aim: do not look for danger places when no enemies left
combat: increase new enemy update timers combat: reduce penetrate level for last enemies detection nav: allow camp nodes to have desired reachability distance fix: mgr: addhs (high skilled) bot do nothing Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
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4 changed files with 198 additions and 195 deletions
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@ -1155,6 +1155,9 @@ bool Bot::updateNavigation () {
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else if (m_pathFlags & NodeFlag::Ladder) {
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desiredDistanceSq = cr::sqrf (16.0f);
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}
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else if (m_pathFlags & NodeFlag::Camp) {
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desiredDistanceSq = cr::sqrf (32.0f);
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}
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else if (m_currentTravelFlags & PathFlag::Jump) {
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desiredDistanceSq = 0.0f;
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}
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