED_NO_WARNINGS
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#endif
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#endif
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#define NOWINRES
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#define NOSERVICE
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#define NOMCX
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#define NOIME
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#include "windows.h"
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#include "winsock2.h"
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#else // _WIN32
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#define FALSE 0
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#define TRUE (!FALSE)
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#define MAX_PATH PATH_MAX
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#include <limits.h>
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#include <stdarg.h>
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#ifndef min
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#define min(a, b) (((a) < (b)) ? (a) : (b))
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#endif
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#ifndef max
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#define _vsnprintf(a, b, c, d) vsnprintf (a, b, c, d)
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#endif
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#endif //_WIN32
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#include "stdio.h"
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#include "stdlib.h"
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typedef int func_t; //
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typedef int string_t; // from engine's pr_comp.h;
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typedef float vec_t; // needed before including progdefs.h
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typedef vec_t vec2_t[2];
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typedef vec_t vec4_t[4];
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typedef int qboolean;
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typedef unsigned char byte;
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#include <crlib/cr-vector.h>
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// idea from regamedll
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class string_t final {
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private:
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int offset;
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public:
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explicit string_t () : offset (0) { }
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string_t (int offset) : offset (offset) { }
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~string_t () = default;
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public:
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const char *chars () const;
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public:
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operator int () const {
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return offset;
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}
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string_t &operator = (const string_t &rhs) {
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offset = rhs.offset;
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return *this;
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}
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};
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typedef cr::Vector vec3_t;
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using namespace cr::types;
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typedef struct edict_s edict_t;
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#include "const.h"
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#include "progdefs.h"
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#include "model.h"
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#define MAX_ENT_LEAFS 48
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typedef struct link_s {
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struct link_s *prev, *next;
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} link_t;
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typedef struct {
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vec3_t normal;
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float dist;
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} plane_t;
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struct edict_s {
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int free;
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@ -79,24 +83,29 @@ struct edict_s {
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#include "eiface.h"
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#define MAX_WEAPON_SLOTS 5 // hud item selection slots
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#define MAX_ITEM_TYPES 6 // hud item selection slots
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extern globalvars_t *globals;
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extern enginefuncs_t engfuncs;
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extern gamefuncs_t dllapi;
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#define MAX_ITEMS 5 // hard coded item types
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// Use this instead of ALLOC_STRING on constant strings
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#define STRING(offset) (const char *)(globals->pStringBase + (int)offset)
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#define HIDEHUD_WEAPONS (1 << 0)
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#define HIDEHUD_FLASHLIGHT (1 << 1)
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#define HIDEHUD_ALL (1 << 2)
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#define HIDEHUD_HEALTH (1 << 3)
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// form fwgs-hlsdk
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#if defined (CR_ARCH_X64)
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static inline int MAKE_STRING (const char *val) {
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long long ptrdiff = val - STRING (0);
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#define MAX_AMMO_TYPES 32 // ???
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#define MAX_AMMO_SLOTS 32 // not really slots
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if (ptrdiff > INT_MAX || ptrdiff < INT_MIN) {
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return engfuncs.pfnAllocString (val);
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}
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return static_cast <int> (ptrdiff);
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}
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#else
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#define MAKE_STRING(str) ((uint64)(str) - (uint64)(STRING(0)))
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||||
#endif
|
||||
|
||||
#define HUD_PRINTNOTIFY 1
|
||||
#define HUD_PRINTCONSOLE 2
|
||||
#define HUD_PRINTTALK 3
|
||||
#define HUD_PRINTCENTER 4
|
||||
|
||||
#define WEAPON_SUIT 31
|
||||
inline const char *string_t::chars () const {
|
||||
return STRING (offset);
|
||||
}
|
||||
|
||||
#endif // EXTDLL_H
|
||||
|
|
|
|||
203
include/engine/metamod.h
Normal file
203
include/engine/metamod.h
Normal file
|
|
@ -0,0 +1,203 @@
|
|||
/*
|
||||
* Copyright (c) 2001-2006 Will Day <willday@hpgx.net>
|
||||
* See the file "dllapi.h" in this folder for full information
|
||||
*/
|
||||
|
||||
// Simplified version by Wei Mingzhi
|
||||
|
||||
#ifndef METAMOD_H
|
||||
#define METAMOD_H
|
||||
|
||||
typedef enum {
|
||||
PNL_NULL = 0,
|
||||
PNL_INI_DELETED,
|
||||
PNL_FILE_NEWER,
|
||||
PNL_COMMAND,
|
||||
PNL_CMD_FORCED,
|
||||
PNL_DELAYED,
|
||||
PNL_PLUGIN,
|
||||
PNL_PLG_FORCED,
|
||||
PNL_RELOAD
|
||||
} PL_UNLOAD_REASON;
|
||||
|
||||
typedef enum {
|
||||
MRES_UNSET = 0,
|
||||
MRES_IGNORED,
|
||||
MRES_HANDLED,
|
||||
MRES_OVERRIDE,
|
||||
MRES_SUPERCEDE
|
||||
} META_RES;
|
||||
|
||||
typedef enum {
|
||||
PT_NEVER = 0,
|
||||
PT_STARTUP,
|
||||
PT_CHANGELEVEL,
|
||||
PT_ANYTIME,
|
||||
PT_ANYPAUSE
|
||||
} PLUG_LOADTIME;
|
||||
|
||||
// for getgameinfo:
|
||||
typedef enum {
|
||||
GINFO_NAME = 0,
|
||||
GINFO_DESC,
|
||||
GINFO_GAMEDIR,
|
||||
GINFO_DLL_FULLPATH,
|
||||
GINFO_DLL_FILENAME,
|
||||
GINFO_REALDLL_FULLPATH
|
||||
} ginfo_t;
|
||||
|
||||
|
||||
typedef int (*GETENTITYAPI_FN) (gamefuncs_t *pFunctionTable, int interfaceVersion);
|
||||
typedef int (*GETENTITYAPI2_FN) (gamefuncs_t *pFunctionTable, int *interfaceVersion);
|
||||
typedef int (*GETNEWDLLFUNCTIONS_FN) (newgamefuncs_t *pFunctionTable, int *interfaceVersion);
|
||||
typedef int (*GET_ENGINE_FUNCTIONS_FN) (enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion);
|
||||
|
||||
#define META_INTERFACE_VERSION "5:13"
|
||||
|
||||
typedef struct {
|
||||
char const *ifvers;
|
||||
char const *name;
|
||||
char const *version;
|
||||
char const *date;
|
||||
char const *author;
|
||||
char const *url;
|
||||
char const *logtag;
|
||||
PLUG_LOADTIME loadable;
|
||||
PLUG_LOADTIME unloadable;
|
||||
} plugin_info_t;
|
||||
|
||||
extern plugin_info_t Plugin_info;
|
||||
typedef plugin_info_t *plid_t;
|
||||
|
||||
#define PLID &Plugin_info
|
||||
|
||||
typedef struct meta_globals_s {
|
||||
META_RES mres;
|
||||
META_RES prev_mres;
|
||||
META_RES status;
|
||||
void *orig_ret;
|
||||
void *override_ret;
|
||||
} meta_globals_t;
|
||||
|
||||
extern meta_globals_t *gpMetaGlobals;
|
||||
|
||||
#define RETURN_META(result) \
|
||||
{ \
|
||||
gpMetaGlobals->mres = result; \
|
||||
return; \
|
||||
}
|
||||
|
||||
#define RETURN_META_VALUE(result, value) \
|
||||
{ \
|
||||
gpMetaGlobals->mres = result; \
|
||||
return (value); \
|
||||
}
|
||||
|
||||
#define META_RESULT_STATUS gpMetaGlobals->status
|
||||
#define META_RESULT_PREVIOUS gpMetaGlobals->prev_mres
|
||||
#define META_RESULT_ORIG_RET(type) *(type *)gpMetaGlobals->orig_ret
|
||||
#define META_RESULT_OVERRIDE_RET(type) *(type *)gpMetaGlobals->override_ret
|
||||
|
||||
typedef struct {
|
||||
GETENTITYAPI_FN pfnGetEntityAPI;
|
||||
GETENTITYAPI_FN pfnGetEntityAPI_Post;
|
||||
GETENTITYAPI2_FN pfnGetEntityAPI2;
|
||||
GETENTITYAPI2_FN pfnGetEntityAPI2_Post;
|
||||
GETNEWDLLFUNCTIONS_FN pfnGetNewDLLFunctions;
|
||||
GETNEWDLLFUNCTIONS_FN pfnGetNewDLLFunctions_Post;
|
||||
GET_ENGINE_FUNCTIONS_FN pfnGetEngineFunctions;
|
||||
GET_ENGINE_FUNCTIONS_FN pfnGetEngineFunctions_Post;
|
||||
} metamod_funcs_t;
|
||||
|
||||
// max buffer size for printed messages
|
||||
#define MAX_LOGMSG_LEN 1024
|
||||
|
||||
|
||||
// Meta Utility Function table type.
|
||||
typedef struct meta_util_funcs_s {
|
||||
void (*pfnLogConsole) (plid_t plid, const char *szFormat, ...);
|
||||
void (*pfnLogMessage) (plid_t plid, const char *szFormat, ...);
|
||||
void (*pfnLogError) (plid_t plid, const char *szFormat, ...);
|
||||
void (*pfnLogDeveloper) (plid_t plid, const char *szFormat, ...);
|
||||
void (*pfnCenterSay) (plid_t plid, const char *szFormat, ...);
|
||||
void (*pfnCenterSayParms) (plid_t plid, hudtextparms_t tparms, const char *szFormat, ...);
|
||||
void (*pfnCenterSayVarargs) (plid_t plid, hudtextparms_t tparms, const char *szFormat, va_list ap);
|
||||
int (*pfnCallGameEntity) (plid_t plid, const char *entStr, entvars_t *pev);
|
||||
int (*pfnGetUserMsgID) (plid_t plid, const char *msgname, int *size);
|
||||
const char *(*pfnGetUserMsgName) (plid_t plid, int msgid, int *size);
|
||||
const char *(*pfnGetPluginPath) (plid_t plid);
|
||||
const char *(*pfnGetGameInfo) (plid_t plid, ginfo_t tag);
|
||||
int (*pfnLoadPlugin) (plid_t plid, const char *cmdline, PLUG_LOADTIME now, void **plugin_handle);
|
||||
int (*pfnUnloadPlugin) (plid_t plid, const char *cmdline, PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
|
||||
int (*pfnUnloadPluginByHandle) (plid_t plid, void *plugin_handle, PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
|
||||
const char *(*pfnIsQueryingClienCVar_t) (plid_t plid, const edict_t *player);
|
||||
int (*pfnMakeRequestID) (plid_t plid);
|
||||
void (*pfnGetHookTables) (plid_t plid, enginefuncs_t **peng, gamefuncs_t **pdll, newgamefuncs_t **pnewdll);
|
||||
} mutil_funcs_t;
|
||||
|
||||
typedef struct {
|
||||
gamefuncs_t *dllapi_table;
|
||||
newgamefuncs_t *newapi_table;
|
||||
} gamedll_funcs_t;
|
||||
|
||||
extern gamedll_funcs_t *gpGamedllFuncs;
|
||||
extern mutil_funcs_t *gpMetaUtilFuncs;
|
||||
extern metamod_funcs_t gMetaFunctionTable;
|
||||
|
||||
#define MDLL_FUNC gpGamedllFuncs->dllapi_table
|
||||
|
||||
#define MDLL_GameDLLInit MDLL_FUNC->pfnGameInit
|
||||
#define MDLL_Spawn MDLL_FUNC->pfnSpawn
|
||||
#define MDLL_Think MDLL_FUNC->pfnThink
|
||||
#define MDLL_Use MDLL_FUNC->pfnUse
|
||||
#define MDLL_Touch MDLL_FUNC->pfnTouch
|
||||
#define MDLL_Blocked MDLL_FUNC->pfnBlocked
|
||||
#define MDLL_KeyValue MDLL_FUNC->pfnKeyValue
|
||||
#define MDLL_Save MDLL_FUNC->pfnSave
|
||||
#define MDLL_Restore MDLL_FUNC->pfnRestore
|
||||
#define MDLL_ObjectCollsionBox MDLL_FUNC->pfnAbsBox
|
||||
#define MDLL_SaveWriteFields MDLL_FUNC->pfnSaveWriteFields
|
||||
#define MDLL_SaveReadFields MDLL_FUNC->pfnSaveReadFields
|
||||
#define MDLL_SaveGlobalState MDLL_FUNC->pfnSaveGlobalState
|
||||
#define MDLL_RestoreGlobalState MDLL_FUNC->pfnRestoreGlobalState
|
||||
#define MDLL_ResetGlobalState MDLL_FUNC->pfnResetGlobalState
|
||||
#define MDLL_ClientConnect MDLL_FUNC->pfnClientConnect
|
||||
#define MDLL_ClientDisconnect MDLL_FUNC->pfnClientDisconnect
|
||||
#define MDLL_ClientKill MDLL_FUNC->pfnClientKill
|
||||
#define MDLL_ClientPutInServer MDLL_FUNC->pfnClientPutInServer
|
||||
#define MDLL_ClientCommand MDLL_FUNC->pfnClientCommand
|
||||
#define MDLL_ClientUserInfoChanged MDLL_FUNC->pfnClientUserInfoChanged
|
||||
#define MDLL_ServerActivate MDLL_FUNC->pfnServerActivate
|
||||
#define MDLL_ServerDeactivate MDLL_FUNC->pfnServerDeactivate
|
||||
#define MDLL_PlayerPreThink MDLL_FUNC->pfnPlayerPreThink
|
||||
#define MDLL_PlayerPostThink MDLL_FUNC->pfnPlayerPostThink
|
||||
#define MDLL_StartFrame MDLL_FUNC->pfnStartFrame
|
||||
#define MDLL_ParmsNewLevel MDLL_FUNC->pfnParmsNewLevel
|
||||
#define MDLL_ParmsChangeLevel MDLL_FUNC->pfnParmsChangeLevel
|
||||
#define MDLL_GetGameDescription MDLL_FUNC->pfnGetGameDescription
|
||||
#define MDLL_PlayerCustomization MDLL_FUNC->pfnPlayerCustomization
|
||||
#define MDLL_SpectatorConnect MDLL_FUNC->pfnSpectatorConnect
|
||||
#define MDLL_SpectatorDisconnect MDLL_FUNC->pfnSpectatorDisconnect
|
||||
#define MDLL_SpectatorThink MDLL_FUNC->pfnSpectatorThink
|
||||
#define MDLL_Sys_Error MDLL_FUNC->pfnSys_Error
|
||||
#define MDLL_PM_Move MDLL_FUNC->pfnPM_Move
|
||||
#define MDLL_PM_Init MDLL_FUNC->pfnPM_Init
|
||||
#define MDLL_PM_FindTextureType MDLL_FUNC->pfnPM_FindTextureType
|
||||
#define MDLL_SetupVisibility MDLL_FUNC->pfnSetupVisibility
|
||||
#define MDLL_UpdateClientData MDLL_FUNC->pfnUpdateClientData
|
||||
#define MDLL_AddToFullPack MDLL_FUNC->pfnAddToFullPack
|
||||
#define MDLL_CreateBaseline MDLL_FUNC->pfnCreateBaseline
|
||||
#define MDLL_RegisterEncoders MDLL_FUNC->pfnRegisterEncoders
|
||||
#define MDLL_GetWeaponData MDLL_FUNC->pfnGetWeaponData
|
||||
#define MDLL_CmdStart MDLL_FUNC->pfnCmdStart
|
||||
#define MDLL_CmdEnd MDLL_FUNC->pfnCmdEnd
|
||||
#define MDLL_ConnectionlessPacket MDLL_FUNC->pfnConnectionlessPacket
|
||||
#define MDLL_GetHullBounds MDLL_FUNC->pfnGetHullBounds
|
||||
#define MDLL_CreateInstancedBaselines MDLL_FUNC->pfnCreateInstancedBaselines
|
||||
#define MDLL_InconsistentFile MDLL_FUNC->pfnInconsistentFile
|
||||
#define MDLL_AllowLagCompensation MDLL_FUNC->pfnAllowLagCompensation
|
||||
|
||||
#define CALL_GAME_ENTITY (*gpMetaUtilFuncs->pfnCallGameEntity)
|
||||
#define GET_USER_MSG_ID (*gpMetaUtilFuncs->pfnGetUserMsgID)
|
||||
|
||||
#endif
|
||||
|
|
@ -18,23 +18,6 @@
|
|||
#ifndef MODEL_H
|
||||
#define MODEL_H
|
||||
|
||||
typedef vec_t vec2_t[2];
|
||||
typedef vec_t vec4_t[4];
|
||||
|
||||
typedef int qboolean;
|
||||
typedef unsigned char byte;
|
||||
|
||||
#define VERTEXSIZE 7
|
||||
#define MAXLIGHTMAPS 4
|
||||
#define NUM_AMBIENTS 4
|
||||
#define MAX_MAP_HULLS 4
|
||||
#define MAX_PHYSINFO_STRING 256
|
||||
#define MAX_PHYSENTS 600
|
||||
#define MAX_MOVEENTS 64
|
||||
#define MAX_LIGHTSTYLES 64
|
||||
#define MAX_LIGHTSTYLEVALUE 256
|
||||
#define SURF_DRAWTILED 0x20
|
||||
|
||||
typedef struct mplane_s {
|
||||
vec3_t normal;
|
||||
float dist;
|
||||
|
|
|
|||
|
|
@ -12,11 +12,7 @@
|
|||
* use or distribution of this code by or to any unlicensed person is illegal.
|
||||
*
|
||||
****/
|
||||
#ifndef PROGDEFS_H
|
||||
#define PROGDEFS_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
float time;
|
||||
|
|
@ -84,8 +80,8 @@ typedef struct entvars_s {
|
|||
int modelindex;
|
||||
string_t model;
|
||||
|
||||
int viewmodel; // player's viewmodel
|
||||
int weaponmodel; // what other players see
|
||||
string_t viewmodel; // player's viewmodel
|
||||
string_t weaponmodel; // what other players see
|
||||
|
||||
vec3_t absmin; // BB max translated to world coord
|
||||
vec3_t absmax; // BB max translated to world coord
|
||||
|
|
@ -216,4 +212,3 @@ typedef struct entvars_s {
|
|||
edict_t *euser4;
|
||||
} entvars_t;
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue