fix: %t placeholder should return damage inflictor when used in team attack section of chat
fix: all arguments in bot commands are lowercased (resolves#680)
bot: disable threads when engine's timescale is active
bot: a little refactor for the code all over the places
linkage: resolved crash due to sse alignment on ancient engines (resolves#614)
utils move wave parse into crlib
practice: move loading practice to thread pool
build: allow to build with static linkents instead of hooking dlsym
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
graph: first try more memory friendly bsp size check
build: restore ssse3 & ssse3 instructions (use nosmid version if needed)
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
nav: try to repath our ways if stuck with other bot
combat: a little improvement in knife usage
control: enable/disable regame's round infinite when editing graph
chatlib: replace say/say_team for older hlds to fix buffer overruns in gamelib
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
cvars: added full descriptions to yb+restricted_weapons (closes#659)
crlib: update submodule
fix: send server messages should split as string and not stringref to keep null-terminated chunks
nav: various fixes to player avoiding
build: fix cmake postfix when building as part of cs16-client
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
combat: do not init hitbox aiming if disabled
nav: reverted some last changes
nav: fixed check fall on ladders
chat: added %g keyword that is replaced with graph author
fix: crash on aarch64 builds (ref #667)
nav: improved player avoidance
nav: improved handling of short path radii
conf: control min and max cvar values
build: probably fix i386 build when building with cmake (untested)
bot: improved breakable destroying
aim: improved short-range firing
ctrl: prevent commands execution while disconnected from server
build: fix cmake for apple silicon builds
nav: fall controls are not good.
nav: increased behavior rate in finding the best goal.
nav: avoiding the door after hitting it.
combat: if the enemy is using a sniper rifle, move.
combat: enemy group functionality has been improved.
combat: if we are doing a camping task, do not switch to a knife at close range.
aim: slight changes to enemy prediction.
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Co-authored-by: jeefo <dmitry@jeefo.net>
fix: some random crashes with some maps
fix: do not look at breakable until totally sure we're can break it
fix: wrong distance calculation in last enemy position randomizer
fix: problems with cs 1.5 won when built with ``nosmid`` switch (still crashes from time to time)
ctrl: add bots death count to``yb list`` command
graph: disable buckets for small number of nodes graphs
graph: verify graph consistency and select appropriate pathfinding algorithm
misc: added mor vox sentences to welcome a player