jeefo
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0c8a246c48
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cleaning up the code. part 0.1
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2016-08-27 23:37:27 +03:00 |
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jeefo
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da1b5c2ff9
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fixed variable collisions
fixed active grenade timer running too fast
fixed reacting on sound function setting pvs instead of pas
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2016-03-25 14:56:40 +03:00 |
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jeefo
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222195cc30
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load memory files without modname
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2016-03-13 21:12:09 +03:00 |
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jeefo
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a61cd3b021
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now load waypoints from memory as well
changed versioning scheme
updated linux makefiles
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2016-03-13 19:20:25 +03:00 |
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jeefo
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730ce7a1d4
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fixed typos in messsage processing
fixed loadlibrary code
fixed game identification in chatter
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2016-03-13 11:58:35 +03:00 |
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jeefo
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a27d39a394
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fixed stack corruption in sound code
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2016-03-12 19:56:09 +03:00 |
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jeefo
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bc2e57a7a8
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code refactoring, still testing
some fixes all over the place
fixed all warnings from clang
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2016-03-12 14:35:44 +03:00 |
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jeefo
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1259276bcb
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bump version number
fixed some of coverity warnings
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2016-03-09 23:32:45 +03:00 |
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jeefo
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cbac5da0b7
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user Cvar_DirectSet for Convar::SetString
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2016-03-08 17:22:44 +03:00 |
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jeefo
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0fde82af4e
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fixed getgamedir on old hl builds
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2016-03-08 17:11:40 +03:00 |
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jeefo
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95d9d4db0c
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removed metamod-messages, since there will be nor updates to metamod ifaces.
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2016-03-05 23:08:07 +03:00 |
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jeefo
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fa64fe2ea7
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some code cleanup
started to move game-specific stuff into own class
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2016-03-05 21:04:46 +03:00 |
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jeefo
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e4b4e92e10
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fixed GetModName ()
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2016-03-03 15:36:16 +03:00 |
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jeefo
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d5a8b3642b
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fixed bomb defuse check doesn't verify pressing IN_USE button of client
fixed potential crash bug in IsPointOccupied
processing global refactoring
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2016-03-01 22:52:17 +03:00 |
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jeefo
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f8344a464e
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a little cleanup of code save point
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2016-03-01 13:37:10 +03:00 |
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