Fixed crash in message dispatcher after 'meta unload'.
Various cosmetic changes.
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9720a63401
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37 changed files with 949 additions and 602 deletions
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@ -16,54 +16,58 @@
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#ifndef EXTDLL_H
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#define EXTDLL_H
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#ifdef _MSC_VER
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/* disable deprecation warnings concerning unsafe CRT functions */
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#if !defined _CRT_SECURE_NO_DEPRECATE
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#define _CRT_SECURE_NO_DEPRECATE
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#define _WINSOCK_DEPRECATED_NO_WARNINGS
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#endif
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#endif
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#define NOWINRES
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#define NOSERVICE
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#define NOMCX
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#define NOIME
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#include "windows.h"
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#include "winsock2.h"
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#else // _WIN32
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#define FALSE 0
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#define TRUE (!FALSE)
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#define MAX_PATH PATH_MAX
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#include <limits.h>
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#include <stdarg.h>
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#ifndef min
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#define min(a, b) (((a) < (b)) ? (a) : (b))
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#endif
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#ifndef max
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#define _vsnprintf(a, b, c, d) vsnprintf (a, b, c, d)
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#endif
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#endif //_WIN32
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#include "stdio.h"
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#include "stdlib.h"
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typedef int func_t; //
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typedef int string_t; // from engine's pr_comp.h;
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typedef float vec_t; // needed before including progdefs.h
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typedef vec_t vec2_t[2];
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typedef vec_t vec4_t[4];
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typedef int qboolean;
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typedef unsigned char byte;
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#include <crlib/cr-vector.h>
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// idea from regamedll
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class string_t final {
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private:
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int offset;
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public:
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explicit string_t () : offset (0) { }
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string_t (int offset) : offset (offset) { }
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~string_t () = default;
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public:
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const char *chars () const;
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public:
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operator int () const {
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return offset;
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}
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string_t &operator = (const string_t &rhs) {
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offset = rhs.offset;
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return *this;
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}
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};
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typedef cr::Vector vec3_t;
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using namespace cr::types;
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typedef struct edict_s edict_t;
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#include "const.h"
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#include "progdefs.h"
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#include "model.h"
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#define MAX_ENT_LEAFS 48
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typedef struct link_s {
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struct link_s *prev, *next;
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} link_t;
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typedef struct {
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vec3_t normal;
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float dist;
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} plane_t;
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struct edict_s {
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int free;
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@ -79,24 +83,29 @@ struct edict_s {
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#include "eiface.h"
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#define MAX_WEAPON_SLOTS 5 // hud item selection slots
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#define MAX_ITEM_TYPES 6 // hud item selection slots
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extern globalvars_t *globals;
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extern enginefuncs_t engfuncs;
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extern gamefuncs_t dllapi;
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#define MAX_ITEMS 5 // hard coded item types
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// Use this instead of ALLOC_STRING on constant strings
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#define STRING(offset) (const char *)(globals->pStringBase + (int)offset)
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#define HIDEHUD_WEAPONS (1 << 0)
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#define HIDEHUD_FLASHLIGHT (1 << 1)
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#define HIDEHUD_ALL (1 << 2)
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#define HIDEHUD_HEALTH (1 << 3)
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// form fwgs-hlsdk
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#if defined (CR_ARCH_X64)
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static inline int MAKE_STRING (const char *val) {
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long long ptrdiff = val - STRING (0);
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#define MAX_AMMO_TYPES 32 // ???
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#define MAX_AMMO_SLOTS 32 // not really slots
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if (ptrdiff > INT_MAX || ptrdiff < INT_MIN) {
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return engfuncs.pfnAllocString (val);
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}
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return static_cast <int> (ptrdiff);
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}
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#else
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#define MAKE_STRING(str) ((uint64)(str) - (uint64)(STRING(0)))
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#endif
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#define HUD_PRINTNOTIFY 1
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#define HUD_PRINTCONSOLE 2
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#define HUD_PRINTTALK 3
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#define HUD_PRINTCENTER 4
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#define WEAPON_SUIT 31
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inline const char *string_t::chars () const {
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return STRING (offset);
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}
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#endif // EXTDLL_H
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