bot: restore bot difficulty levels (ref #729)
bot: probably fix freezetime accident shooting (ref #729)
build: use noexecstack when building library
refactor: rework some old code and remove unnecessary things
When bots are playing on dedicated server and first human joins a team the game will be restarted if yb_first_human_restart is higher than zero.
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
combat: reduce jumping when in strafe mode (ref #699)
linkage: enable bots bullet spread when running without metamod
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
bot: make sure rescue zone icon blinking to consider bot reached rescue zone when escorting hostages (ref #688)
bot: remove hardcoded radio communication randoms, so they're now depends on bots personality
refactor: some refactoring of code
fix: %t placeholder should return damage inflictor when used in team attack section of chat
fix: all arguments in bot commands are lowercased (resolves#680)
bot: disable threads when engine's timescale is active
bot: a little refactor for the code all over the places
linkage: resolved crash due to sse alignment on ancient engines (resolves#614)
utils move wave parse into crlib
practice: move loading practice to thread pool
build: allow to build with static linkents instead of hooking dlsym
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
graph: first try more memory friendly bsp size check
build: restore ssse3 & ssse3 instructions (use nosmid version if needed)
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
cvars: added full descriptions to yb+restricted_weapons (closes#659)
crlib: update submodule
fix: send server messages should split as string and not stringref to keep null-terminated chunks
fix: crash on aarch64 builds (ref #667)
nav: improved player avoidance
nav: improved handling of short path radii
conf: control min and max cvar values
build: probably fix i386 build when building with cmake (untested)
bot: improved breakable destroying
aim: improved short-range firing
ctrl: prevent commands execution while disconnected from server
build: fix cmake for apple silicon builds
fix: full reset entvars of fakeclient upon entity creation
fix: high skilled bots can't shoot with sniper weapons on short distances (ref #582)
fix: fill server will not overflow number of bots anymore
fix: do not treat dormant entites as valid clients for bots
mgr: : single bot kick is now working in non-sequential order
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
added multiple items to custom.cfg, so game delay timer cvar is now configurable, the infected team is configurable as well.
creature (well, just zombies) now correctly detects their "creature" status even with custom model names (assumes that bot is on an infected team = zombie)
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
graph: restore cvar variables values to initial values when disabling graph editor
cfg: update primary config with actual cvars
vision: remove unnecessary angles clamp
combat: allow to disable engine potential visibility checks
combat: do not aim to head on long distances with AWP, shotguns or with high recoil
bot: set the minimum think fps to 30.0
combat: resolve strafe movement issues
combat: resolve bots always standing still with pistols and shotguns
vision: take a look at recent victim for some time before changing view angles
control: allow bots to be killed silently (ref #514) via commands
control: bots that are killed with auto kill timer are now killed silently
fix: lang configs unable to parse last translated line (fixes#340)
fix: last enemy isn't cleared instantly with dead entity anymore
fix: bot weakness in pistol rounds
analyzer: improved optimization of useless nodes
linkage: make inability to call gamedll player( non-fatal
linkage: fixed bot boot on WON engines pre 2000 builds (support for beta 6.5 restored)
cvars: added suupport to revert all cvars to defaults via 'yb cvars defaults'
cvars: added cv_preferred_personality to select bot default personality
refactor: use single function to send hud messages over the bot code
bot: added random original podbot welcome message to preserve origins of this bot
conf: shuffle bot names and chatter items on conflig load
conf: simplified a bit chatter.cfg syntax (old syntax still works
build: added support for building with CMake (thanks @Velaron)
refactor: rall the memory hooks moved into their one cpp file