aim: do not look for danger places when no enemies left

combat: increase  new enemy update timers
combat: reduce penetrate level for last enemies detection
nav: allow camp nodes to have desired reachability distance
fix: mgr: addhs (high skilled) bot do nothing
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
This commit is contained in:
jeefo 2024-04-17 23:40:37 +03:00
commit ffa882a295
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4 changed files with 198 additions and 195 deletions

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@ -1155,6 +1155,9 @@ bool Bot::updateNavigation () {
else if (m_pathFlags & NodeFlag::Ladder) {
desiredDistanceSq = cr::sqrf (16.0f);
}
else if (m_pathFlags & NodeFlag::Camp) {
desiredDistanceSq = cr::sqrf (32.0f);
}
else if (m_currentTravelFlags & PathFlag::Jump) {
desiredDistanceSq = 0.0f;
}